#include "ClipperUtils.hpp" #include "ExtrusionEntityCollection.hpp" #include "PerimeterGenerator.hpp" #include "Layer.hpp" #include "Print.hpp" #include "SupportMaterial.hpp" #include "Fill/FillBase.hpp" #include "EdgeGrid.hpp" #include #include #include #include // #define SLIC3R_DEBUG // Make assert active if SLIC3R_DEBUG #ifdef SLIC3R_DEBUG #undef NDEBUG #include "SVG.hpp" #endif #include namespace Slic3r { // Increment used to reach MARGIN in steps to avoid trespassing thin objects #define NUM_MARGIN_STEPS 3 // Dimensions of a tree-like structure to save material #define PILLAR_SIZE (2.5) #define PILLAR_SPACING 10 PrintObjectSupportMaterial::PrintObjectSupportMaterial(const PrintObject *object) : m_object (object), m_print_config (&object->print()->config), m_object_config (&object->config), m_first_layer_flow (Flow::new_from_config_width( frSupportMaterial, (object->print()->config.first_layer_extrusion_width.value > 0) ? object->print()->config.first_layer_extrusion_width : object->config.support_material_extrusion_width, object->print()->config.nozzle_diameter.get_at(object->config.support_material_extruder-1), object->config.get_abs_value("first_layer_height"), false )), m_support_material_flow (Flow::new_from_config_width( frSupportMaterial, (object->config.support_material_extrusion_width.value > 0) ? object->config.support_material_extrusion_width : object->config.extrusion_width, object->print()->config.nozzle_diameter.get_at(object->config.support_material_extruder-1), object->config.layer_height.value, false)), m_support_material_interface_flow(Flow::new_from_config_width( frSupportMaterialInterface, (object->config.support_material_extrusion_width.value > 0) ? object->config.support_material_extrusion_width : object->config.extrusion_width, object->print()->config.nozzle_diameter.get_at(object->config.support_material_interface_extruder-1), object->config.layer_height.value, false)), m_soluble_interface (object->config.support_material_contact_distance.value == 0), m_support_material_raft_base_flow(0, 0, 0, false), m_support_material_raft_interface_flow(0, 0, 0, false), m_support_material_raft_contact_flow(0, 0, 0, false), m_has_raft (object->config.raft_layers.value > 0), m_num_base_raft_layers (0), m_num_interface_raft_layers (0), m_num_contact_raft_layers (0), // If set, the raft contact layer is laid with round strings, which are easily detachable // from both the below and above layes. // Otherwise a normal flow is used and the strings are squashed against the layer below, // creating a firm bond with the layer below and making the interface top surface flat. #if 1 // This is the standard Slic3r behavior. m_raft_contact_layer_bridging(false), m_object_1st_layer_bridging (true), #else // This is more akin to what Simplify3D or Zortrax do. m_raft_contact_layer_bridging(true), m_object_1st_layer_bridging (false), #endif m_raft_height (0.), m_raft_base_height (0.), m_raft_interface_height (0.), m_raft_contact_height (0.), // 50 mirons layer m_support_layer_height_min (0.05), m_support_layer_height_max (0.), m_support_interface_layer_height_max(0.), m_gap_extra_above (0.2), m_gap_extra_below (0.2), m_gap_xy (0.2), // If enabled, the support layers will be synchronized with object layers. // This does not prevent the support layers to be combined. m_synchronize_support_layers_with_object(false), // If disabled and m_synchronize_support_layers_with_object, // the support layers will be synchronized with the object layers exactly, no layer will be combined. m_combine_support_layers (true) { // Based on the raft style and size, initialize the raft layers and the 1st object layer attributes. size_t num_raft_layers = m_object_config->raft_layers.value; //FIXME better to draw thin strings, which are easier to remove from the object. if (m_has_raft) { if (m_raft_contact_layer_bridging) m_support_material_raft_contact_flow = Flow::new_from_spacing( m_support_material_raft_interface_flow.spacing(), m_support_material_raft_interface_flow.nozzle_diameter, m_support_material_raft_interface_flow.height, true); if (m_raft_contact_layer_bridging && num_raft_layers == 1) // The bridging contact layer will not bond to the bed well on its own. // Ensure there is at least the 1st layer printed with a firm squash. ++ num_raft_layers; // Split the raft layers into a single contact layer // and an equal number of interface and base layers, // with m_num_interface_raft_layers >= m_num_base_raft_layers. m_num_contact_raft_layers = 1; m_num_interface_raft_layers = num_raft_layers / 2; m_num_base_raft_layers = num_raft_layers - m_num_contact_raft_layers - m_num_interface_raft_layers; assert(m_num_interface_raft_layers >= m_num_base_raft_layers); assert(m_num_contact_raft_layers + m_num_base_raft_layers + m_num_interface_raft_layers == num_raft_layers); m_raft_contact_height = m_num_contact_raft_layers * m_support_material_raft_contact_flow.height; if (m_num_base_raft_layers > 0) { m_raft_base_height = first_layer_height() + (m_num_base_raft_layers - 1) * m_support_material_raft_base_flow.height; m_raft_interface_height = m_num_interface_raft_layers * m_support_material_raft_interface_flow.height; } else if (m_num_interface_raft_layers > 0) { m_raft_base_height = 0; m_raft_interface_height = first_layer_height() + (m_num_interface_raft_layers - 1) * m_support_material_raft_interface_flow.height; } else { m_raft_base_height = 0; m_raft_interface_height = 0; } m_raft_height = m_raft_base_height + m_raft_interface_height + m_raft_contact_height; // Find the layer height of the 1st object layer. if (m_object_1st_layer_bridging) { // Use an average nozzle diameter. std::set extruders = m_object->print()->object_extruders(); coordf_t nozzle_dmr = 0; for (std::set::const_iterator it = extruders.begin(); it != extruders.end(); ++ it) { nozzle_dmr += m_object->print()->config.nozzle_diameter.get_at(*it); } nozzle_dmr /= extruders.size(); m_object_1st_layer_height = nozzle_dmr; } else { m_object_1st_layer_height = m_object->config.layer_height.value; for (t_layer_height_ranges::const_iterator it = m_object->layer_height_ranges.begin(); it != m_object->layer_height_ranges.end(); ++ it) { if (m_object_1st_layer_height >= it->first.first && m_object_1st_layer_height <= it->first.second) { m_object_1st_layer_height = it->second; break; } } } m_object_1st_layer_gap = m_soluble_interface ? 0. : m_object_config->support_material_contact_distance.value; m_object_1st_layer_print_z = m_raft_height + m_object_1st_layer_gap + m_object_1st_layer_height; } else { // No raft. m_raft_contact_layer_bridging = false; m_object_1st_layer_bridging = false; m_object_1st_layer_height = m_first_layer_flow.height; m_object_1st_layer_gap = 0; m_object_1st_layer_print_z = m_object_1st_layer_height; } } // Using the std::deque as an allocator. inline PrintObjectSupportMaterial::MyLayer& layer_allocate( std::deque &layer_storage, PrintObjectSupportMaterial::SupporLayerType layer_type) { layer_storage.push_back(PrintObjectSupportMaterial::MyLayer()); layer_storage.back().layer_type = layer_type; return layer_storage.back(); } inline void layers_append(PrintObjectSupportMaterial::MyLayersPtr &dst, const PrintObjectSupportMaterial::MyLayersPtr &src) { dst.insert(dst.end(), src.begin(), src.end()); } // Compare layers lexicographically. struct MyLayersPtrCompare { bool operator()(const PrintObjectSupportMaterial::MyLayer* layer1, const PrintObjectSupportMaterial::MyLayer* layer2) const { return *layer1 < *layer2; } }; void PrintObjectSupportMaterial::generate(PrintObject &object) { BOOST_LOG_TRIVIAL(info) << "Support generator - Start"; coordf_t max_object_layer_height = 0.; for (size_t i = 0; i < object.layer_count(); ++ i) max_object_layer_height = std::max(max_object_layer_height, object.get_layer(i)->height); if (m_support_layer_height_max == 0) m_support_layer_height_max = std::max(max_object_layer_height, 0.75 * m_support_material_flow.nozzle_diameter); if (m_support_interface_layer_height_max == 0) m_support_interface_layer_height_max = std::max(max_object_layer_height, 0.75 * m_support_material_interface_flow.nozzle_diameter); // Layer instances will be allocated by std::deque and they will be kept until the end of this function call. // The layers will be referenced by various LayersPtr (of type std::vector) MyLayerStorage layer_storage; BOOST_LOG_TRIVIAL(info) << "Support generator - Creating top contacts"; // Determine the top contact surfaces of the support, defined as: // contact = overhangs - clearance + margin // This method is responsible for identifying what contact surfaces // should the support material expose to the object in order to guarantee // that it will be effective, regardless of how it's built below. // If raft is to be generated, the 1st top_contact layer will contain the 1st object layer silhouette without holes. MyLayersPtr top_contacts = this->top_contact_layers(object, layer_storage); if (top_contacts.empty()) // Nothing is supported, no supports are generated. return; #ifdef SLIC3R_DEBUG static int iRun = 0; iRun ++; for (MyLayersPtr::const_iterator it = top_contacts.begin(); it != top_contacts.end(); ++ it) { const MyLayer &layer = *(*it); ::Slic3r::SVG svg(debug_out_path("support-top-contacts-%d-%lf.svg", iRun, layer.print_z), get_extents(layer.polygons)); Slic3r::ExPolygons expolys = union_ex(layer.polygons, false); svg.draw(expolys); } #endif /* SLIC3R_DEBUG */ BOOST_LOG_TRIVIAL(info) << "Support generator - Creating bottom contacts"; // Determine the bottom contact surfaces of the supports over the top surfaces of the object. // Depending on whether the support is soluble or not, the contact layer thickness is decided. std::vector layer_support_areas; MyLayersPtr bottom_contacts = this->bottom_contact_layers_and_layer_support_areas( object, top_contacts, layer_storage, layer_support_areas); BOOST_LOG_TRIVIAL(info) << "Support generator - Trimming top contacts by bottom contacts"; // Because the top and bottom contacts are thick slabs, they may overlap causing over extrusion // and unwanted strong bonds to the object. // Rather trim the top contacts