// Polygon offsetting using Voronoi diagram prodiced by boost::polygon. #include "VoronoiOffset.hpp" #include // #define VORONOI_DEBUG_OUT #ifdef VORONOI_DEBUG_OUT #include #endif namespace Slic3r { using VD = Geometry::VoronoiDiagram; namespace detail { // Intersect a circle with a ray, return the two parameters. // Currently used for unbounded Voronoi edges only. double first_circle_segment_intersection_parameter( const Vec2d ¢er, const double r, const Vec2d &pt, const Vec2d &v) { const Vec2d d = pt - center; #ifndef NDEBUG double d0 = (pt - center).norm(); double d1 = (pt + v - center).norm(); assert(r < std::max(d0, d1) + EPSILON); #endif /* NDEBUG */ const double a = v.squaredNorm(); const double b = 2. * d.dot(v); const double c = d.squaredNorm() - r * r; std::pair> out; double u = b * b - 4. * a * c; assert(u > - EPSILON); double t; if (u <= 0) { // Degenerate to a single closest point. t = - b / (2. * a); assert(t >= - EPSILON && t <= 1. + EPSILON); return Slic3r::clamp(0., 1., t); } else { u = sqrt(u); out.first = 2; double t0 = (- b - u) / (2. * a); double t1 = (- b + u) / (2. * a); // One of the intersections shall be found inside the segment. assert((t0 >= - EPSILON && t0 <= 1. + EPSILON) || (t1 >= - EPSILON && t1 <= 1. + EPSILON)); if (t1 < 0.) return 0.; if (t0 > 1.) return 1.; return (t0 > 0.) ? t0 : t1; } } struct Intersections { int count; Vec2d pts[2]; }; // Return maximum two points, that are at distance "d" from both points Intersections point_point_equal_distance_points(const Point &pt1, const Point &pt2, const double d) { // Calculate the two intersection points. // With the help of Python package sympy: // res = solve([(x - cx)**2 + (y - cy)**2 - d**2, x**2 + y**2 - d**2], [x, y]) // ccode(cse((res[0][0], res[0][1], res[1][0], res[1][1]))) // where cx, cy is the center of pt1 relative to pt2, // d is distance from the line and the point (0, 0). // The result is then shifted to pt2. auto cx = double(pt1.x() - pt2.x()); auto cy = double(pt1.y() - pt2.y()); double cl = cx * cx + cy * cy; double discr = 4. * d * d - cl; if (discr < 0.) { // No intersection point found, the two circles are too far away. return Intersections { 0, { Vec2d(), Vec2d() } }; } // Avoid division by zero if a gets too small. bool xy_swapped = std::abs(cx) < std::abs(cy); if (xy_swapped) std::swap(cx, cy); double u; int cnt; if (discr == 0.) { cnt = 1; u = 0; } else { cnt = 2; u = 0.5 * cx * sqrt(cl * discr) / cl; } double v = 0.5 * cy - u; double w = 2. * cy; double e = 0.5 / cx; double f = 0.5 * cy + u; Intersections out { cnt, { Vec2d(-e * (v * w - cl), v), Vec2d(-e * (w * f - cl), f) } }; if (xy_swapped) { std::swap(out.pts[0].x(), out.pts[0].y()); std::swap(out.pts[1].x(), out.pts[1].y()); } out.pts[0] += pt2.cast(); out.pts[1] += pt2.cast(); assert(std::abs((out.pts[0] - pt1.cast()).norm() - d) < SCALED_EPSILON); assert(std::abs((out.pts[1] - pt1.cast()).norm() - d) < SCALED_EPSILON); assert(std::abs((out.pts[0] - pt2.cast()).norm() - d) < SCALED_EPSILON); assert(std::abs((out.pts[1] - pt2.cast()).norm() - d) < SCALED_EPSILON); return out; } // Return maximum two points, that are at distance "d" from both the line and point. Intersections line_point_equal_distance_points(const Line &line, const Point &ipt, const double d) { assert(line.a != ipt && line.b != ipt); // Calculating two points of distance "d" to a ray and a point. // Point. Vec2d pt = ipt.cast(); Vec2d lv = (line.b - line.a).cast(); double l2 = lv.squaredNorm(); Vec2d lpv = (line.a - ipt).cast(); double c = cross2(lpv, lv); if (c < 0) { lv = - lv; c = - c; } // Line equation (ax + by + c - d * sqrt(l2)). auto a = - lv.y(); auto b = lv.x(); // Line point shifted by -ipt is on the line. assert(std::abs(lpv.x() * a + lpv.y() * b + c) < SCALED_EPSILON); // Line vector (a, b) points towards ipt. assert(a * lpv.x() + b * lpv.y() < - SCALED_EPSILON); #ifndef NDEBUG { // Foot point of ipt on line. Vec2d ft = Geometry::foot_pt(line, ipt); // Center point between ipt and line, its distance to both line and ipt is equal. Vec2d centerpt = 0.5 * (ft + pt) - pt; double dcenter = 0.5 * (ft - pt).norm(); // Verify