-- -- Embed the Lua scripts into src/host/scripts.c as static data buffers. -- I embed the actual scripts, rather than Lua bytecodes, because the -- bytecodes are not portable to different architectures, which causes -- issues in Mac OS X Universal builds. -- local function embedfile(out, fname) local f = io.open(fname) local s = f:read("*a") f:close() -- strip tabs s = s:gsub("[\t]", "") -- strip any CRs s = s:gsub("[\r]", "") -- strip out comments s = s:gsub("\n%-%-[^\n]*", "") -- escape backslashes s = s:gsub("\\", "\\\\") -- strip duplicate line feeds s = s:gsub("\n+", "\n") -- strip out leading comments s = s:gsub("^%-%-\n", "") -- escape line feeds s = s:gsub("\n", "\\n") -- escape double quote marks s = s:gsub("\"", "\\\"") out:write("\t\"") out:write(s) out:write("\",\n") end function doembed() -- load the manifest of script files scripts = dofile("src/_manifest.lua") table.insert(scripts, "_premake_main.lua") -- open scripts.c and write the file header local out = io.open("src/host/scripts.c", "w+b") out:write("/* Premake's Lua scripts, as static data buffers for release mode builds */\n") out:write("/* To regenerate this file, run: premake4 embed */ \n\n") out:write("const char* builtin_scripts[] = {\n") for i,fn in ipairs(scripts) do print(fn) s = embedfile(out, "src/"..fn) end out:write("\t0\n};\n"); out:close() end