-- -- Premake 4.x build configuration script -- if (_ACTION == "vs2002" or _ACTION == "vs2003") then error( "\nBecause of compiler limitations, Visual Studio 2002 and 2003 aren't able to\n" .. "build this version of Premake. Use the free Visual Studio Express instead.", 0) end solution "Premake4" configurations { "Release", "Debug" } project "Premake4" targetname "premake4" language "C" kind "ConsoleApp" flags { "No64BitChecks", "ExtraWarnings", "FatalWarnings" } includedirs { "src/host/lua-5.1.2/src" } files { "src/**.h", "src/**.c", "src/**.lua", "src/**.tmpl", "tests/**.lua" } excludes { "src/premake.lua", "src/host/lua-5.1.2/src/lua.c", "src/host/lua-5.1.2/src/luac.c", "src/host/lua-5.1.2/src/print.c", "src/host/lua-5.1.2/**.lua", "src/host/lua-5.1.2/etc/*.c" } configuration "Debug" targetdir "bin/debug" defines "_DEBUG" flags { "Symbols" } configuration "Release" targetdir "bin/release" defines "NDEBUG" flags { "OptimizeSize", "NoFramePointer" } configuration "vs.*" defines { "_CRT_SECURE_NO_WARNINGS" } -- -- A more thorough cleanup -- function onclean() os.rmdir("bin") end -- -- "Compile" action compiles scripts to bytecode and embeds into a static -- data buffer in src/host/bytecode.c. -- local function dumpfile(out, fname) local func = loadfile(fname) local dump = string.dump(func) local len = string.len(dump) out:write("\t\"") for i=1,len do out:write(string.format("\\%03o", string.byte(dump, i))) end out:write("\",\n") return len end local function dumptmpl(out, fname) local f = io.open(fname) local tmpl = f:read("*a") f:close() local name = path.getbasename(fname) local dump = "_TEMPLATES."..name.."=premake.loadtemplatestring('"..name.."',[["..tmpl.."]])" local len = string.len(dump) out:write("\t\"") for i=1,len do out:write(string.format("\\%03o", string.byte(dump, i))) end out:write("\",\n") return len end local function docompile() local sizes = { } scripts, templates, actions = dofile("src/_manifest.lua") table.insert(scripts, "_premake_main.lua") local out = io.open("src/host/bytecode.c", "w+b") out:write("/* Precompiled bytecodes for built-in Premake scripts */\n") out:write("/* To regenerate this file, run `premake --compile` (Premake 3.x) */\n\n") out:write("const char* builtin_bytecode[] = {\n") for i,fn in ipairs(scripts) do print(fn) s = dumpfile(out, "src/"..fn) table.insert(sizes, s) end for i,fn in ipairs(templates) do print(fn) s = dumptmpl(out, "src/"..fn) table.insert(sizes, s) end for i,fn in ipairs(actions) do print(fn) s = dumpfile(out, "src/"..fn) table.insert(sizes, s) end out:write("};\n\n"); out:write("int builtin_sizes[] = {\n") for i,v in ipairs(sizes) do out:write("\t"..v..",\n") end out:write("\t0\n};\n"); out:close() print("Done.") end premake.actions["compile"] = { description = "Compile scripts to bytecode and embed in bytecode.c", execute = docompile, }