by their overlapping bottom contacts to leave a gap instead of over extruding. this->trim_top_contacts_by_bottom_contacts(object, bottom_contacts, top_contacts); BOOST_LOG_TRIVIAL(info) << "Support generator - Creating intermediate layers - indices"; // Generate empty intermediate layers between the top / bottom support contact layers, // The layers may or may not be synchronized with the object layers, depending on the configuration. // For example, a single nozzle multi material printing will need to generate a waste tower, which in turn // wastes less material, if there are as little layers as possible, therefore minimizing the material swaps. MyLayersPtr intermediate_layers = this->raft_and_intermediate_support_layers( object, bottom_contacts, top_contacts, layer_storage, max_object_layer_height); BOOST_LOG_TRIVIAL(info) << "Support generator - Creating base layers"; // Fill in intermediate layers between the top / bottom support contact layers, trimmed by the object. this->generate_base_layers(object, bottom_contacts, top_contacts, intermediate_layers, layer_support_areas); #ifdef SLIC3R_DEBUG for (MyLayersPtr::const_iterator it = intermediate_layers.begin(); it != intermediate_layers.end(); ++ it) { const MyLayer &layer = *(*it); ::Slic3r::SVG svg(debug_out_path("support-base-layers-%d-%lf.svg", iRun, layer.print_z), get_extents(layer.polygons)); Slic3r::ExPolygons expolys = union_ex(layer.polygons, false); svg.draw(expolys); } #endif /* SLIC3R_DEBUG */ BOOST_LOG_TRIVIAL(info) << "Support generator - Creating raft"; // If raft is to be generated, the 1st top_contact layer will contain the 1st object layer silhouette without holes. // Add the bottom contacts to the raft, inflate the support bases. // There is a contact layer below the 1st object layer in the bottom contacts. // There is also a 1st intermediate layer containing bases of support columns. // Extend the bases of the support columns and create the raft base. Polygons raft = this->generate_raft_base(object, bottom_contacts, intermediate_layers); /* // If we wanted to apply some special logic to the first support layers lying on // object's top surfaces this is the place to detect them LayersSet shape; if (m_objectconfig->support_material_pattern.value == smpPillars) shape = this->generate_pillars_shape(contact, support_z); */ BOOST_LOG_TRIVIAL(info) << "Support generator - Creating interfaces"; // Propagate top / bottom contact layers to generate interface layers. MyLayersPtr interface_layers = this->generate_interface_layers( object, bottom_contacts, top_contacts, intermediate_layers, layer_storage); #ifdef SLIC3R_DEBUG for (MyLayersPtr::const_iterator it = interface_layers.begin(); it != interface_layers.end(); ++ it) { const MyLayer &layer = *(*it); ::Slic3r::SVG svg(debug_out_path("support-interface-layers-%d-%lf.svg", iRun, layer.print_z), get_extents(layer.polygons)); Slic3r::ExPolygons expolys = union_ex(layer.polygons, false); svg.draw(expolys); } #endif /* SLIC3R_DEBUG */ /* // Clip with the pillars. if (! shape.empty()) { this->clip_with_shape(interface, shape); this->clip_with_shape(base, shape); } */ BOOST_LOG_TRIVIAL(info) << "Support generator - Creating layers"; // Install support layers into the object. MyLayersPtr layers_sorted; layers_sorted.reserve(bottom_contacts.size() + top_contacts.size() + intermediate_layers.size() + interface_layers.size()); layers_append(layers_sorted, bottom_contacts); layers_append(layers_sorted, top_contacts); layers_append(layers_sorted, intermediate_layers); layers_append(layers_sorted, interface_layers); std::sort(layers_sorted.begin(), layers_sorted.end(), MyLayersPtrCompare()); int layer_id = 0; for (int i = 0; i < int(layers_sorted.size());) { // Find the last layer with the same print_z, find the minimum layer height of all. int j = i + 1; coordf_t height_min = layers_sorted[i]->height; for (; j < layers_sorted.size() && layers_sorted[i]->print_z == layers_sorted[j]->print_z; ++ j) height_min = std::min(height_min, layers_sorted[j]->height); object.add_support_layer(layer_id, height_min, layers_sorted[i]->print_z); if (layer_id > 0) { SupportLayer *sl1 = object.support_layers[object.support_layer_count()-2]; SupportLayer *sl2 = object.support_layers.back(); sl1->upper_layer = sl2; sl2->lower_layer = sl1; } i = j; ++ layer_id; } BOOST_LOG_TRIVIAL(info) << "Support generator - Generating tool paths"; // Generate the actual toolpaths and save them into each layer. this->generate_toolpaths(object, raft, bottom_contacts, top_contacts, intermediate_layers, interface_layers); BOOST_LOG_TRIVIAL(info) << "Support generator - End"; } void collect_region_slices_by_type(const Layer &layer, SurfaceType surface_type, Polygons &out) { // 1) Count the new polygons first. size_t n_polygons_new = 0; for (LayerRegionPtrs::const_iterator it_region = layer.regions.begin(); it_region != layer.regions.end(); ++ it_region) { const LayerRegion ®ion = *(*it_region); const SurfaceCollection &slices = region.slices; for (Surfaces::const_iterator it = slices.surfaces.begin(); it != slices.surfaces.end(); ++ it) { const Surface &surface = *it; if (surface.surface_type == surface_type) n_polygons_new += surface.expolygon.holes.size() + 1; } } // 2) Collect the new polygons. out.reserve(out.size() + n_polygons_new); for (LayerRegionPtrs::const_iterator it_region = layer.regions.begin(); it_region != layer.regions.end(); ++ it_region) { const LayerRegion ®ion = *(*it_region); const SurfaceCollection &slices = region.slices; for (Surfaces::const_iterator it = slices.surfaces.begin(); it != slices.surfaces.end(); ++ it) { const Surface &surface = *it; if (surface.surface_type == surface_type) polygons_append(out, surface.expolygon); } } } Polygons collect_region_slices_by_type(const Layer &layer, SurfaceType surface_type) { Polygons out; collect_region_slices_by_type(layer, surface_type, out); return out; } // Collect outer contours of all expolygons in all layer region slices. void collect_region_slices_outer(const Layer &layer, Polygons &out) { // 1) Count the new polygons first. size_t n_polygons_new = 0; for (LayerRegionPtrs::const_iterator it_region = layer.regions.begin(); it_region != layer.regions.end(); ++ it_region) { const LayerRegion ®ion = *(*it_region); n_polygons_new += region.slices.surfaces.size(); } // 2) Collect the new polygons. out.reserve(out.size() + n_polygons_new); for (LayerRegionPtrs::const_iterator it_region = layer.regions.begin(); it_region != layer.regions.end(); ++ it_region) { const LayerRegion ®ion = *(*it_region); for (Surfaces::const_iterator it = region.slices.surfaces.begin(); it != region.slices.surfaces.end(); ++ it) out.push_back(it->expolygon.contour); } } // Collect outer contours of all expolygons in all layer region slices. Polygons collect_region_slices_outer(const Layer &layer) { Polygons out; collect_region_slices_outer(layer, out); return out; } // Collect outer contours of all expolygons in all layer region slices. void collect_slices_outer(const Layer &layer, Polygons &out) { out.reserve(out.size() + layer.slices.expolygons.size()); for (ExPolygons::const_iterator it = layer.slices.expolygons.begin(); it != layer.slices.expolygons.end(); ++ it) out.push_back(it->contour); } // Collect outer contours of all expolygons in all layer region slices. Polygons collect_slices_outer(const Layer &layer) { Polygons out; collect_slices_outer(layer, out); return out; } // Find the top contact surfaces of the support or the raft. PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::top_contact_layers( const PrintObject &object, MyLayerStorage &layer_storage) const { #ifdef SLIC3R_DEBUG static int iRun = 0; ++ iRun; #endif /* SLIC3R_DEBUG */ // Output layers, sorte by top Z. MyLayersPtr contact_out; // If user specified a custom angle threshold, convert it to radians. double threshold_rad = 0.; if (m_object_config->support_material_threshold.value > 0) { threshold_rad = M_PI * double(m_object_config->support_material_threshold.value + 1) / 180.; // +1 makes the threshold inclusive // Slic3r::debugf "Threshold angle = %d°\n", rad2deg($threshold_rad); } // Build support on a build plate only? If so, then collect top surfaces into $buildplate_only_top_surfaces // and subtract $buildplate_only_top_surfaces from the contact surfaces, so // there is no contact surface supported by a top surface. bool buildplate_only = m_object_config->support_material.value && m_object_config->support_material_buildplate_only.value; Polygons buildplate_only_top_surfaces; // Determine top contact areas. for (size_t layer_id = 0; layer_id < object.layer_count(); ++ layer_id) { // Note that layer_id < layer->id when raft_layers > 0 as the layer->id incorporates the raft layers. // So layer_id == 0 means first object layer and layer->id == 0 means first print layer if there are no explicit raft layers. if (this->has_raft()) { if (! this->has_support() && layer_id > 0) // If we are only going to generate raft. Just check for the 'overhangs' of the first object layer. break; // Check for the overhangs at any object layer including the 1st layer. } else if (layer_id == 0) { // No raft, 1st object layer cannot be supported by a support contact layer as it sticks directly to print bed. continue; } const Layer &layer = *object.get_layer(layer_id); if (buildplate_only) { // Collect the top surfaces up to this layer and merge them. Polygons projection_new = collect_region_slices_by_type(layer, stTop); if (! projection_new.empty()) { // Merge the new top surfaces with the preceding top surfaces. // Apply the safety offset to the newly added polygons, so they will connect // with the polygons collected before, // but don't apply the safety offset during the union operation as it would // inflate the polygons over and over. projection_new = offset(projection_new, scale_(0.01)); polygons_append(buildplate_only_top_surfaces, projection_new); buildplate_only_top_surfaces = union_(buildplate_only_top_surfaces, false); // don't apply the safety offset. } } // Detect overhangs and contact areas needed to support them. Polygons overhang_polygons; Polygons contact_polygons; if (layer_id == 0) { // This is the first object layer, so the object is being printed on a raft and // we're here just to get the object footprint for the raft. // We only consider contours and discard holes to get a more continuous raft. overhang_polygons = collect_slices_outer(layer); // Extend by SUPPORT_MATERIAL_MARGIN, which is 1.5mm contact_polygons = offset(overhang_polygons, scale_(SUPPORT_MATERIAL_MARGIN)); } else { // Generate overhang / contact_polygons for non-raft layers. const Layer &lower_layer = *object.get_layer(int(layer_id)-1); for (LayerRegionPtrs::const_iterator it_layerm = layer.regions.begin(); it_layerm != layer.regions.end(); ++ it_layerm) { const LayerRegion &layerm = *(*it_layerm); // Extrusion width accounts for the roundings of the extrudates. // It is the maximum widh of the extrudate. coord_t fw = layerm.flow(frExternalPerimeter).scaled_width(); coordf_t lower_layer_offset = (layer_id < m_object_config->support_material_enforce_layers.value) ? // Enforce a full possible support, ignore the overhang angle. 