%module{Slic3r::XS}; %{ #include #include "libslic3r/TriangleMesh.hpp" %} %name{Slic3r::TriangleMesh} class TriangleMesh { TriangleMesh(); ~TriangleMesh(); Clone clone() %code{% RETVAL = THIS; %}; void ReadSTLFile(char* input_file); void write_ascii(char* output_file); void write_binary(char* output_file); void repair(); void WriteOBJFile(char* output_file); void scale(float factor); void scale_xyz(Pointf3* versor) %code{% THIS->scale(*versor); %}; void translate(float x, float y, float z); void rotate_x(float angle); void rotate_y(float angle); void rotate_z(float angle); void mirror_x(); void mirror_y(); void mirror_z(); void align_to_origin(); void rotate(double angle, Point* center); TriangleMeshPtrs split(); void merge(TriangleMesh* mesh) %code{% THIS->merge(*mesh); %}; ExPolygons horizontal_projection(); Clone convex_hull(); Clone bounding_box(); Clone center() %code{% RETVAL = THIS->bounding_box().center(); %}; int facets_count(); void reset_repair_stats(); %{ void TriangleMesh::ReadFromPerl(vertices, facets) SV* vertices SV* facets CODE: stl_file &stl = THIS->stl; stl.error = 0; stl.stats.type = inmemory; // count facets and allocate memory AV* facets_av = (AV*)SvRV(facets); stl.stats.number_of_facets = av_len(facets_av)+1; stl.stats.original_num_facets = stl.stats.number_of_facets; stl_allocate(&stl); // read geometry AV* vertices_av = (AV*)SvRV(vertices); for (int i = 0; i < stl.stats.number_of_facets; i++) { AV* facet_av = (AV*)SvRV(*av_fetch(facets_av, i, 0)); stl_facet facet; facet.normal.x = 0; facet.normal.y = 0; facet.normal.z = 0; for (unsigned int v = 0; v <= 2; v++) { AV* vertex_av = (AV*)SvRV(*av_fetch(vertices_av, SvIV(*av_fetch(facet_av, v, 0)), 0)); facet.vertex[v].x = SvNV(*av_fetch(vertex_av, 0, 0)); facet.vertex[v].y = SvNV(*av_fetch(vertex_av, 1, 0)); facet.vertex[v].z = SvNV(*av_fetch(vertex_av, 2, 0)); } facet.extra[0] = 0; facet.extra[1] = 0; stl.facet_start[i] = facet; } stl_get_size(&stl); SV* TriangleMesh::stats() CODE: HV* hv = newHV(); (void)hv_stores( hv, "number_of_facets", newSViv(THIS->stl.stats.number_of_facets) ); (void)hv_stores( hv, "number_of_parts", newSViv(THIS->stl.stats.number_of_parts) ); (void)hv_stores( hv, "volume", newSVnv(THIS->stl.stats.volume) ); (void)hv_stores( hv, "degenerate_facets", newSViv(THIS->stl.stats.degenerate_facets) ); (void)hv_stores( hv, "edges_fixed", newSViv(THIS->stl.stats.edges_fixed) ); (void)hv_stores( hv, "facets_removed", newSViv(THIS->stl.stats.facets_removed) ); (void)hv_stores( hv, "facets_added", newSViv(THIS->stl.stats.facets_added) ); (void)hv_stores( hv, "facets_reversed", newSViv(THIS->stl.stats.facets_reversed) ); (void)hv_stores( hv, "backwards_edges", newSViv(THIS->stl.stats.backwards_edges) ); (void)hv_stores( hv, "normals_fixed", newSViv(THIS->stl.stats.normals_fixed) ); RETVAL = (SV*)newRV_noinc((SV*)hv); OUTPUT: RETVAL SV* TriangleMesh::vertices() CODE: if (!THIS->repaired) CONFESS("vertices() requires repair()"); if (THIS->stl.v_shared == NULL) stl_generate_shared_vertices(&(THIS->stl)); // vertices AV* vertices = newAV(); av_extend(vertices, THIS->stl.stats.shared_vertices); for (int i = 0; i < THIS->stl.stats.shared_vertices; i++) { AV* vertex = newAV(); av_store(vertices, i, newRV_noinc((SV*)vertex)); av_extend(vertex, 