[![you can get this shield at shields.io](https://img.shields.io/discord/771316156203270154?color=7289da&logo=discord&logoColor=white)](https://github.com/supermerill/SuperSlicer/issues/611#issuecomment-907833287) [![you can get this shield at shields.io](https://img.shields.io/reddit/subreddit-subscribers/slic3r)](https://reddit.com/r/slic3r) [![you can get this shield at shields.io](https://img.shields.io/github/discussions/supermerill/superslicer)](https://github.com/supermerill/SuperSlicer/discussions) [![Packaging status](https://repology.org/badge/tiny-repos/superslicer.svg)](https://repology.org/project/superslicer/versions) [![you can get this shield at shields.io](https://img.shields.io/chocolatey/v/superslicer)](https://community.chocolatey.org/packages/superslicer) [![you can get this shield at shields.io](https://img.shields.io/homebrew/cask/v/superslicer)](https://formulae.brew.sh/cask/superslicer) [![you can get this shield at shields.io](https://img.shields.io/aur/version/superslicer)](https://aur.archlinux.org/packages/superslicer) # SuperSlicer **A PrusaSlicer fork (which is a slic3r fork)** (previously Slic3r++) Prebuilt Windows, Linux and macOS 64-bit releases are available through the [git releases page](https://github.com/supermerill/SuperSlicer/releases). The Linux & macOS builds aren't tested (by me), just compiled, so please report any bugs that may occur during use. For **installers**, check the badges above. Windows users can use chocolatey or scoop. Nightly builds are available through the [git actions page](https://github.com/supermerill/SuperSlicer/actions). Click on the build for your platform and then on the archive name (`nightly_win64` or `SuperSlicer-gtk2.AppImage` or `nightly_macos.dmg`) in the "Artifacts" section in the top right corner. SuperSlicer takes 3D models (STL, OBJ, AMF) and converts them into G-code instructions for FFF printers or PNG layers for mSLA 3D printers. It's compatible with any modern printer based on the RepRap toolchain which is running a firmware based on Marlin, Prusa, Klipper, etc. SuperSlicer is based on [PrusaSlicer](https://github.com/prusa3d/PrusaSlicer) by Prusa Research. PrusaSlicer is based on [Slic3r](https://github.com/Slic3r/Slic3r) by Alessandro Ranellucci and the RepRap community. See the [wiki](https://github.com/supermerill/SuperSlicer/wiki) and the [documentation directory](doc/) for information about compilation. ### What are SuperSlicer main features? main new features/differences? * Custom-made generated calibration tests. * new settings to fine-tune the top surface quality, like 'only one perimeter on top'. * A "denser infill" option for supporting the (solid) top layers. * Better **Thin walls** (anchored inside the print, no more random bits at the ends, embedded in perimeter loops). * Options to change holes dimensions and/or geometry, to print them at the right size. * Better overhangs (add perimeters if needed, slice them in opposite direction each layer). * Brim rework: many more options (inside, outside only, 'ears', per object) * Some new seam options, to help hide them. * Built-in calibration prints * Built-in object generation script * Can join perimeters into a big one to avoid travel moves. * Many other little options and corrections (like the filled concentric pattern). * It has also all the current slic3rPE/PrusaSlicer features. ### Complete changelog [here](https://github.com/supermerill/SuperSlicer/wiki) See the wiki for examples. ### What are SuperSlicer / PrusaSlicer / Slic3r's main features? Key features are: * **Multi-platform** (Linux/Mac/Win) and packaged as standalone-app with no dependencies required * Complete **command-line interface** to use it without GUI * Multi-material **(multiple extruders)** object printing * Multiple G-code flavors supported (RepRap, Makerbot, Mach3, Machinekit, etc.) * Ability to plate **multiple objects having distinct print settings** * **Multithread** processing * **STL auto-repair** (tolerance for broken models) * Wide automated unit testing Other major features are: * Combine infill every 'n' perimeters layer & varying density to speed up printing * **3D preview** (including multi-material files) * **Multiple layer heights** in a single print * **Spiral vase** mode for bumpless vases * Fine adjustment of speed, acceleration, and extrusion width * Several infill patterns including honeycomb, spirals, Hilbert curves, gyroid * Support material, raft, brim, skirt * **Standby temperature** and automatic wiping for multi-extruder printing * [Customizable **G-code macros**](https://github.com/prusa3d/PrusaSlicer/wiki/Slic3r-Prusa-Edition-Macro-Language) and output filename with variable placeholders * Support for **post-processing scripts** * **Cooling logic** controlling fan speed and dynamic print speed [Command-Line Interface](https://github.com/prusa3d/PrusaSlicer/wiki/Command-Line-Interface) wiki page. ## Development ### What language is it written in? Almost everything is written in C++. The slicing core is the `libslic3r` library, which can be built and used in a standalone way. The command-line interface is a thin wrapper over `libslic3r`. You can download a precompiled package from the release page - it will run without the need for any dependency. ### How to compile If you want to compile the source yourself, follow the instructions on one of these documentation pages: * [Linux](doc/How%20to%20build%20-%20Linux%20et%20al.md) * [macOS](doc/How%20to%20build%20-%20Mac%20OS.md) * [Windows](doc/How%20to%20build%20-%20Windows.md) You can also look at the workflow YAML-files for [git actions](https://github.com/supermerill/Slic3r/tree/master/.github/workflows), as they describe how to build from source from a "virgin" dev computer. ### Can I help? Sure! You can do the following to find things that are available to help with: * Add an issue to the GitHub tracker **if it isn't already present**. Before sending patches and pull requests contact me (preferably through opening a GitHub issue or commenting on an existing, related, issue) to discuss your proposed changes. This way we can ensure that nobody wastes their time and no conflicts arise in development. ## License and attribution SuperSlicer is licensed under the _GNU Affero General Public License, version 3_. SuperSlicer is based on PrusaSlicer by PrusaResearch. PrusaSlicer is licensed under the _GNU Affero General Public License, version 3_. PrusaSlicer is owned by Prusa Research. PrusaSlicer is originally based on Slic3r by Alessandro Ranellucci. Slic3r is licensed under the _GNU Affero General Public License, version 3_. Slic3r was created by Alessandro Ranellucci with the help of many other contributors. The _GNU Affero General Public License, version 3_ ensures that if you **use** any part of this software in any way (even behind a web server), your software must be released under the same license.