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#ifndef slic3r_WipeTower_hpp_
#define slic3r_WipeTower_hpp_
#include <utility>
#include <string>
#include <vector>
namespace Slic3r
{
// A pure virtual WipeTower definition.
class WipeTower
{
public:
// Internal point class, to make the wipe tower independent from other slic3r modules.
// This is important for Prusa Research as we want to build the wipe tower post-processor independently from slic3r.
struct xy
{
xy(float x = 0.f, float y = 0.f) : x(x), y(y) {}
xy(const xy& pos,float xp,float yp) : x(pos.x+xp), y(pos.y+yp) {}
xy operator+(const xy &rhs) const { xy out(*this); out.x += rhs.x; out.y += rhs.y; return out; }
xy operator-(const xy &rhs) const { xy out(*this); out.x -= rhs.x; out.y -= rhs.y; return out; }
xy& operator+=(const xy &rhs) { x += rhs.x; y += rhs.y; return *this; }
xy& operator-=(const xy &rhs) { x -= rhs.x; y -= rhs.y; return *this; }
bool operator==(const xy &rhs) const { return x == rhs.x && y == rhs.y; }
bool operator!=(const xy &rhs) const { return x != rhs.x || y != rhs.y; }
// Rotate the point around center of the wipe tower about given angle (in degrees)
xy rotate(float width, float depth, float angle) const {
xy out(0,0);
float temp_x = x - width / 2.f;
float temp_y = y - depth / 2.f;
angle *= M_PI/180.;
out.x += temp_x * cos(angle) - temp_y * sin(angle) + width / 2.f;
out.y += temp_x * sin(angle) + temp_y * cos(angle) + depth / 2.f;
return out;
}
// Rotate the point around origin about given angle in degrees
void rotate(float angle) {
float temp_x = x * cos(angle) - y * sin(angle);
y = x * sin(angle) + y * cos(angle);
x = temp_x;
}
void translate(const xy& vect) {
x += vect.x;
y += vect.y;
}
float x;
float y;
};
WipeTower() {}
virtual ~WipeTower() {}
// Return the wipe tower position.
virtual const xy& position() const = 0;
// Return the wipe tower width.
virtual float width() const = 0;
// The wipe tower is finished, there should be no more tool changes or wipe tower prints.
virtual bool finished() const = 0;
// Switch to a next layer.
virtual void set_layer(
// Print height of this layer.
float print_z,
// Layer height, used to calculate extrusion the rate.
float layer_height,
// Maximum number of tool changes on this layer or the layers below.
size_t max_tool_changes,
// Is this the first layer of the print? In that case print the brim first.
bool is_first_layer,
// Is this the last layer of the wipe tower?
bool is_last_layer) = 0;
enum Purpose {
PURPOSE_MOVE_TO_TOWER,
PURPOSE_EXTRUDE,
PURPOSE_MOVE_TO_TOWER_AND_EXTRUDE,
};
// Extrusion path of the wipe tower, for 3D preview of the generated tool paths.
struct Extrusion
{
Extrusion(const xy &pos, float width, unsigned int tool) : pos(pos), width(width), tool(tool) {}
// End position of this extrusion.
xy pos;
// Width of a squished extrusion, corrected for the roundings of the squished extrusions.
// This is left zero if it is a travel move.
float width;
// Current extruder index.
unsigned int tool;
};
struct ToolChangeResult
{
// Print heigh of this tool change.
float print_z;
float layer_height;
// G-code section to be directly included into the output G-code.
std::string gcode;
// For path preview.
std::vector<Extrusion> extrusions;
// Initial position, at which the wipe tower starts its action.
// At this position the extruder is loaded and there is no Z-hop applied.
xy start_pos;
// Last point, at which the normal G-code generator of Slic3r shall continue.
// At this position the extruder is loaded and there is no Z-hop applied.
xy end_pos;
// Time elapsed over this tool change.
// This is useful not only for the print time estimation, but also for the control of layer cooling.
float elapsed_time;
// Is this a priming extrusion? (If so, the wipe tower rotation & translation will not be applied later)
bool priming;
// Sum the total length of the extrusion.
float total_extrusion_length_in_plane() {
float e_length = 0.f;
for (size_t i = 1; i < this->extrusions.size(); ++ i) {
const Extrusion &e = this->extrusions[i];
if (e.width > 0) {
xy v = e.pos - (&e - 1)->pos;
e_length += sqrt(v.x*v.x+v.y*v.y);
}
}
return e_length;
}
};
// Returns gcode to prime the nozzles at the front edge of the print bed.
virtual ToolChangeResult prime(
// print_z of the first layer.
float first_layer_height,
// Extruder indices, in the order to be primed. The last extruder will later print the wipe tower brim, print brim and the object.
const std::vector<unsigned int> &tools,
// If true, the last priming are will be the same as the other priming areas, and the rest of the wipe will be performed inside the wipe tower.
// If false, the last priming are will be large enough to wipe the last extruder sufficiently.
bool last_wipe_inside_wipe_tower) = 0;
// Returns gcode for toolchange and the end position.
// if new_tool == -1, just unload the current filament over the wipe tower.
virtual ToolChangeResult tool_change(unsigned int new_tool, bool last_in_layer) = 0;
// Close the current wipe tower layer with a perimeter and possibly fill the unfilled space with a zig-zag.
// Call this method only if layer_finished() is false.
virtual ToolChangeResult finish_layer() = 0;
// Is the current layer finished? A layer is finished if either the wipe tower is finished, or
// the wipe tower has been completely covered by the tool change extrusions,
// or the rest of the tower has been filled by a sparse infill with the finish_layer() method.
virtual bool layer_finished() const = 0;
// Returns used filament length per extruder:
virtual std::vector<float> get_used_filament() const = 0;
// Returns total number of toolchanges:
virtual int get_number_of_toolchanges() const = 0;
};
}; // namespace Slic3r
#endif /* slic3r_WipeTower_hpp_ */
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