#ifndef slic3r_SVG_hpp_ #define slic3r_SVG_hpp_ #include #include "ExPolygon.hpp" #include "Line.hpp" #include "TriangleMesh.hpp" namespace Slic3r { class SVG { public: bool arrows; std::string fill, stroke; SVG(const char* filename); void draw(const Line &line, std::string stroke = "black"); void draw(const Lines &lines, std::string stroke = "black"); void draw(const IntersectionLines &lines, std::string stroke = "black"); void draw(const ExPolygon &expolygon, std::string fill = "grey"); void draw(const ExPolygons &expolygons, std::string fill = "grey"); void draw(const Polygon &polygon, std::string fill = "grey"); void draw(const Polygons &polygons, std::string fill = "grey"); void draw(const Polyline &polyline, std::string stroke = "black"); void draw(const Polylines &polylines, std::string stroke = "black"); void draw(const Point &point, std::string fill = "black", unsigned int radius = 3); void draw(const Points &points, std::string fill = "black", unsigned int radius = 3); void Close(); private: std::string filename; FILE* f; void path(const std::string &d, bool fill); std::string get_path_d(const MultiPoint &mp, bool closed = false) const; }; } #endif