that the center point assert(std::abs(centerpt.x() * a + centerpt.y() * b + c - dcenter * sqrt(l2)) < SCALED_EPSILON * sqrt(l2)); } #endif // NDEBUG // Calculate the two intersection points. // With the help of Python package sympy: // res = solve([a * x + b * y + c - d * sqrt(a**2 + b**2), x**2 + y**2 - d**2], [x, y]) // ccode(cse((res[0][0], res[0][1], res[1][0], res[1][1]))) // where (a, b, c, d) is the line equation, not normalized (vector a,b is not normalized), // d is distance from the line and the point (0, 0). // The result is then shifted to ipt. double dscaled = d * sqrt(l2); double s = c * (2. * dscaled - c); if (s < 0.) // Distance of pt from line is bigger than 2 * d. return Intersections { 0 }; double u; int cnt; // Avoid division by zero if a gets too small. bool xy_swapped = std::abs(a) < std::abs(b); if (xy_swapped) std::swap(a, b); if (s == 0.) { // Distance of pt from line is 2 * d. cnt = 1; u = 0.; } else { // Distance of pt from line is smaller than 2 * d. cnt = 2; u = a * sqrt(s) / l2; } double e = dscaled - c; double f = b * e / l2; double g = f - u; double h = f + u; Intersections out { cnt, { Vec2d((- b * g + e) / a, g), Vec2d((- b * h + e) / a, h) } }; if (xy_swapped) { std::swap(out.pts[0].x(), out.pts[0].y()); std::swap(out.pts[1].x(), out.pts[1].y()); } out.pts[0] += pt; out.pts[1] += pt; assert(std::abs(Geometry::ray_point_distance(line.a.cast(), (line.b - line.a).cast(), out.pts[0]) - d) < SCALED_EPSILON); assert(std::abs(Geometry::ray_point_distance(line.a.cast(), (line.b - line.a).cast(), out.pts[1]) - d) < SCALED_EPSILON); assert(std::abs((out.pts[0] - ipt.cast()).norm() - d) < SCALED_EPSILON); assert(std::abs((out.pts[1] - ipt.cast()).norm() - d) < SCALED_EPSILON); return out; } } // namespace detail Polygons voronoi_offset( const Geometry::VoronoiDiagram &vd, const Lines &lines, double offset_distance, double discretization_error) { #ifndef NDEBUG // Verify that twin halfedges are stored next to the other in vd. for (size_t i = 0; i < vd.num_edges(); i += 2) { const VD::edge_type &e = vd.edges()[i]; const VD::edge_type &e2 = vd.edges()[i + 1]; assert(e.twin() == &e2); assert(e2.twin() == &e); assert(e.is_secondary() == e2.is_secondary()); if (e.is_secondary()) { assert(e.cell()->contains_point() != e2.cell()->contains_point()); const VD::edge_type &ex = (e.cell()->contains_point() ? e : e2); // Verify that the Point defining the cell left of ex is an end point of a segment // defining the cell right of ex. const Line &line0 = lines[ex.cell()->source_index()]; const Line &line1 = lines[ex.twin()->cell()->source_index()]; const Point &pt = (ex.cell()->source_category() == boost::polygon::SOURCE_CATEGORY_SEGMENT_START_POINT) ? line0.a : line0.b; assert(pt == line1.a || pt == line1.b); } } #endif // NDEBUG enum class EdgeState : unsigned char { // Initial state, don't know. Unknown, // This edge will certainly not be intersected by the offset curve. Inactive, // This edge will certainly be intersected by the offset curve. Active, // This edge will possibly be intersected by the offset curve. Possible }; enum class CellState : unsigned char { // Initial state, don't know. Unknown, // Inactive cell is inside for outside curves and outside for inside curves. Inactive, // Active cell is outside for outside curves and inside for inside curves. Active, // Boundary cell is intersected by the input segment, part of it is active. Boundary }; // Mark edges with outward vertex pointing outside the polygons, thus there is a chance // that such an edge will have an intersection with our desired offset curve. bool outside = offset_distance > 0.; std::vector edge_state(vd.num_edges(), EdgeState::Unknown); std::vector cell_state(vd.num_cells(), CellState::Unknown); const VD::edge_type *front_edge = &vd.edges().front(); const VD::cell_type *front_cell = &vd.cells().front(); auto set_edge_state_initial = [&edge_state, front_edge](const VD::edge_type *edge, EdgeState new_edge_type) { EdgeState &edge_type = edge_state[edge - front_edge]; assert(edge_type == EdgeState::Unknown || edge_type == new_edge_type); assert(new_edge_type == EdgeState::Possible || new_edge_type == EdgeState::Inactive); edge_type = new_edge_type; }; auto set_edge_state_final = [&edge_state, front_edge](const size_t edge_id, EdgeState new_edge_type) { EdgeState &edge_type = edge_state[edge_id]; assert(edge_type == EdgeState::Possible || edge_type == new_edge_type); assert(new_edge_type == EdgeState::Active || new_edge_type == EdgeState::Inactive); edge_type = new_edge_type; }; auto set_cell_state = [&cell_state, front_cell](const VD::cell_type *cell, CellState new_cell_type) -> bool { CellState &cell_type = cell_state[cell - front_cell]; assert(cell_type == CellState::Active || cell_type == CellState::Inactive || cell_type == CellState::Boundary || cell_type == CellState::Unknown); assert(new_cell_type == CellState::Active || new_cell_type == CellState::Inactive || new_cell_type == CellState::Boundary); switch (cell_type) { case CellState::Unknown: break; case CellState::Active: if (new_cell_type == CellState::Inactive) new_cell_type = CellState::Boundary; break; case CellState::Inactive: if (new_cell_type == CellState::Active) new_cell_type = CellState::Boundary; break; case CellState::Boundary: return false; } if (cell_type != new_cell_type) { cell_type = new_cell_type; return true; } return false; }; for (const VD::edge_type &edge : vd.edges()) if (edge.vertex1() == nullptr) { // Infinite Voronoi edge separating two Point sites or a Point site and a Segment site. // Infinite edge is always outside and it has at least one valid vertex. assert(edge.vertex0() != nullptr); set_edge_state_initial(&edge, outside ? EdgeState::Possible : EdgeState::Inactive); // Opposite edge of an infinite edge is certainly not active. set_edge_state_initial(edge.twin(), EdgeState::Inactive); if (edge.is_secondary()) { // edge.vertex0() must lie on source contour. const VD::cell_type *cell = edge.cell(); const VD::cell_type *cell2 = edge.twin()->cell(); if (cell->contains_segment()) std::swap(cell, cell2); // State of a cell containing a boundary point is known. assert(cell->contains_point()); set_cell_state(cell, outside ? CellState::Active : CellState::Inactive); // State of a cell containing a boundary edge is Boundary. assert(cell2->contains_segment()); set_cell_state(cell2, CellState::Boundary); } } else if (edge.vertex0() != nullptr) { // Finite edge. const VD::cell_type *cell = edge.cell(); const Line *line = cell->contains_segment() ? &lines[cell->source_index()] : nullptr; if (line == nullptr) { cell = edge.twin()->cell(); line = cell->contains_segment() ? &lines[cell->source_index()] : nullptr; } if (line) { const VD::vertex_type *v1 = edge.vertex1(); const VD::cell_type *cell2 = (cell == edge.cell()) ? edge.twin()->cell() : edge.cell(); assert(v1); const Point *pt_on_contour = nullptr; if (cell == edge.cell() && edge.twin()->cell()->contains_segment()) { // Constrained bisector of two segments. // If the two segments share a point, then one end of the current Voronoi edge shares this point as well. // Find pt_on_contour if it exists. const Line &line2 = lines[cell2->source_index()]; if (line->a == line2.b) pt_on_contour = &line->a; else if (line->b == line2.a) pt_on_contour = &line->b; } else if (edge.is_secondary()) { assert(edge.is_linear()); // One end of the current Voronoi edge shares a point of a contour. assert(edge.cell()->contains_point() != edge.twin()->cell()->contains_point()); const Line &line2 = lines[cell2->source_index()]; pt_on_contour = &((cell2->source_category() == boost::polygon::SOURCE_CATEGORY_SEGMENT_START_POINT) ? line2.a : line2.b); } if (pt_on_contour) { // One end of the current Voronoi edge shares a point of a contour. // Find out which one it is. const VD::vertex_type *v0 = edge.vertex0(); Vec2d vec0(v0->x() - pt_on_contour->x(), v0->y() - pt_on_contour->y()); Vec2d vec1(v1->x() - pt_on_contour->x(), v1->y() - pt_on_contour->y()); double d0 = vec0.squaredNorm(); double d1 = vec1.squaredNorm(); assert(std::min(d0, d1) < SCALED_EPSILON * SCALED_EPSILON); if (d0 < d1) { // v0 is equal to pt. } else { // Skip secondary edge pointing to a contour point. set_edge_state_initial(&edge, EdgeState::Inactive); continue; } } Vec2d