#include "GLCanvas3DManager.hpp" #include "../../slic3r/GUI/GUI.hpp" #include "../../slic3r/GUI/AppConfig.hpp" #include "../../slic3r/GUI/GLCanvas3D.hpp" #include #include #include #include #include #include #include #include #include #if ENABLE_HACK_CLOSING_ON_OSX_10_9_5 // Part of temporary hack to remove crash when closing on OSX 10.9.5 #include #endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5 #ifdef __APPLE__ #include "../Utils/MacDarkMode.hpp" #endif // __APPLE__ namespace Slic3r { namespace GUI { GLCanvas3DManager::GLInfo::GLInfo() : m_detected(false) , m_version("") , m_glsl_version("") , m_vendor("") , m_renderer("") , m_max_tex_size(0) , m_max_anisotropy(0.0f) { } const std::string& GLCanvas3DManager::GLInfo::get_version() const { if (!m_detected) detect(); return m_version; } const std::string& GLCanvas3DManager::GLInfo::get_glsl_version() const { if (!m_detected) detect(); return m_glsl_version; } const std::string& GLCanvas3DManager::GLInfo::get_vendor() const { if (!m_detected) detect(); return m_vendor; } const std::string& GLCanvas3DManager::GLInfo::get_renderer() const { if (!m_detected) detect(); return m_renderer; } int GLCanvas3DManager::GLInfo::get_max_tex_size() const { if (!m_detected) detect(); // clamp to avoid the texture generation become too slow and use too much GPU memory #ifdef __APPLE__ // and use smaller texture for non retina systems return (Slic3r::GUI::mac_max_scaling_factor() > 1.0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096); #else // and use smaller texture for older OpenGL versions return is_version_greater_or_equal_to(3, 0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096); #endif // __APPLE__ } float GLCanvas3DManager::GLInfo::get_max_anisotropy() const { if (!m_detected) detect(); return m_max_anisotropy; } void GLCanvas3DManager::GLInfo::detect() const { const char* data = (const char*)::glGetString(GL_VERSION); if (data != nullptr) m_version = data; data = (const char*)::glGetString(GL_SHADING_LANGUAGE_VERSION); if (data != nullptr) m_glsl_version = data; data = (const char*)::glGetString(GL_VENDOR); if (data != nullptr) m_vendor = data; data = (const char*)::glGetString(GL_RENDERER); if (data != nullptr) m_renderer = data; glsafe(::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_max_tex_size)); m_max_tex_size /= 2; if (Slic3r::total_physical_memory() / (1024 * 1024 * 1024) < 6) m_max_tex_size /= 2; if (GLEW_EXT_texture_filter_anisotropic) glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &m_max_anisotropy)); m_detected = true; } bool GLCanvas3DManager::GLInfo::is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const { if (!m_detected) detect(); std::vector tokens; boost::split(tokens, m_version, boost::is_any_of(" "), boost::token_compress_on); if (tokens.empty()) return false; std::vector numbers; boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on); unsigned int gl_major = 0; unsigned int gl_minor = 0; if (numbers.size() > 0) gl_major = ::atoi(numbers[0].c_str()); if (numbers.size() > 1) gl_minor = ::atoi(numbers[1].c_str()); if (gl_major < major) return false; else if (gl_major > major) return true; else return gl_minor >= minor; } std::string GLCanvas3DManager::GLInfo::to_string(bool format_as_html, bool extensions) const { if (!m_detected) detect(); std::stringstream out; std::string h2_start = format_as_html ? "" : ""; std::string h2_end = format_as_html ? "" : ""; std::string b_start = format_as_html ? "" : ""; std::string b_end = format_as_html ? "" : ""; std::string line_end = format_as_html ? "
" : "\n"; out << h2_start << "OpenGL installation" << h2_end << line_end; out << b_start << "GL version: " << b_end << (m_version.empty() ? "N/A" : m_version) << line_end; out << b_start << "Vendor: " << b_end << (m_vendor.empty() ? "N/A" : m_vendor) << line_end; out << b_start << "Renderer: " << b_end << (m_renderer.empty() ? "N/A" : m_renderer) << line_end; out << b_start << "GLSL version: " << b_end << (m_glsl_version.empty() ? "N/A" : m_glsl_version) << line_end; if (extensions) { std::vector extensions_list; std::string extensions_str = (const char*)::glGetString(GL_EXTENSIONS); boost::split(extensions_list, extensions_str, boost::is_any_of(" "), boost::token_compress_off); if (!extensions_list.empty()) { out << h2_start << "Installed extensions:" << h2_end << line_end; std::sort(extensions_list.begin(), extensions_list.end()); for (const std::string& ext : extensions_list) { out << ext << line_end; } } } return out.str(); } GLCanvas3DManager::EMultisampleState GLCanvas3DManager::s_multisample = GLCanvas3DManager::MS_Unknown; bool GLCanvas3DManager::s_compressed_textures_supported = false; GLCanvas3DManager::EFramebufferType GLCanvas3DManager::s_framebuffers_type = GLCanvas3DManager::FB_None; GLCanvas3DManager::GLInfo GLCanvas3DManager::s_gl_info; #if ENABLE_HACK_CLOSING_ON_OSX_10_9_5 #ifdef __APPLE__ GLCanvas3DManager::OSInfo GLCanvas3DManager::s_os_info; #endif // __APPLE__ #endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5 GLCanvas3DManager::GLCanvas3DManager() : m_context(nullptr) , m_gl_initialized(false) { } GLCanvas3DManager::~GLCanvas3DManager() { this->destroy(); } bool GLCanvas3DManager::add(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar) { if (canvas == nullptr) return