#import "MacDarkMode.hpp" #import #import #import @implementation MacDarkMode namespace Slic3r { namespace GUI { bool mac_dark_mode() { NSString *style = [[NSUserDefaults standardUserDefaults] stringForKey:@"AppleInterfaceStyle"]; return style && [style isEqualToString:@"Dark"]; } double mac_max_scaling_factor() { double scaling = 1.; if ([NSScreen screens] == nil) { scaling = [[NSScreen mainScreen] backingScaleFactor]; } else { for (int i = 0; i < [[NSScreen screens] count]; ++ i) scaling = std::max(scaling, [[[NSScreen screens] objectAtIndex:0] backingScaleFactor]); } return scaling; } } } @end