0 : (threshold_rad > 0. ? // Overhang defined by an angle. scale_(lower_layer.height * cos(threshold_rad) / sin(threshold_rad)) : // Overhang defined by half the extrusion width. 0.5 * fw); // Overhang polygons for this layer and region. Polygons diff_polygons; if (lower_layer_offset == 0.) { // Support everything. diff_polygons = diff( (Polygons)layerm.slices, (Polygons)lower_layer.slices); } else { // Get the regions needing a suport. diff_polygons = diff( (Polygons)layerm.slices, offset((Polygons)lower_layer.slices, lower_layer_offset)); // Collapse very tiny spots. diff_polygons = offset2(diff_polygons, -0.1*fw, +0.1*fw); if (diff_polygons.empty()) continue; // Offset the support regions back to a full overhang, restrict them to the full overhang. diff_polygons = diff(intersection(offset(diff_polygons, lower_layer_offset), (Polygons)layerm.slices), (Polygons)lower_layer.slices); } if (diff_polygons.empty()) continue; #ifdef SLIC3R_DEBUG { ::Slic3r::SVG svg(debug_out_path("support-top-contacts-raw-run%d-layer%d-region%d.svg", iRun, layer_id, it_layerm - layer.regions.begin()), get_extents(diff_polygons)); Slic3r::ExPolygons expolys = union_ex(diff_polygons, false); svg.draw(expolys); } #endif /* SLIC3R_DEBUG */ if (m_object_config->dont_support_bridges) { // compute the area of bridging perimeters // Note: this is duplicate code from GCode.pm, we need to refactor Polygons bridged_perimeters; { Flow bridge_flow = layerm.flow(frPerimeter, true); coordf_t nozzle_diameter = m_print_config->nozzle_diameter.get_at( layerm.region()->config.perimeter_extruder-1); Polygons lower_grown_slices = offset((Polygons)lower_layer.slices, 0.5f*scale_(nozzle_diameter)); // TODO: split_at_first_point() could split a bridge mid-way Polylines overhang_perimeters; for (ExtrusionEntitiesPtr::const_iterator it_island = layerm.perimeters.entities.begin(); it_island != layerm.perimeters.entities.end(); ++ it_island) { const ExtrusionEntityCollection *island = dynamic_cast(*it_island); assert(island != NULL); for (size_t i = 0; i < island->entities.size(); ++ i) { ExtrusionEntity *entity = island->entities[i]; ExtrusionLoop *loop = dynamic_cast(entity); overhang_perimeters.push_back(loop ? loop->as_polyline() : dynamic_cast(entity)->polyline); } } // workaround for Clipper bug, see Slic3r::Polygon::clip_as_polyline() for (Polylines::iterator it = overhang_perimeters.begin(); it != overhang_perimeters.end(); ++ it) it->points[0].x += 1; diff(overhang_perimeters, lower_grown_slices, &overhang_perimeters); // only consider straight overhangs // only consider overhangs having endpoints inside layer's slices // convert bridging polylines into polygons by inflating them with their thickness // since we're dealing with bridges, we can't assume width is larger than spacing, // so we take the largest value and also apply safety offset to be ensure no gaps // are left in between coordf_t w = std::max(bridge_flow.scaled_width(), bridge_flow.scaled_spacing()); for (Polylines::iterator it = overhang_perimeters.begin(); it != overhang_perimeters.end(); ++ it) { if (it->is_straight()) { it->extend_start(fw); it->extend_end(fw); if (layer.slices.contains(it->first_point()) && layer.slices.contains(it->last_point())) { // Offset a polyline into a polygon. Polylines tmp; tmp.push_back(*it); Polygons out; offset(tmp, &out, 0.5f * w + 10.f); polygons_append(bridged_perimeters, out); } } } bridged_perimeters = union_(bridged_perimeters); } if (1) { // remove the entire bridges and only support the unsupported edges Polygons bridges; for (Surfaces::const_iterator it = layerm.fill_surfaces.surfaces.begin(); it != layerm.fill_surfaces.surfaces.end(); ++ it) if (it->surface_type == stBottomBridge && it->bridge_angle != -1) polygons_append(bridges, it->expolygon); polygons_append(bridged_perimeters, bridges); diff_polygons = diff(diff_polygons, bridged_perimeters, true); Polygons unsupported_bridge_polygons; for (Polylines::const_iterator it = layerm.unsupported_bridge_edges.polylines.begin(); it != layerm.unsupported_bridge_edges.polylines.end(); ++ it) { // Offset a polyline into a polygon. Polylines tmp; tmp.push_back(*it); Polygons out; offset(tmp, &out, scale_(SUPPORT_MATERIAL_MARGIN)); polygons_append(unsupported_bridge_polygons, out); } polygons_append(diff_polygons, intersection(unsupported_bridge_polygons, bridges)); } else { // just remove bridged areas diff_polygons = diff(diff_polygons, layerm.bridged, true); } } // if (m_objconfig->dont_support_bridges) if (buildplate_only) { // Don't support overhangs above the top surfaces. // This step is done before the contact surface is calculated by growing the overhang region. diff_polygons = diff(diff_polygons, buildplate_only_top_surfaces); } if (diff_polygons.empty()) continue; #ifdef SLIC3R_DEBUG { ::Slic3r::SVG svg(debug_out_path("support-top-contacts-filtered-run%d-layer%d-region%d.svg", iRun, layer_id, it_layerm - layer.regions.begin()), get_extents(diff_polygons)); Slic3r::ExPolygons expolys = union_ex(diff_polygons, false); svg.draw(expolys); } #endif /* SLIC3R_DEBUG */ polygons_append(overhang_polygons, diff_polygons); // Let's define the required contact area by using a max gap of half the upper // extrusion width and extending the area according to the configured margin. // We increment the area in steps because we don't want our support to overflow // on the other side of the object (if it's very thin). { //FIMXE 1) Make the offset configurable, 2) Make the Z span configurable. Polygons slices_margin = offset((Polygons)lower_layer.slices, float(0.5*fw)); if (buildplate_only) { // Trim the inflated contact surfaces by the top surfaces as well. polygons_append(slices_margin, buildplate_only_top_surfaces); slices_margin = union_(slices_margin); } // Offset the contact polygons outside. for (size_t i = 0; i < NUM_MARGIN_STEPS; ++ i) { diff_polygons = diff( offset( diff_polygons, SUPPORT_MATERIAL_MARGIN / NUM_MARGIN_STEPS, ClipperLib::jtRound, // round mitter limit scale_(0.05)), slices_margin); } } polygons_append(contact_polygons, diff_polygons); } // for each layer.region } // end of Generate overhang/contact_polygons for non-raft layers. // now apply the contact areas to the layer were they need to be made if (! contact_polygons.empty()) { // get the average nozzle diameter used on this layer MyLayer &new_layer = layer_allocate(layer_storage, sltTopContact); const Layer *layer_below = (layer_id > 0) ? object.get_layer(layer_id - 1) : NULL; new_layer.idx_object_layer_above = layer_id; if (m_soluble_interface) { // Align the contact surface height with a layer immediately below the supported layer. new_layer.height = layer_below ? // Interface layer will be synchronized with the object. object.get_layer(layer_id - 1)->height : // Don't know the thickness of the raft layer yet. 0.; new_layer.print_z = layer.print_z - layer.height; new_layer.bottom_z = new_layer.print_z - new_layer.height; } else { // Contact layer will be printed with a normal flow, but // it will support layers printed with a bridging flow. //FIXME Probably printing with the bridge flow? How about the unsupported perimeters? Are they printed with the bridging flow? // In the future we may switch to a normal extrusion flow for the supported bridges. // Get the average nozzle diameter used on this layer. coordf_t nozzle_dmr = 0.; size_t n_nozzle_dmrs = 0; for (LayerRegionPtrs::const_iterator it_region_ptr = layer.regions.begin(); it_region_ptr != layer.regions.end(); ++ it_region_ptr) { const PrintRegion ®ion = *(*it_region_ptr)->region(); nozzle_dmr += m_print_config->nozzle_diameter.get_at(region.config.perimeter_extruder.value - 1); nozzle_dmr += m_print_config->nozzle_diameter.get_at(region.config.infill_extruder.value - 1); nozzle_dmr += m_print_config->nozzle_diameter.get_at(region.config.solid_infill_extruder.value - 1); n_nozzle_dmrs += 3; } nozzle_dmr /= coordf_t(n_nozzle_dmrs); new_layer.print_z = layer.print_z - nozzle_dmr - m_object_config->support_material_contact_distance; if (m_synchronize_support_layers_with_object && layer_below) { int layer_id_below = layer_id - 1; const Layer *layer_above = layer_below; for (;;) { if (layer_below->print_z - layer_below->height < new_layer.print_z - m_support_layer_height_max) { // layer_below is too low. break; } } new_layer.height = 0.; new_layer.bottom_z = new_layer.print_z - new_layer.height; } else if (layer_below) { // Don't know the height of the top contact layer yet. The top contact layer is printed with a normal flow and // its height will be set adaptively later on. new_layer.height = 0.; new_layer.bottom_z = new_layer.print_z; } } // Ignore this contact area if it's too low. // Don't want to print a layer below the first layer height as it may not stick well. //FIXME there may be a need for a single layer support, then one may decide to print it either as a bottom contact or a top contact // and it may actually make sense to do it with a thinner layer than the first layer height. if (new_layer.print_z < this->first_layer_height() + m_support_layer_height_min) continue; new_layer.polygons.swap(contact_polygons); // Store the overhang polygons as the aux_polygons. // The overhang polygons are used in the path generator for planning of the contact circles. new_layer.aux_polygons = new Polygons(); new_layer.aux_polygons->swap(overhang_polygons); contact_out.push_back(&new_layer); if (0) { // Slic3r::SVG::output("out\\contact_" . $contact_z . ".svg", // green_expolygons => union_ex($buildplate_only_top_surfaces), // blue_expolygons => union_ex(\@contact), // red_expolygons => union_ex(\@overhang), // ); } } } return contact_out; } #if 0 typedef std::unordered_set PointHashMap; void fillet(Polygon &poly, PointHashMap &new_points_hash_map) { if (poly.points.size() < 3) // an invalid contour will not be modified. return; // Flag describing a contour point. std::vector point_flag(std::vector(poly.points.size(), 0)); // Does a point belong to new points? for (size_t i = 0; i < poly.points.size(); ++ i) if (new_points_hash_map.find(poly.points[i]) != new_points_hash_map.end()) // Mark the point as from the new contour. point_flag[i] = 1; // Mark the intersection points between the old and new contours. size_t j = poly.points.size() - 1; bool has_some = false; for (size_t i = 0; i < poly.points.size(); j = i, ++ i) if ((point_flag[i] ^ point_flag[j]) & 1) { point_flag[(point_flag[i] & 1) ? j : i] |= 2; has_some = true; } if (! has_some) return; #ifdef SLIC3R_DEBUG static int iRun = 0; ++ iRun; { FILE *pfile = ::fopen(debug_out_path("fillet-in-%d.bin", iRun).c_str(), "wb"); size_t cnt = poly.points.size(); ::fwrite(&cnt, 1, sizeof(cnt), pfile); ::fwrite(poly.points.data(), cnt, sizeof(Point), pfile); cnt = new_points_hash_map.size(); ::fwrite(&cnt, 1, sizeof(cnt), pfile); for (PointHashMap::iterator it = new_points_hash_map.begin(); it != new_points_hash_map.end(); ++ it) { const Point &pt = *it; ::fwrite(&pt, 1, sizeof(Point), pfile); } ::fclose(pfile); } ::Slic3r::SVG svg(debug_out_path("fillet-%d.svg", iRun), get_extents(poly)); svg.draw(poly, "black", scale_(0.05)); for (size_t i = 0; i < poly.points.size(); ++ i) { const Point &pt1 = poly.points[i]; const Point &pt2 = poly.points[(i+1)%poly.points.size()]; if (new_points_hash_map.find(pt1) != new_points_hash_map.end()) svg.draw(Line(pt1, pt2), "red", scale_(0.035)); if (new_points_hash_map.find(pt1) != new_points_hash_map.end() && new_points_hash_map.find(pt2) != new_points_hash_map.end()) svg.draw(Line(pt1, pt2), "red", scale_(0.05)); } #endif // Mark a range of points around the intersection points. const double rounding_range = scale_(1.5); std::vector pts; pts.reserve(poly.points.size()); for (int i = 0; i < int(poly.points.size()); ++ i) { if (point_flag[i] & 2) { point_flag[i] |= 4; // Extend a filetting span left / right from i by an Euclidian distance of rounding_range. double d = 0.f; const Point *pt = &poly.points[i]; for (int j = 1; j < int(poly.points.size()); ++ j) { int idx = (i + j) % poly.points.size(); const Point *pt2 = &poly.points[idx]; d += pt->distance_to(*pt2); if (d > rounding_range) break; point_flag[idx] |= 4; //pt = pt2; } for (int j = 1; j < int(poly.points.size()); ++ j) { int idx = (i + int(poly.points.size()) - j) % poly.points.size(); const Point *pt2 = &poly.points[idx]; d += pt->distance_to(*pt2); if (d > rounding_range) break; point_flag[idx] |= 4; //pt = pt2; } } pts.push_back(Pointf(poly.points[i].x, poly.points[i].y)); } //FIXME avoid filetting over long edges. Insert new points into long edges at the ends of the filetting interval. // Perform the filetting over the marked vertices. std::vector pts2(pts); double laplacian_weight = 0.5; for (size_t i_round = 0; i_round < 5; ++ i_round) { for (size_t i = 0; i < int(pts.size()); ++ i) { if (point_flag[i] & 4) { size_t prev = (i == 0) ? pts.size() - 1 : i - 1; size_t next = (i + 1 == pts.size()) ? 0 : i + 1; Pointf &p0 = pts[prev]; Pointf &p1 = pts[i]; Pointf &p2 = pts[next]; // Is the point reflex? coordf_t c = cross(p1 - p0, p2 - p1); if (c < 0) // The point is reflex, perform Laplacian smoothing. pts2[i] = (1. - laplacian_weight) * pts[i] + (0.5 * laplacian_weight) * (pts[prev] + pts[next]); } } pts.swap(pts2); } // Mark vertices representing short edges for removal. // Convert the filetted points back, remove points marked for removal. j = 0; for (size_t i = 0; i < poly.points.size(); ++ i) { if (point_flag[i] & 8) // Remove this point. continue; if (point_flag[i] & 4) // Update the point coordinates. poly.points[i] = Point(pts[i].x, pts[i].y); if (j < i) poly.points[j] = poly.points[i]; ++ j; } if (j < poly.points.size()) poly.points.erase(poly.points.begin() + j, poly.points.end()); #ifdef SLIC3R_DEBUG svg.draw_outline(poly, "blue", scale_(0.025)); #endif /* SLIC3R_DEBUG */ } void fillet(Polygons &polygons, PointHashMap &new_points_hash_map) { for (Polygons::iterator it = polygons.begin(); it != polygons.end(); ++ it) fillet(*it, new_points_hash_map); } void union_and_fillet(Polygons &polygons, size_t n_polygons_old) { if (n_polygons_old == polygons.size()) // No new polygons. return; // Fill in the new_points hash table with points of new contours. PointHashMap new_points; for (size_t i = n_polygons_old; i < polygons.size(); ++ i) { const Polygon &poly = polygons[i]; for (size_t j = 0; j < poly.points.size(); ++ j) new_points.insert(poly.points[j]); } // Merge the newly added regions. Don't use the safety offset, the offset has been added already. polygons = union_(polygons, false); // Fillet transition between the old and new points. fillet(polygons, new_points); } #endif // Collect PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::bottom_contact_layers_and_layer_support_areas( const PrintObject &object, const MyLayersPtr &top_contacts, MyLayerStorage &layer_storage, std::vector &layer_support_areas) const { #ifdef SLIC3R_DEBUG static int iRun = 0; ++ iRun; #endif /* SLIC3R_DEBUG */ // Allocate empty surface areas, one per object layer. layer_support_areas.assign(object.total_layer_count(), Polygons()); // find object top surfaces // we'll use them to clip our support and detect where does it stick MyLayersPtr bottom_contacts; if (! top_contacts.empty()) { // There is some support to be built, if there are non-empty top surfaces detected. // Sum of unsupported contact areas above the current layer.print_z. Polygons projection; // Last top contact layer visited when collecting the projection of contact areas. int contact_idx = int(top_contacts.size()) - 1; for (int layer_id = int(object.total_layer_count()) - 2; layer_id >= 0; -- layer_id) { BOOST_LOG_TRIVIAL(trace) << "Support generator - bottom_contact_layers - layer " << layer_id; const Layer &layer = *object.get_layer(layer_id); // Top surfaces of this layer, to be used to stop the surface volume from growing down. Polygons top; if (! m_object_config->support_material_buildplate_only) top = collect_region_slices_by_type(layer, stTop); size_t projection_size_old = projection.size(); // Collect projections of all contact areas above or at the same level as this top surface. for (; contact_idx >= 0 && top_contacts[contact_idx]->print_z >= layer.print_z; -- contact_idx) { Polygons polygons_new; // Contact surfaces are expanded away from the object, trimmed by the object. // Use a slight positive offset to overlap the touching regions. polygons_append(polygons_new, offset(top_contacts[contact_idx]->polygons, SCALED_EPSILON)); size_t size1 = polygons_new.size(); // These are the overhang surfaces. They are touching the object and they are not expanded away from the object. // Use a slight positive offset to overlap the touching regions. polygons_append(polygons_new, offset(*top_contacts[contact_idx]->aux_polygons, SCALED_EPSILON)); #if 0 union_and_fillet(polygons_new, size1); #else union_(polygons_new); #endif polygons_append(projection, std::move(polygons_new)); } if (projection.empty()) continue; #if 0 union_and_fillet(projection, projection_size_old); #else union_(projection); #endif #ifdef SLIC3R_DEBUG { BoundingBox bbox = get_extents(projection); bbox.merge(get_extents(top)); ::Slic3r::SVG svg(debug_out_path("support-bottom-layers-raw-%d-%lf.svg", iRun, layer.print_z), bbox); svg.draw(union_ex(top, false), "blue", 0.5f); svg.draw(union_ex(projection, true), "red", 0.5f); svg.draw(layer.slices.expolygons, "green", 0.5f); } #endif /* SLIC3R_DEBUG */ // Now find whether any projection of the contact surfaces above layer.print_z not yet supported by any // top surfaces above layer.print_z falls onto this top surface. // touching are the contact surfaces supported exclusively by this top surfaaces. // Don't use a safety offset as it has been applied during insertion of polygons. if (! top.empty()) { Polygons touching = intersection(top, projection, false); if (! touching.empty()) { // Allocate a new bottom contact layer. MyLayer &layer_new = layer_allocate(layer_storage, sltBottomContact); bottom_contacts.push_back(&layer_new); // Grow top surfaces so that interface and support generation are generated // with some spacing from object - it looks we don't need the actual // top shapes so this can be done here layer_new.height = m_soluble_interface ? // Align the interface layer with the object's layer height. object.get_layer(layer_id + 1)->height : // Place a bridge flow interface layer over the top surface. m_support_material_interface_flow.nozzle_diameter; layer_new.print_z = layer.print_z + layer_new.height + (m_soluble_interface ? 