false; if (do_get_canvas(canvas) != m_canvases.end()) return false; GLCanvas3D* canvas3D = new GLCanvas3D(canvas, bed, camera, view_toolbar); if (canvas3D == nullptr) return false; canvas3D->bind_event_handlers(); if (m_context == nullptr) { m_context = new wxGLContext(canvas); if (m_context == nullptr) return false; #if ENABLE_HACK_CLOSING_ON_OSX_10_9_5 #ifdef __APPLE__ // Part of temporary hack to remove crash when closing on OSX 10.9.5 s_os_info.major = wxPlatformInfo::Get().GetOSMajorVersion(); s_os_info.minor = wxPlatformInfo::Get().GetOSMinorVersion(); s_os_info.micro = wxPlatformInfo::Get().GetOSMicroVersion(); #endif //__APPLE__ #endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5 } canvas3D->set_context(m_context); m_canvases.insert(CanvasesMap::value_type(canvas, canvas3D)); return true; } bool GLCanvas3DManager::remove(wxGLCanvas* canvas) { CanvasesMap::iterator it = do_get_canvas(canvas); if (it == m_canvases.end()) return false; it->second->unbind_event_handlers(); delete it->second; m_canvases.erase(it); return true; } void GLCanvas3DManager::remove_all() { for (CanvasesMap::value_type& item : m_canvases) { item.second->unbind_event_handlers(); delete item.second; } m_canvases.clear(); } unsigned int GLCanvas3DManager::count() const { return (unsigned int)m_canvases.size(); } void GLCanvas3DManager::init_gl() { if (!m_gl_initialized) { glewInit(); m_gl_initialized = true; if (GLEW_EXT_texture_compression_s3tc) s_compressed_textures_supported = true; else s_compressed_textures_supported = false; if (GLEW_ARB_framebuffer_object) s_framebuffers_type = FB_Arb; else if (GLEW_EXT_framebuffer_object) s_framebuffers_type = FB_Ext; else s_framebuffers_type = FB_None; if (! s_gl_info.is_version_greater_or_equal_to(2, 0)) { // Complain about the OpenGL version. wxString message = from_u8((boost::format( _utf8(L("PrusaSlicer requires OpenGL 2.0 capable graphics driver to run correctly, \n" "while OpenGL version %s, render %s, vendor %s was detected."))) % s_gl_info.get_version() % s_gl_info.get_renderer() % s_gl_info.get_vendor()).str()); message += "\n"; message += _(L("You may need to update your graphics card driver.")); #ifdef _WIN32 message += "\n"; message += _(L("As a workaround, you may run PrusaSlicer with a software rendered 3D graphics by running prusa-slicer.exe with the --sw_renderer parameter.")); #endif wxMessageBox(message, wxString("PrusaSlicer - ") + _(L("Unsupported OpenGL version")), wxOK | wxICON_ERROR); } } } bool GLCanvas3DManager::init(wxGLCanvas* canvas) { CanvasesMap::const_iterator it = do_get_canvas(canvas); if (it != m_canvases.end()) return (it->second != nullptr) ? init(*it->second) : false; else return false; } void GLCanvas3DManager::destroy() { if (m_context != nullptr) { #if ENABLE_HACK_CLOSING_ON_OSX_10_9_5 #ifdef __APPLE__ // this is a temporary ugly hack to solve the crash happening when closing the application on OSX 10.9.5 // the crash is inside wxGLContext destructor if (s_os_info.major == 10 && s_os_info.minor == 9 && s_os_info.micro == 5) return; #endif //__APPLE__ #endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5 delete m_context; m_context = nullptr; } } GLCanvas3D* GLCanvas3DManager::get_canvas(wxGLCanvas* canvas) { CanvasesMap::const_iterator it = do_get_canvas(canvas); return (it != m_canvases.end()) ? it->second : nullptr; } wxGLCanvas* GLCanvas3DManager::create_wxglcanvas(wxWindow *parent) { int attribList[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, // RGB channels each should be allocated with 8 bit depth. One should almost certainly get these bit depths by default. WX_GL_MIN_RED, 8, WX_GL_MIN_GREEN, 8, WX_GL_MIN_BLUE, 8, // Requesting an 8 bit alpha channel. Interestingly, the NVIDIA drivers would most likely work with some alpha plane, but glReadPixels would not return // the alpha channel on NVIDIA if not requested when the GL context is created. WX_GL_MIN_ALPHA, 8, WX_GL_DEPTH_SIZE, 24, WX_GL_SAMPLE_BUFFERS, GL_TRUE, WX_GL_SAMPLES, 4, 0 }; if (s_multisample == MS_Unknown) { detect_multisample(attribList); // // debug output // std::cout << "Multisample " << (can_multisample() ? "enabled" : "disabled") << std::endl; } if (! can_multisample()) attribList[12] = 0; return new wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS); } GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::do_get_canvas(wxGLCanvas* canvas) { return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); } GLCanvas3DManager::CanvasesMap::const_iterator GLCanvas3DManager::do_get_canvas(wxGLCanvas* canvas) const { return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); } bool GLCanvas3DManager::init(GLCanvas3D& canvas) { if (!m_gl_initialized) init_gl(); return canvas.init(); } void GLCanvas3DManager::detect_multisample(int* attribList) { int wxVersion = wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + wxRELEASE_NUMBER; bool enable_multisample = wxVersion >= 30003; s_multisample = (enable_multisample && wxGLCanvas::IsDisplaySupported(attribList)) ? MS_Enabled : MS_Disabled; // Alternative method: it was working on previous version of wxWidgets but not with the latest, at least on Windows // s_multisample = enable_multisample && wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample"); } } // namespace GUI } // namespace Slic3r