#include "Layer.hpp" #include "Print.hpp" namespace Slic3r { LayerRegion::LayerRegion(Layer *layer, PrintRegion *region) : _layer(layer), _region(region) { } LayerRegion::~LayerRegion() { } Layer* LayerRegion::layer() { return this->_layer; } PrintRegion* LayerRegion::region() { return this->_region; } Flow LayerRegion::flow(FlowRole role, bool bridge, double width) const { return this->_region->flow( role, this->_layer->height, bridge, this->_layer->id() == 0, width, *this->_layer->object() ); } #ifdef SLIC3RXS REGISTER_CLASS(LayerRegion, "Layer::Region"); #endif }