0. : m_object_config->support_material_contact_distance.value); layer_new.bottom_z = layer.print_z; layer_new.idx_object_layer_below = layer_id; layer_new.bridging = ! m_soluble_interface; //FIXME how much to inflate the top surface? layer_new.polygons = offset(touching, float(m_support_material_flow.scaled_width())); #ifdef SLIC3R_DEBUG { ::Slic3r::SVG svg(debug_out_path("support-bottom-contacts-%d-%lf.svg", iRun, layer_new.print_z), get_extents(layer_new.polygons)); Slic3r::ExPolygons expolys = union_ex(layer_new.polygons, false); svg.draw(expolys); } #endif /* SLIC3R_DEBUG */ } } // ! top.empty() remove_sticks(projection); remove_degenerate(projection); // Create an EdgeGrid, initialize it with projection, initialize signed distance field. Slic3r::EdgeGrid::Grid grid; coord_t grid_resolution = scale_(1.5f); BoundingBox bbox = get_extents(projection); bbox.offset(20); bbox.align_to_grid(grid_resolution); grid.set_bbox(bbox); grid.create(projection, grid_resolution); grid.calculate_sdf(); // Extract a bounding contour from the grid. Polygons projection_simplified = grid.contours_simplified(); #ifdef SLIC3R_DEBUG { BoundingBox bbox = get_extents(projection); bbox.merge(get_extents(projection_simplified)); ::Slic3r::SVG svg(debug_out_path("support-bottom-contacts-simplified-%d-%d.svg", iRun, layer_id), bbox); svg.draw(union_ex(projection, false), "blue", 0.5); svg.draw(union_ex(projection_simplified, false), "red", 0.5); } #endif /* SLIC3R_DEBUG */ projection = std::move(projection_simplified); // Remove the areas that touched from the projection that will continue on next, lower, top surfaces. // projection = diff(projection, touching); projection = diff(projection, to_polygons(layer.slices.expolygons), true); layer_support_areas[layer_id] = projection; } std::reverse(bottom_contacts.begin(), bottom_contacts.end()); } // ! top_contacts.empty() return bottom_contacts; } // Trim the top_contacts layers with the bottom_contacts layers if they overlap, so there would not be enough vertical space for both of them. void PrintObjectSupportMaterial::trim_top_contacts_by_bottom_contacts( const PrintObject &object, const MyLayersPtr &bottom_contacts, MyLayersPtr &top_contacts) const { size_t idx_top_first = 0; // For all bottom contact layers: for (size_t idx_bottom = 0; idx_bottom < bottom_contacts.size() && idx_top_first < top_contacts.size(); ++ idx_bottom) { const MyLayer &layer_bottom = *bottom_contacts[idx_bottom]; // Find the first top layer overlapping with layer_bottom. while (idx_top_first < top_contacts.size() && top_contacts[idx_top_first]->print_z <= layer_bottom.print_z - layer_bottom.height) ++ idx_top_first; // For all top contact layers overlapping with the thick bottom contact layer: for (size_t idx_top = idx_top_first; idx_top < top_contacts.size(); ++ idx_top) { MyLayer &layer_top = *top_contacts[idx_top]; coordf_t interface_z = m_soluble_interface ? (layer_top.bottom_z + EPSILON) : (layer_top.bottom_z - m_support_layer_height_min); if (interface_z < layer_bottom.print_z) { // Layers overlap. Trim layer_top with layer_bottom. layer_top.polygons = diff(layer_top.polygons, layer_bottom.polygons); } else break; } } } PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::raft_and_intermediate_support_layers( const PrintObject &object, const MyLayersPtr &bottom_contacts, const MyLayersPtr &top_contacts, MyLayerStorage &layer_storage, const coordf_t max_object_layer_height) const { MyLayersPtr intermediate_layers; // Collect and sort the extremes (bottoms of the top contacts and tops of the bottom contacts). std::vector extremes; extremes.reserve(top_contacts.size() + bottom_contacts.size()); for (size_t i = 0; i < top_contacts.size(); ++ i) // Bottoms of the top contact layers. In case of non-soluble supports, // the top contact layer thickness is not known yet. extremes.push_back(LayerExtreme(top_contacts[i], false)); for (size_t i = 0; i < bottom_contacts.size(); ++ i) // Tops of the bottom contact layers. extremes.push_back(LayerExtreme(bottom_contacts[i], true)); if (extremes.empty()) return intermediate_layers; std::sort(extremes.begin(), extremes.end()); // Top of the 0th layer. coordf_t top_z_0th = this->raft_base_height() + this->raft_interface_height(); assert(extremes.front().z() > top_z_0th && extremes.front().z() >= this->first_layer_height()); // Generate intermediate layers. // The first intermediate layer is the same as the 1st layer if there is no raft, // or the bottom of the first intermediate layer is aligned with the bottom of the raft contact layer. // Intermediate layers are always printed with a normal etrusion flow (non-bridging). for (size_t idx_extreme = 0; idx_extreme < extremes.size(); ++ idx_extreme) { LayerExtreme *extr1 = (idx_extreme == 0) ? NULL : &extremes[idx_extreme-1]; coordf_t extr1z = (extr1 == NULL) ? top_z_0th : extr1->z(); LayerExtreme &extr2 = extremes[idx_extreme]; coordf_t extr2z = extr2.z(); coordf_t dist = extr2z - extr1z; assert(dist > 0.); // Insert intermediate layers. size_t n_layers_extra = size_t(ceil(dist / m_support_layer_height_max)); assert(n_layers_extra > 0); coordf_t step = dist / coordf_t(n_layers_extra); if (! m_soluble_interface && ! m_synchronize_support_layers_with_object && extr2.layer->layer_type == sltTopContact) { assert(extr2.layer->height == 0.); // This is a top interface layer, which does not have a height assigned yet. Do it now. if (m_synchronize_support_layers_with_object) { //FIXME // Find the } extr2.layer->height = step; extr2.layer->bottom_z = extr2z = extr2.layer->print_z - step; -- n_layers_extra; if (extr2.layer->bottom_z < this->first_layer_height()) { // Split the span into two layers: the top layer up to the first layer height, // and the new intermediate layer below. // 1) Adjust the bottom of this top layer. assert(n_layers_extra == 0); extr2.layer->bottom_z = extr2z = this->first_layer_height(); extr2.layer->height = extr2.layer->print_z - extr2.layer->bottom_z; // 2) Insert a new intermediate layer. MyLayer &layer_new = layer_allocate(layer_storage, stlIntermediate); layer_new.bottom_z = extr1z; layer_new.print_z = this->first_layer_height(); layer_new.height = layer_new.print_z - layer_new.bottom_z; intermediate_layers.push_back(&layer_new); continue; } } else if (extr1z + step < this->first_layer_height()) { MyLayer &layer_new = layer_allocate(layer_storage, stlIntermediate); layer_new.bottom_z = extr1z; layer_new.print_z = extr1z = this->first_layer_height(); layer_new.height = layer_new.print_z - layer_new.bottom_z; intermediate_layers.push_back(&layer_new); dist = extr2z - extr1z; assert(dist >= 0.); n_layers_extra = size_t(ceil(dist / m_support_layer_height_max)); step = dist / coordf_t(n_layers_extra); } for (size_t i = 0; i < n_layers_extra; ++ i) { MyLayer &layer_new = layer_allocate(layer_storage, stlIntermediate); if (i + 1 == n_layers_extra) { // Last intermediate layer added. Align the last entered layer with extr2z exactly. layer_new.bottom_z = (i == 0) ? extr1z : intermediate_layers.back()->print_z; layer_new.print_z = extr2z; layer_new.height = layer_new.print_z - layer_new.bottom_z; } else { // Intermediate layer, not the last added. layer_new.height = step; layer_new.bottom_z = (i + 1 == n_layers_extra) ? extr2z : extr1z + i * step; layer_new.print_z = layer_new.bottom_z + step; } intermediate_layers.push_back(&layer_new); } } return intermediate_layers; } // At this stage there shall be intermediate_layers allocated between bottom_contacts and top_contacts, but they have no polygons assigned. // Also the bottom/top_contacts shall have a thickness assigned already. void PrintObjectSupportMaterial::generate_base_layers( const PrintObject &object, const MyLayersPtr &bottom_contacts, const MyLayersPtr &top_contacts, MyLayersPtr &intermediate_layers, std::vector &layer_support_areas) const { #ifdef SLIC3R_DEBUG static int iRun = 0; #endif /* SLIC3R_DEBUG */ if (top_contacts.empty()) // No top contacts -> no intermediate layers will be produced. return; // coordf_t fillet_radius_scaled = scale_(m_object_config->support_material_spacing); int idx_top_contact_above = int(top_contacts.size()) - 1; int idx_bottom_contact_overlapping = int(bottom_contacts.size()) - 1; int idx_object_layer_above = int(object.total_layer_count()) - 1; for (int idx_intermediate = int(intermediate_layers.size()) - 1; idx_intermediate >= 0; -- idx_intermediate) { BOOST_LOG_TRIVIAL(trace) << "Support generator - generate_base_layers - creating layer " << idx_intermediate << " of " << intermediate_layers.size(); MyLayer &layer_intermediate = *intermediate_layers[idx_intermediate]; // Find a top_contact layer touching the layer_intermediate from above, if any, and collect its polygons into polygons_new. while (idx_top_contact_above >= 0 && top_contacts[idx_top_contact_above]->bottom_z > layer_intermediate.print_z + EPSILON) -- idx_top_contact_above; // New polygons for layer_intermediate. Polygons polygons_new; #if 0 // Add polygons projected from the intermediate layer above. if (idx_intermediate + 1 < int(intermediate_layers.size())) polygons_append(polygons_new, intermediate_layers[idx_intermediate+1]->polygons); if (idx_top_contact_above >= 0 && top_contacts[idx_top_contact_above]->print_z > layer_intermediate.print_z) { // Contact surfaces are expanded away from the object, trimmed by the object. // Use a slight positive offset to overlap the touching regions. Polygons polygons_new2; polygons_append(polygons_new2, offset(top_contacts[idx_top_contact_above]->polygons, SCALED_EPSILON)); size_t size2 = polygons_new2.size(); // These are the overhang surfaces. They are touching the object and they are not expanded away from the object. // Use a slight positive offset to overlap the touching regions. polygons_append(polygons_new2, offset(*top_contacts[idx_top_contact_above]->aux_polygons, SCALED_EPSILON)); union_and_fillet(polygons_new2, size2); if (! polygons_new2.empty()) { size_t polygons_size_old = polygons_new.size(); polygons_append(polygons_new, std::move(polygons_new2)); union_and_fillet(polygons_new, polygons_size_old); } } #else // Use the precomputed layer_support_areas. while (idx_object_layer_above > 0 && object.get_layer(idx_object_layer_above - 1)->print_z > layer_intermediate.print_z - EPSILON) -- idx_object_layer_above; polygons_new = layer_support_areas[idx_object_layer_above]; #endif // Polygons to trim polygons_new. Polygons polygons_trimming; // Find the first top_contact layer intersecting with this layer. int idx_top_contact_overlapping = idx_top_contact_above; while (idx_top_contact_overlapping >= 0 && top_contacts[idx_top_contact_overlapping]->bottom_z > layer_intermediate.print_z - EPSILON) -- idx_top_contact_overlapping; // Collect all the top_contact layer intersecting with this