# Build instructions These compilers and OSs are regularly tested: - [GCC](https://gcc.gnu.org/) 7.5 (Linux 4.x x64) - [Clang](https://clang.llvm.org/) 7 (Linux 4.x x64) - Xcode 11.6 (macOS 10.15 x64) - Visual Studio 2017 (Windows 10 x64). Other compilers, architectures and OSs may work, but are not tested regularly. You will need a working [Filesystem TS](https://en.cppreference.com/w/cpp/experimental/fs) implementation in your STL, and at least C++ 14. LLFIO has your choice of header-only, static library, and shared library build modes. Note that on Microsoft Windows, the default header only configuration is unsafe to use outside of toy projects. You will get warnings of the form: ~~~ warning : LLFIO_HEADERS_ONLY=1, LLFIO_EXPERIMENTAL_STATUS_CODE=0 and NTKERNEL_ERROR_CATEGORY_INLINE=1 on Windows, this can produce unreliable binaries where semantic comparisons of error codes randomly fail! ~~~ ... and ... ~~~ Defining custom error code category ntkernel_category() via header only form is unreliable! Semantic comparisons will break! Define NTKERNEL_ERROR_CATEGORY_INLINE to 0 and only ever link in ntkernel_category() from a prebuilt shared library to avoid this problem. ~~~ The cause is that `` has a design flaw not rectified until ([probably](https://wg21.link/P1196)) C++ 20 where custom error code categories are unsafe when shared libraries are in use. You have one of three choices here: (i) Use [experimental SG14 `status_code`](https://wg21.link/P1028) which doesn't have this problem (define `LLFIO_EXPERIMENTAL_STATUS_CODE=1`) (ii) Use the NT kernel error category as a shared library ([see its documentation](https://github.com/ned14/ntkernel-error-category)) (iii) Don't use header only LLFIO on Windows (see below). ## Install from the vcpkg package manager This is particularly easy, and works on Mac OS, Linux and Microsoft Windows: ``` vcpkg install llfio ``` LLFIO appears at ``. ## Prebuilt binaries It is faster to build programs using LLFIO if you don't use a header only build. In this situation, define `LLFIO_HEADERS_ONLY=0`, and choose one of `LLFIO_DYN_LINK` or `LLFIO_STATIC_LINK` depending on whether you are using the prebuilt shared or static libraries respectively. You can find prebuilt binaries for Mac OS, Ubuntu and Microsoft Windows at https://github.com/ned14/llfio/releases. Choose a release, and under the Assets you will find the prebuilt binaries packages which include headers. ## Get a copy of the source Clone from the GitHub repository: ~~~ git config --system core.longpaths true git clone --recursive https://github.com/ned14/llfio.git cd llfio ~~~ The first command is relevant so deeply nested paths on Windows will work when cloning the repository and submodules. It may require elevated privileges, but you can also use `git config --global core.longpaths true` instead. ### If you already cloned before reading this If you had already cloned _this_ repository, but didn't use the `--recursive` switch, you can simply run the following command from inside the work tree: ~~~ git submodule update --init --recursive ~~~ ## Build static libraries from source You will need [CMake](https://cmake.org/) installed, v3.5 or better. It is important to do an out-of-tree build, because the build will otherwise fail. If you want C++ Coroutines support, you will need a C++ Coroutines supporting compiler. It should get automatically discovered and detected, however note that on Linux you currently need a very recent clang combined with a very recent libc++ as no recent GCC implements C++ Coroutines yet. For Debian/Ubuntu, `apt install libc++-dev-9 libc++abi-dev-9` might do it. To build and test on POSIX (`make`, `ninja` etc): ~~~ mkdir build cd build cmake .. cmake --build . ctest -R llfio_sl ~~~ To build and test on Windows or Mac OS (Visual Studio, XCode etc): ~~~ mkdir build cd build cmake .. -G cmake --build . --config Release ctest -C Release -R llfio_sl ~~~ ## Build shared libraries from source You will need [CMake](https://cmake.org/) installed, v3.5 or better. It is important to do an out-of-tree build, because the build will otherwise fail. To build and test on POSIX (`make`, `ninja` etc): ~~~ mkdir build cd build cmake .. cmake --build . -- _dl ctest -R llfio_dl ~~~ To build and test on Windows or Mac OS (Visual Studio, XCode etc): ~~~ mkdir build cd build cmake .. -G cmake --build . --config Release --target _dl ctest -C Release -R llfio_dl ~~~ ## Installing libraries from source ~~~ mkdir build cd build cmake .. cmake --build . -- _dl _sl _hl cmake --build . --target install ~~~