#include "ClipperUtils.hpp" #include "Polygon.hpp" #include "Polyline.hpp" namespace Slic3r { Polygon::operator Polygons() const { Polygons pp; pp.push_back(*this); return pp; } Polygon::operator Polyline() const { return this->split_at_first_point(); } Point& Polygon::operator[](Points::size_type idx) { return this->points[idx]; } const Point& Polygon::operator[](Points::size_type idx) const { return this->points[idx]; } Point Polygon::last_point() const { return this->points.front(); // last point == first point for polygons } Lines Polygon::lines() const { Lines lines; lines.reserve(this->points.size()); for (Points::const_iterator it = this->points.begin(); it != this->points.end()-1; ++it) { lines.push_back(Line(*it, *(it + 1))); } lines.push_back(Line(this->points.back(), this->points.front())); return lines; } Polyline Polygon::split_at_vertex(const Point &point) const { // find index of point for (Points::const_iterator it = this->points.begin(); it != this->points.end(); ++it) { if (it->coincides_with(point)) { return this->split_at_index(it - this->points.begin()); } } CONFESS("Point not found"); return Polyline(); } Polyline Polygon::split_at_index(int index) const { Polyline polyline; polyline.points.reserve(this->points.size() + 1); for (Points::const_iterator it = this->points.begin() + index; it != this->points.end(); ++it) polyline.points.push_back(*it); for (Points::const_iterator it = this->points.begin(); it != this->points.begin() + index + 1; ++it) polyline.points.push_back(*it); return polyline; } Polyline Polygon::split_at_first_point() const { return this->split_at_index(0); } Points Polygon::equally_spaced_points(double distance) const { return this->split_at_first_point().equally_spaced_points(distance); } double Polygon::area() const { ClipperLib::Path p; Slic3rMultiPoint_to_ClipperPath(*this, &p); return ClipperLib::Area(p); } bool Polygon::is_counter_clockwise() const { ClipperLib::Path p; Slic3rMultiPoint_to_ClipperPath(*this, &p); return ClipperLib::Orientation(p); } bool Polygon::is_clockwise() const { return !this->is_counter_clockwise(); } bool Polygon::make_counter_clockwise() { if (!this->is_counter_clockwise()) { this->reverse(); return true; } return false; } bool Polygon::make_clockwise() { if (this->is_counter_clockwise()) { this->reverse(); return true; } return false; } bool Polygon::is_valid() const { return this->points.size() >= 3; } bool Polygon::contains(const Point &point) const { // http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html bool result = false; Points::const_iterator i = this->points.begin(); Points::const_iterator j = this->points.end() - 1; for (; i != this->points.end(); j = i++) { if ( ((i->y > point.y) != (j->y > point.y)) && ((double)point.x < (double)(j->x - i->x) * (double)(point.y - i->y) / (double)(j->y - i->y) + (double)i->x) ) result = !result; } return result; } // this only works on CCW polygons as CW will be ripped out by Clipper's simplify_polygons() Polygons Polygon::simplify(double tolerance) const { // repeat first point at the end in order to apply Douglas-Peucker // on the whole polygon Points points = this->points; points.push_back(points.front()); Polygon p(MultiPoint::_douglas_peucker(points, tolerance)); p.points.pop_back(); Polygons pp; pp.push_back(p); simplify_polygons(pp, &pp); return pp; } void Polygon::simplify(double tolerance, Polygons &polygons) const { Polygons pp = this->simplify(tolerance); polygons.reserve(polygons.size() + pp.size()); polygons.insert(polygons.end(), pp.begin(), pp.end()); } // Only call this on convex polygons or it will return invalid results void Polygon::triangulate_convex(Polygons* polygons) const { for (Points::const_iterator it = this->points.begin() + 2; it != this->points.end(); ++it) { Polygon p; p.points.reserve(3); p.points.push_back(this->points.front()); p.points.push_back(*(it-1)); p.points.push_back(*it); // this should be replaced with a more efficient call to a merge_collinear_segments() method if (p.area() > 0) polygons->push_back(p); } } // center of mass Point Polygon::centroid() const { double area_temp = this->area(); double x_temp = 0; double y_temp = 0; Polyline polyline = this->split_at_first_point(); for (Points::const_iterator point = polyline.points.begin(); point != polyline.points.end() - 1; ++point) { x_temp += (double)( point->x + (point+1)->x ) * ( (double)point->x*(point+1)->y - (double)(point+1)->x*point->y ); y_temp += (double)( point->y + (point+1)->y ) * ( (double)point->x*(point+1)->y - (double)(point+1)->x*point->y ); } return Point(x_temp/(6*area_temp), y_temp/(6*area_temp)); } std::string Polygon::wkt() const { std::ostringstream wkt; wkt << "POLYGON(("; for (Points::const_iterator p = this->points.begin(); p != this->points.end(); ++p) { wkt << p->x << " " << p->y; if (p != this->points.end()-1) wkt << ","; } wkt << "))"; return wkt.str(); } // find all concave vertices (i.e. having an internal angle greater than the supplied angle) // (external = right side, thus we consider ccw orientation) Points Polygon::concave_points(double angle) const { Points points; angle = 2*PI - angle; // check whether first point forms a concave angle if (this->points.front().ccw_angle(this->points.back(), *(this->points.begin()+1)) <= angle) points.push_back(this->points.front()); // check whether points 1..(n-1) form concave angles for (Points::const_iterator p = this->points.begin()+1; p != this->points.end()-1; ++p) { if (p->ccw_angle(*(p-1), *(p+1)) <= angle) points.push_back(*p); } // check whether last point forms a concave angle if (this->points.back().ccw_angle(*(this->points.end()-2), this->points.front()) <= angle) points.push_back(this->points.back()); return points; } // find all convex vertices (i.e. having an internal angle smaller than the supplied angle) // (external = right side, thus we consider ccw orientation) Points Polygon::convex_points(double angle) const { Points points; angle = 2*PI - angle; // check whether first point forms a convex angle if (this->points.front().ccw_angle(this->points.back(), *(this->points.begin()+1)) >= angle) points.push_back(this->points.front()); // check whether points 1..(n-1) form convex angles for (Points::const_iterator p = this->points.begin()+1; p != this->points.end()-1; ++p) { if (p->ccw_angle(*(p-1), *(p+1)) >= angle) points.push_back(*p); } // check whether last point forms a convex angle if (this->points.back().ccw_angle(*(this->points.end()-2), this->points.front()) >= angle) points.push_back(this->points.back()); return points; } }