2); av_store(vertex, 0, newSVnv(THIS->stl.v_shared[i].x)); av_store(vertex, 1, newSVnv(THIS->stl.v_shared[i].y)); av_store(vertex, 2, newSVnv(THIS->stl.v_shared[i].z)); } RETVAL = newRV_noinc((SV*)vertices); OUTPUT: RETVAL SV* TriangleMesh::facets() CODE: if (!THIS->repaired) CONFESS("facets() requires repair()"); if (THIS->stl.v_shared == NULL) stl_generate_shared_vertices(&(THIS->stl)); // facets AV* facets = newAV(); av_extend(facets, THIS->stl.stats.number_of_facets); for (int i = 0; i < THIS->stl.stats.number_of_facets; i++) { AV* facet = newAV(); av_store(facets, i, newRV_noinc((SV*)facet)); av_extend(facet, 2); av_store(facet, 0, newSVnv(THIS->stl.v_indices[i].vertex[0])); av_store(facet, 1, newSVnv(THIS->stl.v_indices[i].vertex[1])); av_store(facet, 2, newSVnv(THIS->stl.v_indices[i].vertex[2])); } RETVAL = newRV_noinc((SV*)facets); OUTPUT: RETVAL SV* TriangleMesh::normals() CODE: if (!THIS->repaired) CONFESS("normals() requires repair()"); // normals AV* normals = newAV(); av_extend(normals, THIS->stl.stats.number_of_facets); for (int i = 0; i < THIS->stl.stats.number_of_facets; i++) { AV* facet = newAV(); av_store(normals, i, newRV_noinc((SV*)facet)); av_extend(facet, 2); av_store(facet, 0, newSVnv(THIS->stl.facet_start[i].normal.x)); av_store(facet, 1, newSVnv(THIS->stl.facet_start[i].normal.y)); av_store(facet, 2, newSVnv(THIS->stl.facet_start[i].normal.z)); } RETVAL = newRV_noinc((SV*)normals); OUTPUT: RETVAL SV* TriangleMesh::size() CODE: AV* size = newAV(); av_extend(size, 2); av_store(size, 0, newSVnv(THIS->stl.stats.size.x)); av_store(size, 1, newSVnv(THIS->stl.stats.size.y)); av_store(size, 2, newSVnv(THIS->stl.stats.size.z)); RETVAL = newRV_noinc((SV*)size); OUTPUT: RETVAL SV* TriangleMesh::slice(z) std::vector z CODE: // convert doubles to floats std::vector z_f(z.begin(), z.end()); std::vector layers; TriangleMeshSlicer mslicer(THIS); mslicer.slice(z_f, &layers); AV* layers_av = newAV(); size_t len = layers.size(); if (len > 0) av_extend(layers_av, len-1); for (unsigned int i = 0; i < layers.size(); i++) { AV* expolygons_av = newAV(); len = layers[i].size(); if (len > 0) av_extend(expolygons_av, len-1); unsigned int j = 0; for (ExPolygons::iterator it = layers[i].begin(); it != layers[i].end(); ++it) { av_store(expolygons_av, j++, perl_to_SV_clone_ref(*it)); } av_store(layers_av, i, newRV_noinc((SV*)expolygons_av)); } RETVAL = (SV*)newRV_noinc((SV*)layers_av); OUTPUT: RETVAL void TriangleMesh::cut(z, upper, lower) float z; TriangleMesh* upper; TriangleMesh* lower; CODE: TriangleMeshSlicer mslicer(THIS); mslicer.cut(z, upper, lower); std::vector TriangleMesh::bb3() CODE: RETVAL.push_back(THIS->stl.stats.min.x); RETVAL.push_back(THIS->stl.stats.min.y); RETVAL.push_back(THIS->stl.stats.max.x); RETVAL.push_back(THIS->stl.stats.max.y); RETVAL.push_back(THIS->stl.stats.min.z); RETVAL.push_back(THIS->stl.stats.max.z); OUTPUT: RETVAL Clone cube(double x, double y, double z) CODE: RETVAL = make_cube(x,y,z); OUTPUT: RETVAL Clone cylinder(double r, double h) CODE: RETVAL = make_cylinder(r, h); OUTPUT: RETVAL Clone sphere(double rho) CODE: RETVAL = make_sphere(rho); OUTPUT: RETVAL %} }; %package{Slic3r::TriangleMesh}; %{ PROTOTYPES: DISABLE std::string hello_world() CODE: RETVAL = "Hello world!"; OUTPUT: RETVAL %}