l0(line->a.cast()); Vec2d lv((line->b - line->a).cast()); double side = cross2(lv, Vec2d(v1->x(), v1->y()) - l0); bool edge_active = outside ? (side < 0.) : (side > 0.); set_edge_state_initial(&edge, edge_active ? EdgeState::Possible : EdgeState::Inactive); assert(cell->contains_segment()); set_cell_state(cell, pt_on_contour ? CellState::Boundary : edge_active ? CellState::Active : CellState::Inactive); set_cell_state(cell2, (pt_on_contour && cell2->contains_segment()) ? CellState::Boundary : edge_active ? CellState::Active : CellState::Inactive); } } { // Perform one round of expansion marking Voronoi edges and cells next to boundary cells as active / inactive. std::vector cell_queue; for (const VD::edge_type &edge : vd.edges()) if (edge_state[&edge - front_edge] == EdgeState::Unknown) { assert(edge.cell()->contains_point() && edge.twin()->cell()->contains_point()); // Edge separating two point sources, not yet classified as inside / outside. CellState cs = cell_state[edge.cell() - front_cell]; CellState cs2 = cell_state[edge.twin()->cell() - front_cell]; if (cs != CellState::Unknown || cs2 != CellState::Unknown) { if (cs == CellState::Unknown) { cs = cs2; if (set_cell_state(edge.cell(), cs)) cell_queue.emplace_back(edge.cell()); } else if (set_cell_state(edge.twin()->cell(), cs)) cell_queue.emplace_back(edge.twin()->cell()); EdgeState es = (cs == CellState::Active) ? EdgeState::Possible : EdgeState::Inactive; set_edge_state_initial(&edge, es); set_edge_state_initial(edge.twin(), es); } else { const VD::edge_type *e = edge.twin()->rot_prev(); do { EdgeState es = edge_state[e->twin() - front_edge]; if (es != EdgeState::Unknown) { assert(es == EdgeState::Possible || es == EdgeState::Inactive); set_edge_state_initial(&edge, es); CellState cs = (es == EdgeState::Possible) ? CellState::Active : CellState::Inactive; if (set_cell_state(edge.cell(), cs)) cell_queue.emplace_back(edge.cell()); if (set_cell_state(edge.twin()->cell(), cs)) cell_queue.emplace_back(edge.twin()->cell()); break; } e = e->rot_prev(); } while (e != edge.twin()); } } // Do a final seed fill over Voronoi cells and unmarked Voronoi edges. while (! cell_queue.empty()) { const VD::cell_type *cell = cell_queue.back(); const CellState cs = cell_state[cell - front_cell]; cell_queue.pop_back(); const VD::edge_type *first_edge = cell->incident_edge(); const VD::edge_type *edge = cell->incident_edge(); EdgeState es = (cs == CellState::Active) ? EdgeState::Possible : EdgeState::Inactive; do { if (set_cell_state(edge->twin()->cell(), cs)) { set_edge_state_initial(edge, es); set_edge_state_initial(edge->twin(), es); cell_queue.emplace_back(edge->twin()->cell()); } edge = edge->next(); } while (edge != first_edge); } } if (! outside) offset_distance = - offset_distance; #ifdef VORONOI_DEBUG_OUT BoundingBox bbox; { bbox.merge(get_extents(lines)); bbox.min -= (0.01 * bbox.size().cast()).cast(); bbox.max += (0.01 * bbox.size().cast()).cast(); } static int irun = 0; ++ irun; { Lines helper_lines; for (const VD::edge_type &edge : vd.edges()) if (edge_state[&edge - front_edge] == EdgeState::Possible) { const VD::vertex_type *v0 = edge.vertex0(); const VD::vertex_type *v1 = edge.vertex1(); assert(v0 != nullptr); Vec2d pt1(v0->x(), v0->y()); Vec2d pt2; if (v1 == nullptr) { // Unconstrained edge. Calculate a trimmed position. assert(edge.is_linear()); const VD::cell_type *cell = edge.cell(); const VD::cell_type *cell2 = edge.twin()->cell(); const Line &line0 = lines[cell->source_index()]; const Line &line1 = lines[cell2->source_index()]; if (cell->contains_point() && cell2->contains_point()) { const Point &pt0 = (cell->source_category() == boost::polygon::SOURCE_CATEGORY_SEGMENT_START_POINT) ? line0.a : line0.b; const Point &pt1 = (cell2->source_category() == boost::polygon::SOURCE_CATEGORY_SEGMENT_START_POINT) ? line1.a : line1.b; // Direction vector of this unconstrained Voronoi edge. Vec2d dir(double(pt0.y() - pt1.y()), double(pt1.x() - pt0.x())); pt2 = Vec2d(v0->x(), v0->y()) + dir.normalized() * scale_(10.); } else { // Infinite edges could not be created by two segment