--[[ This premake4.lua _requires_ windirstat/premake-stable to work properly. If you don't want to use the code-signed build that can be found in the download section of that project, you can build from the WDS-branch at: https://bitbucket.org/windirstat/premake-stable --]] local action = _ACTION or "" if _OPTIONS["publish"] then print "INFO: Creating 'Publish' build solution." publish = true end do -- This is mainly to support older premake4 builds if not premake.project.getbasename then print "Magic happens ..." -- override the function to establish the behavior we'd get after patching Premake to have premake.project.getbasename premake.project.getbasename = function(prjname, pattern) return pattern:gsub("%%%%", prjname) end -- obviously we also need to overwrite the following to generate functioning VS solution files premake.vstudio.projectfile = function(prj) local pattern if prj.language == "C#" then pattern = "%%.csproj" else pattern = iif(_ACTION > "vs2008", "%%.vcxproj", "%%.vcproj") end local fname = premake.project.getbasename(prj.name, pattern) fname = path.join(prj.location, fname) return fname end -- we simply overwrite the original function on older Premake versions premake.project.getfilename = function(prj, pattern) local fname = premake.project.getbasename(prj.name, pattern) fname = path.join(prj.location, fname) return path.getrelative(os.getcwd(), fname) end end -- Name the project files after their VS version local orig_getbasename = premake.project.getbasename premake.project.getbasename = function(prjname, pattern) -- The below is used to insert the .vs(8|9|10|11|12|14) into the file names for projects and solutions if _ACTION then name_map = {vs2005 = "vs8", vs2008 = "vs9", vs2010 = "vs10", vs2012 = "vs11", vs2013 = "vs12", vs2015 = "vs14"} if name_map[_ACTION] then pattern = pattern:gsub("%%%%", "%%%%." .. name_map[_ACTION]) else pattern = pattern:gsub("%%%%", "%%%%." .. _ACTION) end end return orig_getbasename(prjname, pattern) end -- Override the object directory paths ... don't make them "unique" inside premake4 local orig_gettarget = premake.gettarget premake.gettarget = function(cfg, direction, pathstyle, namestyle, system) local r = orig_gettarget(cfg, direction, pathstyle, namestyle, system) if (cfg.objectsdir) and (cfg.objdir) then cfg.objectsdir = cfg.objdir end return r end -- Silently suppress generation of the .user files ... local orig_generate = premake.generate premake.generate = function(obj, filename, callback) if filename:find('.vcproj.user') or filename:find('.vcxproj.user') then return end orig_generate(obj, filename, callback) end end local function transformMN(input) -- transform the macro names for older Visual Studio versions local new_map = { vs2002 = 0, vs2003 = 0, vs2005 = 0, vs2008 = 0 } local replacements = { Platform = "PlatformName", Configuration = "ConfigurationName" } if new_map[action] ~= nil then for k,v in pairs(replacements) do if input:find(k) then input = input:gsub(k, v) end end end return input end -- -- Define the project. Put the release configuration first so it will be the -- default when folks build using the makefile. That way they don't have to -- worry about the /scripts argument and all that. -- solution "Premake4" configurations { "Release", "Debug", "Publish" } location ( _OPTIONS["to"] ) project "Premake4" local int_dir = "intermediate/" .. action .. "_$(" .. transformMN("Platform") .. ")_$(" .. transformMN("Configuration") .. ")" uuid "7F000221-EACC-2F4F-A07F-6A5D34AF10D0" targetname "premake4" language "C" kind "ConsoleApp" objdir (int_dir) flags { "No64BitChecks", "ExtraWarnings", "StaticRuntime" } includedirs { "src/host/lua-5.1.4/src" } files { "*.txt", "**.lua", "src/**.h", "src/**.c", "src/host/scripts.c" } excludes { "src/premake.lua", "src/host/lua-5.1.4/src/lua.c", "src/host/lua-5.1.4/src/luac.c", "src/host/lua-5.1.4/src/print.c", "src/host/lua-5.1.4/**.lua", "src/host/lua-5.1.4/etc/*.c", "src/host/hgtip.h", "packages/**", "samples/**", "tests/**", } configuration "Debug" targetdir "bin/debug" defines "_DEBUG" flags { "Symbols" } configuration "Release or Publish" targetdir "bin/release" defines "NDEBUG" flags { "OptimizeSize" } configuration "vs*" defines { "_CRT_SECURE_NO_WARNINGS" } configuration "vs2005" defines {"_CRT_SECURE_NO_DEPRECATE" } configuration "windows" links { "ole32" } files { "src/host/premake4.rc" } configuration {"windows", "Publish"} postbuildcommands { 'ollisign.cmd -a "$(TargetPath)" "https://bitbucket.org/windirstat/premake-stable" "premake4"' } defines { "HAVE_HGTIP", "PREMAKE_VERSION=4.4-wds"} configuration "linux or bsd" defines { "LUA_USE_POSIX", "LUA_USE_DLOPEN" } links { "m" } linkoptions { "-rdynamic" } configuration "linux" links { "dl" } configuration "macosx" defines { "LUA_USE_MACOSX" } links { "CoreServices.framework" } configuration { "macosx", "gmake" } buildoptions { "-mmacosx-version-min=10.4" } linkoptions { "-mmacosx-version-min=10.4" } configuration { "solaris" } linkoptions { "-Wl,--export-dynamic" } -- -- A more thorough cleanup. -- if _ACTION == "clean" then os.rmdir("bin") os.rmdir("build") end -- -- Use the --to=path option to control where the project files get generated. I use -- this to create project files for each supported toolset, each in their own folder, -- in preparation for deployment. -- newoption { trigger = "to", value = "path", description = "Set the output location for the generated files" } -- -- Use the embed action to convert all of the Lua scripts into C strings, which -- can then be built into the executable. Always embed the scripts before creating -- a release build. -- dofile("scripts/embed.lua") newaction { trigger = "embed", description = "Embed scripts in scripts.c; required before release builds", execute = doembed } -- -- Use the release action to prepare source and binary packages for a new release. -- This action isn't complete yet; a release still requires some manual work. -- dofile("scripts/release.lua") newaction { trigger = "release", description = "Prepare a new release (incomplete)", execute = dorelease }