Age | Commit message (Expand) | Author |
---|---|---|
2017-03-20 | new GLShader.cpp,h | bubnikv |
2017-03-20 | Use OpenGL 2.0 shaders for the layer height rendering. | bubnikv |
2017-03-16 | Use Vertex Buffer Objects for rendering of 3D volumes if possible. | bubnikv |
2017-03-15 | Fixed a typo. | bubnikv |
2017-03-15 | Fixed some memory allocation issues of the new C++ 3d path preview | bubnikv |
2017-03-15 | Rewrote the OpenGL object rendering to indexed triangle / quad sets | bubnikv |
2017-03-14 | Fixed some picking issues after porting GLVolumes to C++. | bubnikv |
2017-03-13 | Volume rewritten from Perl to C++, | bubnikv |
2016-04-15 | Don't crash, if the number of lines to display is zero. | bubnikv |
2016-04-13 | Breaking into the debugger from the menu. This may be useful in Windows. | bubnikv |
2016-04-13 | Optimized and improved rectilinear fill. | bubnikv |
2015-12-08 | Remove any Perl related code from libslic3r | Alessandro Ranellucci |
2015-12-06 | Separate libslic3r code from slic3r application code | Alessandro Ranellucci |