PREMAKE BUILD INSTRUCTIONS As of version 4.0, Premake is written in a mix of C and Lua. This mix enables many new features, but it makes building Premake a bit more complicated. If you downloaded a source code package from SourceForge, you will find project files for Visual Studio, Code::Blocks, CodeLite, and GNU make in the build/ directory. Build the release configuration (the default for the makefiles) and you will find the executable in bin/release ready to go. If you want to use a debug build instead, or if you downloaded the source code from Subversion instead of a SourceForge release, read the next section for more information. Visual Studio 2002 and 2003 users: these version of Visual Studio are unable to build Premake due to string size limitations. Use one the newer, free versions of Visual Studio C++ Express instead. If you find all of this very confusing and need some help, see the end of this document for contact information. GENERATING THE PROJECT FILES If you downloaded a source code package from SourceForge, the project files are already included (in build/) and you can skip ahead to the next section. If you downloaded the sources from Subversion, you'll need to generate new projects files before you can build. In order to generate the project files, you need a working version of Premake, either 3.x or 4.x versions, installed on your system. You can get it as source code or a prebuilt binary from the SourceForge download page. Once you have a working Premake installed, use it to generate the project files. For Premake 4.x, type a command like: premake4 gmake -- for GNU makefiles using GCC premake4 vs2005 -- for a Visual Studio 2005 solution For Premake 3.x, use the old command line format: premake --target gnu premake --target vs2005 Use the "--help" option to see all of the available targets. RELEASE AND DEBUG BUILDS Premake can be built in either "release" or "debug" modes. You can choose which configuration to build with the "config" argument: make config=debug -- build in debug mode make config=release -- build in release mode (IDEs like Visual Studio provide their own mechanism for switching build configurations). In release mode (the default) you can build and run Premake like any other C application. In debug mode, Premake reads the Lua scripts from the disk at runtime, enabling compile-less code/test iterations. But it needs some help to find the scripts. You can specify the location of the scripts in one of two ways: using the /scripts command line argument, like so: premake4 /scripts=~/Code/premake4/src gmake Or by setting a PREMAKE_PATH environment variable. PREMAKE_PATH=~/Code/premake4/src As you can see, you need to specify the location of the Premake "src" directory, the one containing "_premake_main.lua". COMPILING SCRIPTS If you make changes to the core Lua scripts, you can integrate them into the release build using the "compile" command: premake4 compile This command compiles all of the scripts listed in _manifest.lua into bytecode and embeds them into src/host/bytecode.c. The next release build will include the updated scripts. CONFUSED? I'll be glad to help you out. Stop by the main project website where you can leave a note in the forums (the preferred approach), join the mailing list, or contact me directly. http://industriousone.com/premake Enjoy!