#!/usr/bin/perl use strict; use warnings; use Slic3r::XS; use Test::More tests => 9; use constant PI => 4 * atan2(1, 1); { my @points = ( Slic3r::Point->new(100,100), Slic3r::Point->new(100,200), Slic3r::Point->new(200,200), Slic3r::Point->new(200,100), Slic3r::Point->new(150,150), ); my $hull = Slic3r::Geometry::convex_hull(\@points); isa_ok $hull, 'Slic3r::Polygon', 'convex_hull returns a Polygon'; is scalar(@$hull), 4, 'convex_hull returns the correct number of points'; } # directions_parallel() and directions_parallel_within() are tested # also with Slic3r::Line::parallel_to() tests in 10_line.t { ok Slic3r::Geometry::directions_parallel_within(0, 0, 0), 'directions_parallel_within'; ok Slic3r::Geometry::directions_parallel_within(0, PI, 0), 'directions_parallel_within'; ok Slic3r::Geometry::directions_parallel_within(0, 0, PI/180), 'directions_parallel_within'; ok Slic3r::Geometry::directions_parallel_within(0, PI, PI/180), 'directions_parallel_within'; ok !Slic3r::Geometry::directions_parallel_within(PI/2, PI, 0), 'directions_parallel_within'; ok !Slic3r::Geometry::directions_parallel_within(PI/2, PI, PI/180), 'directions_parallel_within'; } { my $positions = Slic3r::Geometry::arrange(4, Slic3r::Pointf->new(20, 20), 5); is scalar(@$positions), 4, 'arrange() returns expected number of positions'; } __END__