layer. for (; idx_top_contact_overlapping >= 0; -- idx_top_contact_overlapping) { MyLayer &layer_top_overlapping = *top_contacts[idx_top_contact_overlapping]; if (layer_top_overlapping.print_z < layer_intermediate.bottom_z + EPSILON) break; polygons_append(polygons_trimming, layer_top_overlapping.polygons); } // Find the first bottom_contact layer intersecting with this layer. while (idx_bottom_contact_overlapping >= 0 && bottom_contacts[idx_bottom_contact_overlapping]->bottom_z > layer_intermediate.print_z - EPSILON) -- idx_bottom_contact_overlapping; // Collect all the top_contact layer intersecting with this layer. for (int i = idx_bottom_contact_overlapping; i >= 0; -- i) { MyLayer &layer_bottom_overlapping = *bottom_contacts[i]; if (layer_bottom_overlapping.print_z < layer_intermediate.print_z - layer_intermediate.height + EPSILON) break; polygons_append(polygons_trimming, layer_bottom_overlapping.polygons); } #ifdef SLIC3R_DEBUG { BoundingBox bbox = get_extents(polygons_new); bbox.merge(get_extents(polygons_trimming)); ::Slic3r::SVG svg(debug_out_path("support-intermediate-layers-raw-%d-%lf.svg", iRun, layer_intermediate.print_z), bbox); svg.draw(union_ex(polygons_new, false), "blue", 0.5f); svg.draw(union_ex(polygons_trimming, true), "red", 0.5f); } #endif /* SLIC3R_DEBUG */ // Trim the polygons, store them. if (polygons_trimming.empty()) layer_intermediate.polygons = std::move(polygons_new); else layer_intermediate.polygons = diff( polygons_new, polygons_trimming, true); // safety offset to merge the touching source polygons /* if (0) { // Fillet the base polygons and trim them again with the top, interface and contact layers. $base->{$i} = diff( offset2( $base->{$i}, $fillet_radius_scaled, -$fillet_radius_scaled, # Use a geometric offsetting for filleting. JT_ROUND, 0.2*$fillet_radius_scaled), $trim_polygons, false); // don't apply the safety offset. } */ } #ifdef SLIC3R_DEBUG for (MyLayersPtr::const_iterator it = intermediate_layers.begin(); it != intermediate_layers.end(); ++it) { const MyLayer &layer = *(*it); ::Slic3r::SVG svg(debug_out_path("support-intermediate-layers-untrimmed-%d-%lf.svg", iRun, layer.print_z), get_extents(layer.polygons)); Slic3r::ExPolygons expolys = union_ex(layer.polygons, false); svg.draw(expolys); } #endif /* SLIC3R_DEBUG */ //FIXME This could be trivially parallelized. const coordf_t gap_extra_above = 0.1f; const coordf_t gap_extra_below = 0.1f; const coord_t gap_xy_scaled = m_support_material_flow.scaled_width(); size_t idx_object_layer_overlapping = 0; // For all intermediate support layers: for (MyLayersPtr::iterator it_layer = intermediate_layers.begin(); it_layer != intermediate_layers.end(); ++ it_layer) { BOOST_LOG_TRIVIAL(trace) << "Support generator - generate_base_layers - trimmming layer " << (it_layer - intermediate_layers.begin()) << " of " << intermediate_layers.size(); MyLayer &layer_intermediate = *(*it_layer); if (layer_intermediate.polygons.empty()) // Empty support layer, nothing to trim. continue; // Find the overlapping object layers including the extra above / below gap. while (idx_object_layer_overlapping < object.layer_count() && object.get_layer(idx_object_layer_overlapping)->print_z < layer_intermediate.print_z - layer_intermediate.height - gap_extra_below + EPSILON) ++ idx_object_layer_overlapping; // Collect all the object layers intersecting with this layer. Polygons polygons_trimming; for (int i = idx_object_layer_overlapping; i < object.layer_count(); ++ i) { const Layer &object_layer = *object.get_layer(i); if (object_layer.print_z - object_layer.height > layer_intermediate.print_z + gap_extra_above - EPSILON) break; polygons_append(polygons_trimming, (Polygons)object_layer.slices); } // $layer->slices contains the full shape of layer, thus including // perimeter's width. $support contains the full shape of support // material, thus including the width of its foremost extrusion. // We leave a gap equal to a full extrusion width. layer_intermediate.polygons = diff( layer_intermediate.polygons, offset(polygons_trimming, gap_xy_scaled)); } #ifdef SLIC3R_DEBUG ++ iRun; #endif /* SLIC3R_DEBUG */ } Polygons PrintObjectSupportMaterial::generate_raft_base( const PrintObject &object, const MyLayersPtr &bottom_contacts, MyLayersPtr &intermediate_layers) const { assert(! bottom_contacts.empty()); Polygons raft_polygons; #if 0 const float inflate_factor = scale_(3.); if (this->has_raft()) { MyLayer &contacts = *bottom_contacts.front(); MyLayer &columns_base = *intermediate_layers.front(); if (m_num_base_raft_layers == 0 && m_num_interface_raft_layers == 0 && m_num_contact_raft_layers == 1) { // Having only the contact layer, which has the height of the 1st layer. // We are free to merge the contacts with the columns_base, they will be printed the same way. polygons_append(contacts.polygons, offset(columns_base.polygons, inflate_factor)); contacts.polygons = union_(contacts.polygons); } else { // Having multiple raft layers. assert(m_num_interface_raft_layers > 0); // Extend the raft base by the bases of the support columns, add the raft contacts. raft_polygons = raft_interface_polygons; //FIXME make the offset configurable. polygons_append(raft_polygons, offset(columns_base.polygons, inflate_factor)); raft_polygons = union_(raft_polygons); } } else { // No raft. The 1st intermediate layer contains the bases of the support columns. // Expand the polygons, but trim with the object. MyLayer &columns_base = *intermediate_layers.front(); columns_base.polygons = diff( offset(columns_base.polygons, inflate_factor), offset(m_object->get_layer(0), safety_factor); } #endif return raft_polygons; } // Convert some of the intermediate layers into top/bottom interface layers. PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::generate_interface_layers( const PrintObject &object, const MyLayersPtr &bottom_contacts, const MyLayersPtr &top_contacts, MyLayersPtr &intermediate_layers, MyLayerStorage &layer_storage) const { // Old comment: // Compute interface area on this layer as diff of upper contact area // (or upper interface area) and layer slices. // This diff is responsible of the contact between support material and // the top surfaces of the object. We should probably offset the top // surfaces vertically before performing the diff, but this needs // investigation. // my $area_threshold = $self->interface_flow->scaled_spacing ** 2; MyLayersPtr interface_layers; // Contact layer is considered an interface layer, therefore run the following block only if support_material_interface_layers > 1. if (! intermediate_layers.empty() && m_object_config->support_material_interface_layers.value > 1) { // Index of the first top contact layer intersecting the current intermediate layer. size_t idx_top_contact_first = 0; // Index of the first bottom contact layer intersecting the current intermediate layer. size_t idx_bottom_contact_first = 0; // For all intermediate layers, collect top contact surfaces, which are not further than support_material_interface_layers. //FIXME this could be parallelized. for (size_t idx_intermediate_layer = 0; idx_intermediate_layer < intermediate_layers.size(); ++ idx_intermediate_layer) { MyLayer &intermediate_layer = *intermediate_layers[idx_intermediate_layer]; // Top / bottom Z coordinate of a slab, over which we are collecting the top / bottom contact surfaces. coordf_t top_z = intermediate_layers[std::min(intermediate_layers.size()-1, idx_intermediate_layer + m_object_config->support_material_interface_layers - 1)]->print_z; coordf_t bottom_z = intermediate_layers[std::max(0, int(idx_intermediate_layer) - int(m_object_config->support_material_interface_layers) + 1)]->bottom_z; // Move idx_top_contact_first up until above the current print_z. while (idx_top_contact_first < top_contacts.size() && top_contacts[idx_top_contact_first]->print_z < intermediate_layer.print_z) ++ idx_top_contact_first; // Collect the top contact areas above this intermediate layer, below top_z. Polygons polygons_top_contact_projected; for (size_t idx_top_contact = idx_top_contact_first; idx_top_contact < top_contacts.size(); ++ idx_top_contact) { const MyLayer &top_contact_layer = *top_contacts[idx_top_contact]; if (top_contact_layer.bottom_z - EPSILON > top_z) break; polygons_append(polygons_top_contact_projected, top_contact_layer.polygons); } // Move idx_bottom_contact_first up until touching bottom_z. while (idx_bottom_contact_first < bottom_contacts.size() && bottom_contacts[idx_bottom_contact_first]->print_z + EPSILON < bottom_z) ++ idx_bottom_contact_first; // Collect the top contact areas above this intermediate layer, below top_z. Polygons polygons_bottom_contact_projected; for (size_t idx_bottom_contact = idx_bottom_contact_first; idx_bottom_contact < bottom_contacts.size(); ++ idx_bottom_contact) { const MyLayer &bottom_contact_layer = *bottom_contacts[idx_bottom_contact]; if (bottom_contact_layer.print_z - EPSILON > intermediate_layer.bottom_z) break; polygons_append(polygons_bottom_contact_projected, bottom_contact_layer.polygons); } if (polygons_top_contact_projected.empty() && polygons_bottom_contact_projected.empty()) continue; // Insert a new layer into top_interface_layers. MyLayer &layer_new = layer_allocate(layer_storage, polygons_top_contact_projected.empty() ? sltBottomInterface : sltTopInterface); layer_new.print_z = intermediate_layer.print_z; layer_new.bottom_z = intermediate_layer.bottom_z; layer_new.height = intermediate_layer.height; layer_new.bridging = intermediate_layer.bridging; interface_layers.push_back(&layer_new); polygons_append(polygons_top_contact_projected, polygons_bottom_contact_projected); polygons_top_contact_projected = union_(polygons_top_contact_projected, true); layer_new.polygons = intersection(intermediate_layer.polygons, polygons_top_contact_projected); //FIXME filter layer_new.polygons islands by a minimum area? // $interface_area = [ grep abs($_->area) >= $area_threshold, @$interface_area ]; intermediate_layer.polygons = diff(intermediate_layer.polygons, polygons_top_contact_projected, false); } } return interface_layers; } static inline