# Bed shape dialog package Slic3r::GUI::2DBed; use strict; use warnings; use List::Util qw(min max); use Slic3r::Geometry qw(X Y unscale deg2rad); use Slic3r::Geometry::Clipper qw(intersection_pl); use Wx qw(:misc :pen :brush :font :systemsettings wxTAB_TRAVERSAL wxSOLID); use Wx::Event qw(EVT_PAINT EVT_ERASE_BACKGROUND EVT_MOUSE_EVENTS EVT_SIZE); use base qw(Wx::Panel Class::Accessor); __PACKAGE__->mk_accessors(qw(bed_shape interactive pos _scale_factor _shift on_move _painted)); sub new { my ($class, $parent, $bed_shape) = @_; my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, [250,-1], wxTAB_TRAVERSAL); $self->{user_drawn_background} = $^O ne 'darwin'; $self->bed_shape($bed_shape // []); EVT_PAINT($self, \&_repaint); EVT_ERASE_BACKGROUND($self, sub {}) if $self->{user_drawn_background}; EVT_MOUSE_EVENTS($self, \&_mouse_event); EVT_SIZE($self, sub { $self->Refresh; }); return $self; } sub _repaint { my ($self, $event) = @_; my $dc = Wx::AutoBufferedPaintDC->new($self); my ($cw, $ch) = $self->GetSizeWH; return if $cw == 0; # when canvas is not rendered yet, size is 0,0 if ($self->{user_drawn_background}) { # On all systems the AutoBufferedPaintDC() achieves double buffering. # On MacOS the background is erased, on Windows the background is not erased # and on Linux/GTK the background is erased to gray color. # Fill DC with the background on Windows & Linux/GTK. my $color = Wx::SystemSettings::GetSystemColour(wxSYS_COLOUR_3DLIGHT); $dc->SetPen(Wx::Pen->new($color, 1, wxSOLID)); $dc->SetBrush(Wx::Brush->new($color, wxSOLID)); my $rect = $self->GetUpdateRegion()->GetBox(); $dc->DrawRectangle($rect->GetLeft(), $rect->GetTop(), $rect->GetWidth(), $rect->GetHeight()); } # turn $cw and $ch from sizes to max coordinates $cw--; $ch--; my $cbb = Slic3r::Geometry::BoundingBoxf->new_from_points([ Slic3r::Pointf->new(0, 0), Slic3r::Pointf->new($cw, $ch), ]); # leave space for origin point $cbb->set_x_min($cbb->x_min + 4); $cbb->set_x_max($cbb->x_max - 4); $cbb->set_y_max($cbb->y_max - 4); # leave space for origin label $cbb->set_y_max($cbb->y_max - 13); # read new size ($cw, $ch) = @{$cbb->size}; my $ccenter = $cbb->center; # get bounding box of bed shape in G-code coordinates my $bed_shape = $self->bed_shape; my $bed_polygon = Slic3r::Polygon->new_scale(@$bed_shape); my $bb = Slic3r::Geometry::BoundingBoxf->new_from_points($bed_shape); $bb->merge_point(Slic3r::Pointf->new(0,0)); # origin needs to be in the visible area my ($bw, $bh) = @{$bb->size}; my $bcenter = $bb->center; # calculate the scaling factor for fitting bed shape in canvas area my $sfactor = min($cw/$bw, $ch/$bh); my $shift = Slic3r::Pointf->new( $ccenter->x - $bcenter->x * $sfactor, $ccenter->y - $bcenter->y * $sfactor, #- ); $self->_scale_factor($sfactor); $self->_shift(Slic3r::Pointf->new( $shift->x + $cbb->x_min, $shift->y - ($cbb->y_max-$self->GetSize->GetHeight), #++ )); # draw bed fill { $dc->SetPen(Wx::Pen->new(Wx::Colour->new(0,0,0), 1, wxSOLID)); $dc->SetBrush(Wx::Brush->new(Wx::Colour->new(255,255,255), wxSOLID)); $dc->DrawPolygon([ map $self->to_pixels($_), @$bed_shape ], 0, 0); } # draw grid { my $step = 10; # 1cm grid my @polylines = (); for (my $x = $bb->x_min - ($bb->x_min % $step) + $step; $x < $bb->x_max; $x += $step) { push @polylines, Slic3r::Polyline->new_scale([$x, $bb->y_min], [$x, $bb->y_max]); } for (my $y = $bb->y_min - ($bb->y_min % $step) + $step; $y < $bb->y_max; $y += $step) { push @polylines, Slic3r::Polyline->new_scale([$bb->x_min, $y], [$bb->x_max, $y]); } @polylines = @{intersection_pl(\@polylines, [$bed_polygon])}; $dc->SetPen(Wx::Pen->new(Wx::Colour->new(230,230,230), 1, wxSOLID)); $dc->DrawLine(map @{$self->to_pixels([map unscale($_), @$_])}, @$_[0,-1]) for @polylines; } # draw bed contour { $dc->SetPen(Wx::Pen->new(Wx::Colour->new(0,0,0), 1, wxSOLID)); $dc->SetBrush(Wx::Brush->new(Wx::Colour->new(255,255,255), wxTRANSPARENT)); $dc->DrawPolygon([ map $self->to_pixels($_), @$bed_shape ], 0, 0); } my $origin_px = $self->to_pixels(Slic3r::Pointf->new(0,0)); # draw axes { my $axes_len = 50; my $arrow_len = 6; my $arrow_angle = deg2rad(45); $dc->SetPen(Wx::Pen->new(Wx::Colour->new(255,0,0), 2, wxSOLID)); # red my $x_end = Slic3r::Pointf->new($origin_px->[X] + $axes_len, $origin_px->[Y]); $dc->DrawLine(@$origin_px, @$x_end); foreach my $angle (-$arrow_angle, +$arrow_angle) { my $end = $x_end->clone; $end->translate(-$arrow_len, 0); $end->rotate($angle, $x_end); $dc->DrawLine(@$x_end, @$end); } $dc->SetPen(Wx::Pen->new(Wx::Colour->new(0,255,0), 2, wxSOLID)); # green my $y_end = Slic3r::Pointf->new($origin_px->[X], $origin_px->[Y] - $axes_len); $dc->DrawLine(@$origin_px, @$y_end); foreach my $angle (-$arrow_angle, +$arrow_angle) { my $end = $y_end->clone; $end->translate(0, +$arrow_len); $end->rotate($angle, $y_end); $dc->DrawLine(@$y_end, @$end); } } # draw origin { $dc->SetPen(Wx::Pen->new(Wx::Colour->new(0,0,0), 1, wxSOLID)); $dc->SetBrush(Wx::Brush->new(Wx::Colour->new(0,0,0), wxSOLID)); $dc->DrawCircle(@$origin_px, 3); $dc->SetTextForeground(Wx::Colour->new(0,0,0)); $dc->SetFont(Wx::Font->new(10, wxDEFAULT, wxNORMAL, wxNORMAL)); $dc->DrawText("(0,0)", $origin_px->[X] + 1, $origin_px->[Y] + 2); } # draw current position if (defined $self->pos) { my $pos_px = $self->to_pixels($self->pos); $dc->SetPen(Wx::Pen->new(Wx::Colour->new(200,0,0), 2, wxSOLID)); $dc->SetBrush(Wx::Brush->new(Wx::Colour->new(200,0,0), wxTRANSPARENT)); $dc->DrawCircle(@$pos_px, 5); $dc->DrawLine($pos_px->[X]-15, $pos_px->[Y], $pos_px->[X]+15, $pos_px->[Y]); $dc->DrawLine($pos_px->[X], $pos_px->[Y]-15, $pos_px->[X], $pos_px->[Y]+15); } $self->_painted(1); } sub _mouse_event { my ($self, $event) = @_; return if !$self->interactive; return if !$self->_painted; my $pos = $event->GetPosition; my $point = $self->to_units([ $pos->x, $pos->y ]); #]] if ($event->LeftDown || $event->Dragging) { $self->on_move->($point) if $self->on_move; $self->Refresh; } } # convert G-code coordinates into pixels sub to_pixels { my ($self, $point) = @_; my $p = Slic3r::Pointf->new(@$point); $p->scale($self->_scale_factor); $p->translate(@{$self->_shift}); return [$p->x, $self->GetSize->GetHeight - $p->y]; #]] } # convert pixels into G-code coordinates sub to_units { my ($self, $point) = @_; my $p = Slic3r::Pointf->new( $point->[X], $self->GetSize->GetHeight - $point->[Y], ); $p->translate(@{$self->_shift->negative}); $p->scale(1/$self->_scale_factor); return $p; } sub set_pos { my ($self, $pos) = @_; $self->pos($pos); $self->Refresh; } 1;