sites. assert(cell->contains_point() != cell2->contains_point()); // Linear edge goes through the endpoint of a segment. assert(edge.is_secondary()); const Point &ipt = cell->contains_segment() ? ((cell2->source_category() == boost::polygon::SOURCE_CATEGORY_SEGMENT_START_POINT) ? line1.a : line1.b) : ((cell->source_category() == boost::polygon::SOURCE_CATEGORY_SEGMENT_START_POINT) ? line0.a : line0.b); // Infinite edge starts at an input contour, therefore there is always an intersection with an offset curve. const Line &line = cell->contains_segment() ? line0 : line1; assert(line.a == ipt || line.b == ipt); // dir is perpendicular to line. Vec2d dir(line.a.y() - line.b.y(), line.b.x() - line.a.x()); assert(dir.norm() > 0.); if (((line.a == ipt) == cell->contains_point()) == (v0 == nullptr)) dir = - dir; pt2 = ipt.cast() + dir.normalized() * scale_(10.); } } else { pt2 = Vec2d(v1->x(), v1->y()); // Clip the line by the bounding box, so that the coloring of the line will be visible. Geometry::liang_barsky_line_clipping(pt1, pt2, BoundingBoxf(bbox.min.cast(), bbox.max.cast())); } helper_lines.emplace_back(Line(Point(pt1.cast()), Point(((pt1 + pt2) * 0.5).cast()))); } dump_voronoi_to_svg(debug_out_path("voronoi-offset-candidates1-%d.svg", irun).c_str(), vd, Points(), lines, Polygons(), helper_lines); } #endif // VORONOI_DEBUG_OUT std::vector edge_offset_point(vd.num_edges(), Vec2d()); const double offset_distance2 = offset_distance * offset_distance; for (const VD::edge_type &edge : vd.edges()) { assert(edge_state[&edge - front_edge] != EdgeState::Unknown); size_t edge_idx = &edge - front_edge; if (edge_state[edge_idx] == EdgeState::Possible) { // Edge candidate, intersection points were not calculated yet. const VD::vertex_type *v0 = edge.vertex0(); const VD::vertex_type *v1 = edge.vertex1(); assert(v0 != nullptr); const VD::cell_type *cell = edge.cell(); const VD::cell_type *cell2 = edge.twin()->cell(); const Line &line0 = lines[cell->source_index()]; const Line &line1 = lines[cell2->source_index()]; size_t edge_idx2 = edge.twin() - front_edge; if (v1 == nullptr) { assert(edge.is_infinite()); assert(edge.is_linear()); assert(edge_state[edge_idx2] == EdgeState::Inactive); if (cell->contains_point() && cell2->contains_point()) { assert(! edge.is_secondary()); const Point &pt0 = (cell->source_category() == boost::polygon::SOURCE_CATEGORY_SEGMENT_START_POINT) ? line0.a : line0.b; const Point &pt1 = (cell2->source_category() == boost::polygon::SOURCE_CATEGORY_SEGMENT_START_POINT) ? line1.a : line1.b; double dmin2 = (Vec2d(v0->x(), v0->y()) - pt0.cast()).squaredNorm(); assert(dmin2 >= SCALED_EPSILON * SCALED_EPSILON); if (dmin2 <= offset_distance2) { // There shall be an intersection of this unconstrained edge with the offset curve. // Direction vector of this unconstrained Voronoi edge. Vec2d dir(double(pt0.y() - pt1.y()), double(pt1.x() - pt0.x())); Vec2d pt(v0->x(), v0->y()); double t = detail::first_circle_segment_intersection_parameter(Vec2d(pt0.x(), pt0.y()), offset_distance, pt, dir); edge_offset_point[edge_idx] = pt + t * dir; set_edge_state_final(edge_idx, EdgeState::Active); } else set_edge_state_final(edge_idx, EdgeState::Inactive); } else { // Infinite edges could not be created by two segment sites. assert(cell->contains_point() != cell2->contains_point()); // Linear edge goes through the endpoint of a segment. assert(edge.is_secondary()); const Point &ipt = cell->contains_segment() ? ((cell2->source_category() == boost::polygon::SOURCE_CATEGORY_SEGMENT_START_POINT) ? line1.a : line1.b) : ((cell->source_category() == boost::polygon::SOURCE_CATEGORY_SEGMENT_START_POINT) ? line0.a : line0.b); #ifndef NDEBUG if (cell->contains_segment()) { const Point &pt1 = (cell2->source_category() == boost::polygon::SOURCE_CATEGORY_SEGMENT_START_POINT) ? line1.a : line1.b; assert((pt1.x() == line0.a.x() && pt1.y() == line0.a.y()) || (pt1.x() == line0.b.x() && pt1.y() == line0.b.y())); } else { const Point &pt0 = (cell->source_category() == boost::polygon::SOURCE_CATEGORY_SEGMENT_START_POINT) ? line0.a : line0.b; assert((pt0.x() == line1.a.x() && pt0.y() == line1.a.y()) || (pt0.x() == line1.b.x() && pt0.y() == line1.b.y())); } assert((Vec2d(v0->x(), v0->y()) - ipt.cast()).norm() < SCALED_EPSILON); #endif /* NDEBUG */ // Infinite edge starts at an input contour, therefore there is always an intersection with an offset curve. const Line &line = cell->contains_segment() ? line0 : line1; assert(line.a == ipt || line.b == ipt); edge_offset_point[edge_idx] = ipt.cast() + offset_distance * Vec2d(line.b.y() - line.a.y(), line.a.x() - line.b.x()).normalized(); set_edge_state_final(edge_idx, EdgeState::Active); } // The other edge of an unconstrained edge starting with null vertex shall never be intersected. set_edge_state_final(edge_idx2, EdgeState::Inactive); } else if (edge.is_secondary()) { assert(edge.is_linear()); assert(cell->contains_point() != cell2->contains_point()); const Line &line0 = lines[edge.cell()->source_index()]; const Line &line1 = lines[edge.twin()->cell()->source_index()]; const Point &pt = cell->contains_point() ? ((cell->source_category() == boost::polygon::SOURCE_CATEGORY_SEGMENT_START_POINT) ? line0.a : line0.b) : ((cell2->source_category() == boost::polygon::SOURCE_CATEGORY_SEGMENT_START_POINT) ? line1.a : line1.b); const Line &line = cell->contains_segment() ? line0 : line1; assert(pt == line.a || pt == line.b); assert((pt.cast() - Vec2d(v0->x(), v0->y())).norm() < SCALED_EPSILON); Vec2d dir(v1->x() - v0->x(), v1->y() - v0->y()); double l2 = dir.squaredNorm(); if (offset_distance2 <= l2) { edge_offset_point[edge_idx] = pt.cast() + (offset_distance / sqrt(l2)) * dir; set_edge_state_final(edge_idx, EdgeState::Active); } else { set_edge_state_final(edge_idx, EdgeState::Inactive); } set_edge_state_final(edge_idx2, EdgeState::Inactive); } else { // Finite edge has valid points at both sides. bool done = false; if (cell->contains_segment() && cell2->contains_segment()) { // This edge is a bisector of two line segments. Project v0, v1 onto one of the line segments. Vec2d pt(line0.a.cast()); Vec2d dir(line0.b.cast() - pt); Vec2d vec0 = Vec2d(v0->x(), v0->y()) - pt; Vec2d vec1 = Vec2d(v1->x(), v1->y()) - pt; double l2 = dir.squaredNorm(); assert(l2 > 0.); double dmin = (dir * (vec0.dot(dir) / l2) - vec0).squaredNorm(); double dmax = (dir * (vec1.dot(dir) / l2) - vec1).squaredNorm(); bool flip = dmin > dmax; if (flip) std::swap(dmin, dmax); if (offset_distance2 >= dmin && offset_distance2 <= dmax) { // Intersect. Maximum one intersection will be found. // This edge is a bisector of two line segments. Distance to the input polygon increases/decreases monotonically. dmin = sqrt(dmin); dmax = sqrt(dmax); assert(offset_distance > dmin - EPSILON && offset_distance < dmax + EPSILON); double ddif = dmax - dmin; if (ddif == 0.) { // line, line2 are exactly parallel. This is a singular case, the offset curve should miss it. } else { if (flip) { std::swap(edge_idx, edge_idx2); std::swap(v0, v1); } double t = clamp(0., 1., (offset_distance - dmin) / ddif); edge_offset_point[edge_idx] = Vec2d(lerp(v0->x(), v1->x(), t), lerp(v0->y(), v1->y(), t)); set_edge_state_final(edge_idx, EdgeState::Active); set_edge_state_final(edge_idx2, EdgeState::Inactive); done = true; } } } else { assert(cell->contains_point() || cell2->contains_point()); bool point_vs_segment = cell->contains_point() != cell2->contains_point(); const Point &pt0 = cell->contains_point() ? ((cell->source_category() == boost::polygon::SOURCE_CATEGORY_SEGMENT_START_POINT) ? line0.a : line0.b) : ((cell2->source_category() == boost::polygon::SOURCE_CATEGORY_SEGMENT_START_POINT) ? line1.a : line1.b); // Project p0 to line segment . Vec2d p0(v0->x(), v0->y()); Vec2d p1(v1->x(), v1->y()); Vec2d px(pt0.x(), pt0.y()); double d0 = (p0 - px).squaredNorm(); double d1 = (p1 - px).squaredNorm(); double dmin = std::min(d0, d1); double dmax = std::max(d0, d1); bool has_intersection = false; bool possibly_two_points = false; if (offset_distance2 <= dmax) { if (offset_distance2 >= dmin) { has_intersection = true; } else { double dmin_new = dmin; if (point_vs_segment) { // Project on the source segment. const Line &line = cell->contains_segment() ? line0 : line1; const Vec2d