void fill_expolygons_generate_paths( ExtrusionEntitiesPtr &dst, const ExPolygons &expolygons, Fill *filler, float density, ExtrusionRole role, const Flow &flow) { FillParams fill_params; fill_params.density = density; fill_params.complete = true; for (ExPolygons::const_iterator it_expolygon = expolygons.begin(); it_expolygon != expolygons.end(); ++ it_expolygon) { Surface surface(stInternal, *it_expolygon); extrusion_entities_append_paths( dst, filler->fill_surface(&surface, fill_params), role, flow.mm3_per_mm(), flow.width, flow.height); } } static inline void fill_expolygons_generate_paths( ExtrusionEntitiesPtr &dst, ExPolygons &&expolygons, Fill *filler, float density, ExtrusionRole role, const Flow &flow) { FillParams fill_params; fill_params.density = density; fill_params.complete = true; for (ExPolygons::iterator it_expolygon = expolygons.begin(); it_expolygon != expolygons.end(); ++ it_expolygon) { Surface surface(stInternal, std::move(*it_expolygon)); extrusion_entities_append_paths( dst, filler->fill_surface(&surface, fill_params), role, flow.mm3_per_mm(), flow.width, flow.height); } } // Support layers, partially processed. struct MyLayerExtruded { MyLayerExtruded() : layer(nullptr) {} bool empty() const { return layer == nullptr || layer->polygons.empty(); } bool could_merge(const MyLayerExtruded &other) const { return ! this->empty() && ! other.empty() && this->layer->height == other.layer->height && this->layer->bridging == other.layer->bridging; } void merge(MyLayerExtruded &&other) { assert(could_merge(other)); Slic3r::polygons_append(layer->polygons, std::move(other.layer->polygons)); other.layer->polygons.clear(); } void polygons_append(Polygons &dst) const { if (layer != NULL && ! layer->polygons.empty()) Slic3r::polygons_append(dst, layer->polygons); } // The source layer. It carries the height and extrusion type (bridging / non bridging, extrusion height). PrintObjectSupportMaterial::MyLayer *layer; // Collect extrusions. They will be exported sorted by the bottom height. ExtrusionEntitiesPtr extrusions; }; typedef std::vector MyLayerExtrudedPtrs; struct LoopInterfaceProcessor { LoopInterfaceProcessor(coordf_t circle_r) : n_contact_loops(1), circle_radius(circle_r), circle_distance(circle_r * 3.) { // Shape of the top contact area. circle.points.reserve(6); for (size_t i = 0; i < 6; ++ i) { double angle = double(i) * M_PI / 3.; circle.points.push_back(Point(circle_radius * cos(angle), circle_radius * sin(angle))); } } // Generate loop contacts at the top_contact_layer, // trim the top_contact_layer->polygons with the areas covered by the loops. void generate(MyLayerExtruded &top_contact_layer, const Flow &interface_flow_src); int n_contact_loops; coordf_t circle_radius; coordf_t circle_distance; Polygon circle; }; void LoopInterfaceProcessor::generate(MyLayerExtruded &top_contact_layer, const Flow &interface_flow_src) { if (n_contact_loops == 0 || top_contact_layer.empty()) return; Flow flow = interface_flow_src; flow.height = float(top_contact_layer.layer->height); Polygons overhang_polygons; if (top_contact_layer.layer->aux_polygons != nullptr) overhang_polygons = std::move(*top_contact_layer.layer->aux_polygons); // Generate the outermost loop. // Find centerline of the external loop (or any other kind of extrusions should the loop be skipped) Polygons top_contact_polygons = offset(top_contact_layer.layer->polygons, - 0.5f * flow.scaled_width()); Polygons loops0; { // find centerline of the external loop of the contours // only consider the loops facing the overhang Polygons external_loops; // Positions of the loop centers. Polygons circles; Polygons overhang_with_margin = offset(overhang_polygons, 0.5f * flow.scaled_width()); for (Polygons::const_iterator it_contact = top_contact_polygons.begin(); it_contact != top_contact_polygons.end(); ++ it_contact) { Polylines tmp; tmp.push_back(it_contact->split_at_first_point()); if (! intersection(tmp, overhang_with_margin).empty()) { external_loops.push_back(*it_contact); Points positions_new = it_contact->equally_spaced_points(circle_distance); for (Points::const_iterator it_center = positions_new.begin(); it_center != positions_new.end(); ++ it_center) { circles.push_back(circle); Polygon &circle_new = circles.back(); for (size_t i = 0; i < circle_new.points.size(); ++ i) circle_new.points[i].translate(*it_center); } } } // Apply a pattern to the loop. loops0 = diff(external_loops, circles); } Polylines loop_lines; { // make more loops Polygons loop_polygons = loops0; for (size_t i = 1; i < n_contact_loops; ++ i) polygons_append(loop_polygons, offset2( loops0, - int(i) * flow.scaled_spacing() - 0.5f * flow.scaled_spacing(), 0.5f * flow.scaled_spacing())); // clip such loops to the side oriented towards the object loop_lines.reserve(loop_polygons.size()); for (Polygons::const_iterator it = loop_polygons.begin(); it != loop_polygons.end(); ++ it) loop_lines.push_back(it->split_at_first_point()); loop_lines = intersection(loop_lines, offset(overhang_polygons, scale_(SUPPORT_MATERIAL_MARGIN))); } // add the contact infill area to the interface area // note that growing loops by $circle_radius ensures no tiny // extrusions are left inside the circles; however it creates // a very large gap between loops and contact_infill_polygons, so maybe another // solution should be found to achieve both goals Polygons thick_loop_lines; offset(loop_lines, &thick_loop_lines, float(circle_radius * 1.1)); top_contact_layer.layer->polygons = diff(top_contact_layer.layer->polygons, std::move(thick_loop_lines)); // Transform loops into ExtrusionPath objects. extrusion_entities_append_paths( top_contact_layer.extrusions, STDMOVE(loop_lines), erSupportMaterialInterface, flow.mm3_per_mm(), flow.width, flow.height); } void PrintObjectSupportMaterial::generate_toolpaths( const PrintObject &object, const Polygons &raft, const MyLayersPtr &bottom_contacts, const MyLayersPtr &top_contacts, const MyLayersPtr &intermediate_layers, const MyLayersPtr &interface_layers) const { // Slic3r::debugf "Generating patterns\n"; // loop_interface_processor with a given circle radius. LoopInterfaceProcessor loop_interface_processor(1.5 * m_support_material_interface_flow.scaled_width()); // Prepare fillers. SupportMaterialPattern support_pattern = m_object_config->support_material_pattern; bool with_sheath = m_object_config->support_material_with_sheath; InfillPattern infill_pattern; std::vector angles; angles.push_back(m_object_config->support_material_angle); switch (support_pattern) { case smpRectilinearGrid: angles.push_back(angles[0] + 90.); // fall through case smpRectilinear: infill_pattern = ipRectilinear; break; case smpHoneycomb: case smpPillars: infill_pattern = ipHoneycomb; break; } std::unique_ptr filler_interface = std::unique_ptr(Fill::new_from_type(ipRectilinear)); std::unique_ptr filler_support = std::unique_ptr(Fill::new_from_type(infill_pattern)); { BoundingBox bbox_object = object.bounding_box(); filler_interface->set_bounding_box(bbox_object); filler_support->set_bounding_box(bbox_object); } coordf_t interface_angle = m_object_config->support_material_angle + 90.; coordf_t interface_spacing = m_object_config->support_material_interface_spacing.value + m_support_material_interface_flow.spacing(); coordf_t interface_density = std::min(1., m_support_material_interface_flow.spacing() / interface_spacing); coordf_t support_spacing = m_object_config->support_material_spacing.value + m_support_material_flow.spacing(); coordf_t support_density = std::min(1., m_support_material_flow.spacing() / support_spacing); //FIXME Parallelize the support generator: /* Slic3r::parallelize( threads => $self->print_config->threads, items => [ 0 .. n_$object.support_layers} ], thread_cb => sub { my $q = shift; while (defined (my $layer_id = $q->dequeue)) { $process_layer->($layer_id); } }, no_threads_cb => sub { $process_layer->($_) for 0 .. n_{$object.support_layers}; }, ); */ // Indices of the 1st layer in their respective container at the support layer height. size_t idx_layer_bottom_contact = 0; size_t idx_layer_top_contact = 0; size_t idx_layer_intermediate = 0; size_t idx_layer_inteface = 0; for (size_t support_layer_id = 0; support_layer_id < object.support_layers.size(); ++ support_layer_id) { SupportLayer &support_layer = *object.support_layers[support_layer_id]; // Find polygons with the same print_z. MyLayerExtruded bottom_contact_layer; MyLayerExtruded top_contact_layer; MyLayerExtruded base_layer; MyLayerExtruded interface_layer; MyLayerExtrudedPtrs mylayers; // Increment the layer indices to find a layer at support_layer.print_z. for (; idx_layer_bottom_contact < bottom_contacts .size() && bottom_contacts [idx_layer_bottom_contact]->print_z < support_layer.print_z - EPSILON; ++ idx_layer_bottom_contact) ; for (; idx_layer_top_contact < top_contacts .size() && top_contacts [idx_layer_top_contact ]->print_z < support_layer.print_z - EPSILON; ++ idx_layer_top_contact ) ; for (; idx_layer_intermediate < intermediate_layers.size() && intermediate_layers[idx_layer_intermediate ]->print_z < support_layer.print_z - EPSILON; ++ idx_layer_intermediate ) ; for (; idx_layer_inteface < interface_layers .size() && interface_layers [idx_layer_inteface ]->print_z < support_layer.print_z - EPSILON; ++ idx_layer_inteface ) ; // Copy polygons from the layers. mylayers.reserve(4); if (idx_layer_bottom_contact < bottom_contacts.size() && bottom_contacts[idx_layer_bottom_contact]->print_z < support_layer.print_z + EPSILON) { bottom_contact_layer.layer = bottom_contacts[idx_layer_bottom_contact]; mylayers.push_back(&bottom_contact_layer); } if (idx_layer_top_contact < top_contacts.size() && top_contacts[idx_layer_top_contact]->print_z < support_layer.print_z + EPSILON) { top_contact_layer.layer = top_contacts[idx_layer_top_contact]; mylayers.push_back(&top_contact_layer); } if (idx_layer_inteface < interface_layers.size() && interface_layers[idx_layer_inteface]->print_z < support_layer.print_z + EPSILON) { interface_layer.layer = interface_layers[idx_layer_inteface]; mylayers.push_back(&interface_layer); } if (idx_layer_intermediate < intermediate_layers.size() && intermediate_layers[idx_layer_intermediate]->print_z < support_layer.print_z + EPSILON) { base_layer.layer = intermediate_layers[idx_layer_intermediate]; mylayers.push_back(&base_layer); } // Sort the layers with the same print_z coordinate by their heights, thickest first. std::sort(mylayers.begin(), mylayers.end(), [](const MyLayerExtruded *p1, const MyLayerExtruded *p2) { return p1->layer->height > p2->layer->height; }); /* { require "Slic3r/SVG.pm"; Slic3r::SVG::output("out\\layer_" . $z . ".svg", blue_expolygons => union_ex($base), red_expolygons => union_ex($contact), green_expolygons => union_ex($interface), ); } */ if (m_object_config->support_material_interface_layers == 0) { // If no interface layers were requested, we treat the contact layer exactly as a generic base layer. if (base_layer.could_merge(top_contact_layer)) base_layer.merge(std::move(top_contact_layer)); } else { loop_interface_processor.generate(top_contact_layer, m_support_material_interface_flow); // If no loops are allowed, we treat the contact layer exactly as a generic interface layer. if (interface_layer.could_merge(top_contact_layer)) interface_layer.merge(std::move(top_contact_layer)); } if (! interface_layer.empty() && ! base_layer.empty()) { // turn base support into interface when it's contained in our holes // (this way we get wider interface anchoring) Polygons islands = top_level_islands(interface_layer.layer->polygons); base_layer.layer->polygons = diff(base_layer.layer->polygons, islands); polygons_append(interface_layer.layer->polygons, intersection(base_layer.layer->polygons, islands)); } // interface and contact infill if (! top_contact_layer.empty()) { //FIXME When paralellizing, each thread shall have its own copy of the fillers. Flow interface_flow( top_contact_layer.layer->bridging ? top_contact_layer.layer->height : m_support_material_interface_flow.width, top_contact_layer.layer->height, m_support_material_interface_flow.nozzle_diameter, top_contact_layer.layer->bridging); filler_interface->angle = interface_angle; filler_interface->spacing = m_support_material_interface_flow.spacing(); fill_expolygons_generate_paths( // Destination support_layer.support_fills.entities, // Regions to fill union_ex(top_contact_layer.layer->polygons, true), // Filler and its parameters filler_interface.get(), interface_density, // Extrusion parameters erSupportMaterialInterface, interface_flow); } // interface and contact infill if (! interface_layer.empty()) { //FIXME When paralellizing, each thread shall have its own copy of the fillers. Flow interface_flow( interface_layer.layer->bridging ? interface_layer.layer->height : m_support_material_interface_flow.width, interface_layer.layer->height, m_support_material_interface_flow.nozzle_diameter, interface_layer.layer->bridging); filler_interface->angle = interface_angle; filler_interface->spacing = m_support_material_interface_flow.spacing(); fill_expolygons_generate_paths( // Destination support_layer.support_fills.entities, // Regions to fill union_ex(interface_layer.layer->polygons, true), // Filler and its parameters filler_interface.get(), interface_density, // Extrusion parameters erSupportMaterialInterface, interface_flow); } // support or flange if (! base_layer.empty()) { //FIXME When paralellizing, each thread shall have its own copy of the fillers. Fill *filler = filler_support.get(); filler->angle = angles[support_layer_id % angles.size()]; // We don't use $base_flow->spacing because we need a constant spacing // value that guarantees that all layers are correctly aligned. Flow flow(m_support_material_flow.width, base_layer.layer->height, m_support_material_flow.nozzle_diameter, base_layer.layer->bridging); filler->spacing = flow.spacing(); float density = support_density; // find centerline of the external loop/extrusions ExPolygons to_infill = (support_layer_id == 0 || ! with_sheath) ? // union_ex(base_polygons, true) : offset2_ex(base_layer.layer->polygons, SCALED_EPSILON, - SCALED_EPSILON) : offset2_ex(base_layer.layer->polygons, SCALED_EPSILON, - SCALED_EPSILON - 0.5*flow.scaled_width()); /* { require "Slic3r/SVG.pm"; Slic3r::SVG::output("out\\to_infill_base" . $z . ".svg", red_expolygons => union_ex($contact), green_expolygons => union_ex($interface), blue_expolygons => $to_infill, ); } */ if (support_layer_id == 0) { // Base flange. filler = filler_interface.get(); filler->angle = m_object_config->support_material_angle + 90.; density = 0.5f; flow = m_first_layer_flow; // use the proper spacing for first layer as we don't need to align // its pattern to the other layers //FIXME When paralellizing, each thread shall have its own copy of the fillers. filler->spacing = flow.spacing(); } else if (with_sheath) { // Draw a perimeter all around the support infill. This makes the support stable, but difficult to remove. // TODO: use brim ordering algorithm Polygons to_infill_polygons = to_polygons(to_infill); // TODO: use offset2_ex() to_infill = offset_ex(to_infill_polygons, - flow.scaled_spacing()); extrusion_entities_append_paths( support_layer.support_fills.entities, to_polylines(STDMOVE(to_infill_polygons)), erSupportMaterial, flow.mm3_per_mm(), flow.width, flow.height); } fill_expolygons_generate_paths( // Destination support_layer.support_fills.entities, // Regions to fill STDMOVE(to_infill), // Filler and its parameters filler, density, // Extrusion parameters erSupportMaterial, flow); } // support or flange if (! bottom_contact_layer.empty()) { //FIXME When paralellizing, each thread shall have its own copy of the fillers. Flow interface_flow( bottom_contact_layer.layer->bridging ? bottom_contact_layer.layer->height : m_support_material_interface_flow.width, bottom_contact_layer.layer->height, m_support_material_interface_flow.nozzle_diameter, bottom_contact_layer.layer->bridging); filler_interface->angle = interface_angle; filler_interface->spacing = interface_flow.spacing(); fill_expolygons_generate_paths( // Destination support_layer.support_fills.entities, // Regions to fill union_ex(bottom_contact_layer.layer->polygons, true), // Filler and its parameters filler_interface.get(), interface_density, // Extrusion parameters erSupportMaterial, interface_flow); } // Collect the support areas with this print_z into islands, as there is no need // for retraction over these islands. Polygons polys; // Collect the extrusions, sorted by the bottom extrusion height. for (MyLayerExtrudedPtrs::iterator it = mylayers.begin(); it != mylayers.end(); ++ it) { (*it)->polygons_append(polys); std::move(std::begin((*it)->extrusions), std::end((*it)->extrusions), std::back_inserter(support_layer.support_fills.entities)); } if (! polys.empty()) expolygons_append(support_layer.support_islands.expolygons, union_ex(polys)); /* { require "Slic3r/SVG.pm"; Slic3r::SVG::output("islands_" . $z . ".svg", red_expolygons => union_ex($contact), green_expolygons => union_ex($interface), green_polylines => [ map $_->unpack->polyline, @{$layer->support_contact_fills} ], polylines => [ map $_->unpack->polyline, @{$layer->support_fills} ], ); } */ } // for each support_layer_id } /* void PrintObjectSupportMaterial::clip_by_pillars( const PrintObject &object, LayersPtr &bottom_contacts, LayersPtr &top_contacts, LayersPtr &intermediate_contacts); { // this prevents supplying an empty point set to BoundingBox constructor if (top_contacts.empty()) return; coord_t pillar_size = scale_(PILLAR_SIZE); coord_t pillar_spacing = scale_(PILLAR_SPACING); // A regular grid of pillars, filling the 2D bounding box. Polygons grid; { // Rectangle with a side of 2.5x2.5mm. Polygon pillar; pillar.points.push_back(Point(0, 0)); pillar.points.push_back(Point(pillar_size, 0)); pillar.points.push_back(Point(pillar_size, pillar_size)); pillar.points.push_back(Point(0, pillar_size)); // 2D bounding box of the projection of all contact polygons. BoundingBox bbox; for (LayersPtr::const_iterator it = top_contacts.begin(); it != top_contacts.end(); ++ it) bbox.merge(get_extents((*it)->polygons)); grid.reserve(size_t(ceil(bb.size().x / pillar_spacing)) * size_t(ceil(bb.size().y / pillar_spacing))); for (coord_t x = bb.min.x; x <= bb.max.x - pillar_size; x += pillar_spacing) { for (coord_t y = bb.min.y; y <= bb.max.y - pillar_size; y += pillar_spacing) { grid.push_back(pillar); for (size_t i = 0; i < pillar.points.size(); ++ i) grid.back().points[i].translate(Point(x, y)); } } } // add pillars to every layer for my $i (0..n_support_z) { $shape->[$i] = [ @$grid ]; } // build capitals for my $i (0..n_support_z) { my $z = $support_z->[$i]; my $capitals = intersection( $grid, $contact->{$z} // [], ); // work on one pillar at time (if any) to prevent the capitals from being merged // but store the contact area supported by the capital because we need to make // sure nothing is left my $contact_supported_by_capitals = []; foreach my $capital (@$capitals) { // enlarge capital tops $capital = offset([$capital], +($pillar_spacing - $pillar_size)/2); push @$contact_supported_by_capitals, @$capital; for (my $j = $i-1; $j >= 0; $j--) { my $jz = $support_z->[$j]; $capital = offset($capital, -$self->interface_flow->scaled_width/2); last if !@$capitals; push @{ $shape->[$j] }, @$capital; } } // Capitals will not generally cover the whole contact area because there will be // remainders. For now we handle this situation by projecting such unsupported // areas to the ground, just like we would do with a normal support. my $contact_not_supported_by_capitals = diff( $contact->{$z} // [], $contact_supported_by_capitals, ); if (@$contact_not_supported_by_capitals) { for (my $j = $i-1; $j >= 0; $j--) { push @{ $shape->[$j] }, @$contact_not_supported_by_capitals; } } } } sub clip_with_shape { my ($self, $support, $shape) = @_; foreach my $i (keys %$support) { // don't clip bottom layer with shape so that we // can generate a continuous base flange // also don't clip raft layers next if $i == 0; next if $i < $self->object_config->raft_layers; $support->{$i} = intersection( $support->{$i}, $shape->[$i], ); } } */ } // namespace Slic3r