#ifndef MTUTILS_HPP #define MTUTILS_HPP #include // for std::atomic_flag and memory orders #include // for std::lock_guard #include // for std::function #include // for std::forward #include #include #include #include "libslic3r.h" namespace Slic3r { /// Handy little spin mutex for the cached meshes. /// Implements the "Lockable" concept class SpinMutex { std::atomic_flag m_flg; static const /*constexpr*/ auto MO_ACQ = std::memory_order_acquire; static const /*constexpr*/ auto MO_REL = std::memory_order_release; public: inline SpinMutex() { m_flg.clear(MO_REL); } inline void lock() { while (m_flg.test_and_set(MO_ACQ)) ; } inline bool try_lock() { return !m_flg.test_and_set(MO_ACQ); } inline void unlock() { m_flg.clear(MO_REL); } }; /// A wrapper class around arbitrary object that needs thread safe caching. template class CachedObject { public: // Method type which refreshes the object when it has been invalidated using Setter = std::function; private: T m_obj; // the object itself bool m_valid; // invalidation flag SpinMutex m_lck; // to make the caching thread safe // the setter will be called just before the object's const value is // about to be retrieved. std::function m_setter; public: // Forwarded constructor template inline CachedObject(Setter fn, Args &&... args) : m_obj(std::forward(args)...), m_valid(false), m_setter(fn) {} // invalidate the value of the object. The object will be refreshed at // the next retrieval (Setter will be called). The data that is used in // the setter function should be guarded as well during modification so // the modification has to take place in fn. inline void invalidate(std::function fn) { std::lock_guard lck(m_lck); fn(); m_valid = false; } // Get the const object properly updated. inline const T &get() { std::lock_guard lck(m_lck); if (!m_valid) { m_setter(m_obj); m_valid = true; } return m_obj; } }; /// A very simple range concept implementation with iterator-like objects. template class Range { It from, to; public: // The class is ready for range based for loops. It begin() const { return from; } It end() const { return to; } // The iterator type can be obtained this way. using Type = It; Range() = default; Range(It &&b, It &&e) : from(std::forward(b)), to(std::forward(e)) {} // Some useful container-like methods... inline size_t size() const { return end() - begin(); } inline bool empty() const { return size() == 0; } }; template bool all_of(const C &container) { return std::all_of(container.begin(), container.end(), [](const typename C::value_type &v) { return static_cast(v); }); } template struct remove_cvref { using type = typename std::remove_cv::type>::type; }; template using remove_cvref_t = typename remove_cvref::type; /// Exactly like Matlab https://www.mathworks.com/help/matlab/ref/linspace.html template> inline std::vector linspace_vector(const ArithmeticOnly &start, const T &stop, const I &n) { std::vector vals(n, T()); T stride = (stop - start) / n; size_t i = 0; std::generate(vals.begin(), vals.end(), [&i, start, stride] { return start + i++ * stride; }); return vals; } template inline std::array, N> linspace_array(const T &start, const T &stop) { std::array vals = {T()}; T stride = (stop - start) / N; size_t i = 0; std::generate(vals.begin(), vals.end(), [&i, start, stride] { return start + i++ * stride; }); return vals; } /// A set of equidistant values starting from 'start' (inclusive), ending /// in the closest multiple of 'stride' less than or equal to 'end' and /// leaving 'stride' space between each value. /// Very similar to Matlab [start:stride:end] notation. template inline std::vector> grid(const T &start, const T &stop, const T &stride) { std::vector vals(size_t(std::ceil((stop - start) / stride)), T()); int i = 0; std::generate(vals.begin(), vals.end(), [&i, start, stride] { return start + i++ * stride; }); return vals; } } // namespace Slic3r #endif // MTUTILS_HPP