pt_line = line.a.cast(); const Vec2d v_line = (line.b - line.a).cast(); double t0 = (p0 - pt_line).dot(v_line); double t1 = (p1 - pt_line).dot(v_line); double tx = (px - pt_line).dot(v_line); if ((tx >= t0 && tx <= t1) || (tx >= t1 && tx <= t0)) { // Projection of the Point site falls between the projections of the Voronoi edge end points // onto the Line site. Vec2d ft = pt_line + (tx / v_line.squaredNorm()) * v_line; dmin_new = (ft - px).squaredNorm() * 0.25; } } else { // Point-Point Voronoi sites. Project point site onto the current Voronoi edge. Vec2d v = p1 - p0; auto l2 = v.squaredNorm(); assert(l2 > 0); auto t = v.dot(px - p0); if (t >= 0. && t <= l2) { // Projection falls onto the Voronoi edge. Calculate foot point and distance. Vec2d ft = p0 + (t / l2) * v; dmin_new = (ft - px).squaredNorm(); } } assert(dmin_new < dmax + SCALED_EPSILON); assert(dmin_new < dmin + SCALED_EPSILON); if (dmin_new < dmin) { dmin = dmin_new; has_intersection = possibly_two_points = offset_distance2 >= dmin; } } } if (has_intersection) { detail::Intersections intersections; if (point_vs_segment) { assert(cell->contains_point() || cell2->contains_point()); intersections = detail::line_point_equal_distance_points(cell->contains_segment() ? line0 : line1, pt0, offset_distance); } else { const Point &pt1 = (cell2->source_category() == boost::polygon::SOURCE_CATEGORY_SEGMENT_START_POINT) ? line1.a : line1.b; intersections = detail::point_point_equal_distance_points(pt0, pt1, offset_distance); } // If the span of distances of start / end point / foot point to the point site indicate an intersection, // we should find one. assert(intersections.count > 0); if (intersections.count == 2) { // Now decide which points fall on this Voronoi edge. // Tangential points (single intersection) are ignored. if (possibly_two_points) { Vec2d v = p1 - p0; double l2 = v.squaredNorm(); double t0 = v.dot(intersections.pts[0] - p0); double t1 = v.dot(intersections.pts[1] - p0); if (t0 > t1) { std::swap(t0, t1); std::swap(intersections.pts[0], intersections.pts[1]); } // Remove points outside of the line range. if (t0 < 0. || t0 > l2) { if (t1 < 0. || t1 > l2) intersections.count = 0; else { -- intersections.count; t0 = t1; intersections.pts[0] = intersections.pts[1]; } } else if (t1 < 0. || t1 > l2) -- intersections.count; } else { // Take the point furthest from the end points of the Voronoi edge or a Voronoi parabolic arc. double d0 = std::max((intersections.pts[0] - p0).squaredNorm(), (intersections.pts[0] - p1).squaredNorm()); double d1 = std::max((intersections.pts[1] - p0).squaredNorm(), (intersections.pts[1] - p1).squaredNorm()); if (d0 > d1) intersections.pts[0] = intersections.pts[1]; -- intersections.count; } assert(intersections.count > 0); if (intersections.count == 2) { set_edge_state_final(edge_idx, EdgeState::Active); set_edge_state_final(edge_idx2, EdgeState::Active); edge_offset_point[edge_idx] = intersections.pts[1]; edge_offset_point[edge_idx2] = intersections.pts[0]; done = true; } else if (intersections.count == 1) { if (d1 < d0) std::swap(edge_idx, edge_idx2); set_edge_state_final(edge_idx, EdgeState::Active); set_edge_state_final(edge_idx2, EdgeState::Inactive); edge_offset_point[edge_idx] = intersections.pts[0]; done = true; } } } } if (! done) { set_edge_state_final(edge_idx, EdgeState::Inactive); set_edge_state_final(edge_idx2, EdgeState::Inactive); } } } } #ifndef NDEBUG for (const VD::edge_type &edge : vd.edges()) { assert(edge_state[&edge - front_edge] == EdgeState::Inactive || edge_state[&edge - front_edge] == EdgeState::Active); // None of a new edge candidate may start with null vertex. assert(edge_state[&edge - front_edge] == EdgeState::Inactive || edge.vertex0() != nullptr); assert(edge_state[edge.twin() - front_edge] == EdgeState::Inactive || edge.twin()->vertex0() != nullptr); } #endif // NDEBUG #ifdef VORONOI_DEBUG_OUT { Lines helper_lines; for (const VD::edge_type &edge : vd.edges()) if (edge_state[&edge - front_edge] == EdgeState::Active) helper_lines.emplace_back(Line(Point(edge.vertex0()->x(), edge.vertex0()->y()), Point(edge_offset_point[&edge - front_edge].cast()))); dump_voronoi_to_svg(debug_out_path("voronoi-offset-candidates2-%d.svg", irun).c_str(), vd, Points(), lines, Polygons(), helper_lines); } #endif // VORONOI_DEBUG_OUT auto next_offset_edge = [&edge_state, front_edge](const VD::edge_type *start_edge) -> const VD::edge_type* { for (const VD::edge_type *edge = start_edge->next(); edge != start_edge; edge = edge->next()) if (edge_state[edge->twin() - front_edge] == EdgeState::Active) return edge->twin(); // assert(false); return nullptr; }; #ifndef NDEBUG auto dist_to_site = [&lines](const VD::cell_type &cell, const Vec2d &point) { const Line &line = lines[cell.source_index()]; return cell.contains_point() ? (((cell.source_category() == boost::polygon::SOURCE_CATEGORY_SEGMENT_START_POINT) ? line.a : line.b).cast() - point).norm() : (Geometry::foot_pt(line.a.cast(), (line.b - line.a).cast(), point) - point).norm(); }; #endif /* NDEBUG */ // Track the offset curves. Polygons out; double angle_step = 2. * acos((offset_distance - discretization_error) / offset_distance); double cos_threshold = cos(angle_step); for (size_t seed_edge_idx = 0; seed_edge_idx < vd.num_edges(); ++ seed_edge_idx) if (edge_state[seed_edge_idx] == EdgeState::Active) { const VD::edge_type *start_edge = &vd.edges()[seed_edge_idx]; const VD::edge_type *edge = start_edge; Polygon poly; do { // find the next edge const VD::edge_type *next_edge = next_offset_edge(edge); #ifdef VORONOI_DEBUG_OUT if (next_edge == nullptr) { Lines helper_lines; dump_voronoi_to_svg(debug_out_path("voronoi-offset-open-loop-%d.svg", irun).c_str(), vd, Points(), lines, Polygons(), to_lines(poly)); } #endif // VORONOI_DEBUG_OUT assert(next_edge); //std::cout << "offset-output: "; print_edge(edge); std::cout << " to "; print_edge(next_edge); std::cout << "\n"; // Interpolate a circular segment or insert a linear segment between edge and next_edge. const VD::cell_type *cell = edge->cell(); edge_state[next_edge - front_edge] = EdgeState::Inactive; Vec2d p1 = edge_offset_point[edge - front_edge]; Vec2d p2 = edge_offset_point[next_edge - front_edge]; #ifndef NDEBUG { double err = dist_to_site(*cell, p1) - offset_distance; double err2 = dist_to_site(*cell, p2) - offset_distance; #ifdef VORONOI_DEBUG_OUT if (std::max(err, err2) >= SCALED_EPSILON) { Lines helper_lines; dump_voronoi_to_svg(debug_out_path("voronoi-offset-incorrect_pt-%d.svg", irun).c_str(), vd, Points(), lines, Polygons(), to_lines(poly)); } #endif // VORONOI_DEBUG_OUT assert(std::abs(err) < SCALED_EPSILON); assert(std::abs(err2) < SCALED_EPSILON); } #endif /* NDEBUG */ if (cell->contains_point()) { // Discretize an arc from p1 to p2 with radius = offset_distance and discretization_error. // The extracted contour is CCW oriented, extracted holes are CW oriented. // The extracted arc will have the same orientation. As the Voronoi regions are convex, the angle covered by the arc will be convex as well. const Line &line0 = lines[cell->source_index()]; const Vec2d ¢er = ((cell->source_category() == boost::polygon::SOURCE_CATEGORY_SEGMENT_START_POINT) ? line0.a : line0.b).cast(); const Vec2d v1 = p1 - center; const Vec2d v2 = p2 - center; bool ccw = cross2(v1, v2) > 0; double cos_a = v1.dot(v2); double norm = v1.norm() * v2.norm(); assert(norm > 0.); if (cos_a < cos_threshold * norm) { // Angle is bigger than the threshold, therefore the arc will be discretized. cos_a /= norm; assert(cos_a > -1. - EPSILON && cos_a < 1. + EPSILON); double angle = acos(std::max(-1., std::min(1., cos_a))); size_t n_steps = size_t(ceil(angle / angle_step)); double astep = angle / n_steps; if (! ccw) astep *= -1.; double a = astep; for (size_t i = 1; i < n_steps; ++ i, a += astep) { double c = cos(a); double s = sin(a); Vec2d p = center + Vec2d(c * v1.x() - s * v1.y(), s * v1.x() + c * v1.y()); poly.points.emplace_back(Point(coord_t(p.x()), coord_t(p.y()))); } } } { Point pt_last(coord_t(p2.x()), coord_t(p2.y())); if (poly.empty() || poly.points.back() != pt_last) poly.points.emplace_back(pt_last); } edge = next_edge; } while (edge != start_edge); out.emplace_back(std::move(poly)); } return out; } } // namespace Slic3r