-- -- vs200x_vcproj.lua -- Generate a Visual Studio 2002-2008 C/C++ project. -- Copyright (c) 2009-2013 Jason Perkins and the Premake project -- -- -- Set up a namespace for this file -- premake.vstudio.vc200x = { } local vc200x = premake.vstudio.vc200x local tree = premake.tree -- -- Return the version-specific text for a boolean value. -- local function bool(value) if (_ACTION < "vs2005") then return iif(value, "TRUE", "FALSE") else return iif(value, "true", "false") end end -- -- Return the optimization code. -- function vc200x.optimization(cfg) local result = 0 for _, value in ipairs(cfg.flags) do if (value == "Optimize") then result = 3 elseif (value == "OptimizeSize") then result = 1 elseif (value == "OptimizeSpeed") then result = 2 end end return result end -- -- Write the project file header -- function vc200x.header(element) io.eol = "\r\n" _p('') _p('<%s', element) _p(1,'ProjectType="Visual C++"') if _ACTION == "vs2002" then _p(1,'Version="7.00"') elseif _ACTION == "vs2003" then _p(1,'Version="7.10"') elseif _ACTION == "vs2005" then _p(1,'Version="8.00"') elseif _ACTION == "vs2008" then _p(1,'Version="9.00"') end end -- -- Write out the element. -- function vc200x.Configuration(name, cfg) _p(2,'') end function vc200x.individualSourceFile(prj, depth, fname, node) -- handle file configuration stuff. This needs to be cleaned up and simplified. -- configurations are cached, so this isn't as bad as it looks for _, cfginfo in ipairs(prj.solution.vstudio_configs) do if cfginfo.isreal then local cfg = premake.getconfig(prj, cfginfo.src_buildcfg, cfginfo.src_platform) local usePCH = (not prj.flags.NoPCH and prj.pchsource == node.cfg.name) local isSourceCode = path.iscppfile(fname) local needsCompileAs = (path.iscfile(fname) ~= premake.project.iscproject(prj)) if usePCH or (isSourceCode and needsCompileAs) then _p(depth, '') _p(depth, '\t') _p(depth, '') end end end end -- -- Write out the element. -- function vc200x.Files(prj) local tr = premake.project.buildsourcetree(prj) tree.traverse(tr, { -- folders are handled at the internal nodes onbranchenter = function(node, depth) _p(depth, '') end, onbranchexit = function(node, depth) _p(depth, '') end, -- source files are handled at the leaves onleaf = function(node, depth) local fname = node.cfg.name _p(depth, '') depth = depth + 1 vc200x.individualSourceFile(prj, depth, fname, node) depth = depth - 1 _p(depth, '') end, }, false, 2) end -- -- Write out the element; ensures that each target platform -- is listed only once. Skips over .NET's pseudo-platforms (like "Any CPU"). -- function vc200x.Platforms(prj) local used = { } _p(1,'') for _, cfg in ipairs(prj.solution.vstudio_configs) do if cfg.isreal and not table.contains(used, cfg.platform) then table.insert(used, cfg.platform) _p(2,'') end end _p(1,'') end -- -- Return the debugging symbols level for a configuration. -- function vc200x.Symbols(cfg) if (not cfg.flags.Symbols) then return 0 else -- Edit-and-continue does't work for some configurations if cfg.flags.NoEditAndContinue or vc200x.optimization(cfg) ~= 0 or cfg.flags.Managed or cfg.platform == "x64" then return 3 else return 4 end end end -- -- Compiler block for Windows and XBox360 platforms. -- function vc200x.VCCLCompilerTool(cfg) _p(3,' 0 then _p(4,'AdditionalOptions="%s"', table.concat(premake.esc(cfg.buildoptions), " ")) end _p(4,'Optimization="%s"', vc200x.optimization(cfg)) if cfg.flags.NoFramePointer then _p(4,'OmitFramePointers="%s"', bool(true)) end if #cfg.includedirs > 0 then _p(4,'AdditionalIncludeDirectories="%s"', premake.esc(path.translate(table.concat(cfg.includedirs, ";"), '\\'))) end if #cfg.defines > 0 then _p(4,'PreprocessorDefinitions="%s"', premake.esc(table.concat(cfg.defines, ";"))) end if premake.config.isdebugbuild(cfg) and not cfg.flags.NoMinimalRebuild and not cfg.flags.Managed then _p(4,'MinimalRebuild="%s"', bool(true)) end if cfg.flags.NoExceptions then _p(4,'ExceptionHandling="%s"', iif(_ACTION < "vs2005", "FALSE", 0)) elseif cfg.flags.SEH and _ACTION > "vs2003" then _p(4,'ExceptionHandling="2"') end if vc200x.optimization(cfg) == 0 and not cfg.flags.Managed then _p(4,'BasicRuntimeChecks="3"') end if vc200x.optimization(cfg) ~= 0 then _p(4,'StringPooling="%s"', bool(true)) end local runtime if premake.config.isdebugbuild(cfg) then runtime = iif(cfg.flags.StaticRuntime, 1, 3) else runtime = iif(cfg.flags.StaticRuntime, 0, 2) end _p(4,'RuntimeLibrary="%s"', runtime) _p(4,'EnableFunctionLevelLinking="%s"', bool(true)) if _ACTION > "vs2003" and cfg.platform ~= "Xbox360" and cfg.platform ~= "x64" then if cfg.flags.EnableSSE then _p(4,'EnableEnhancedInstructionSet="1"') elseif cfg.flags.EnableSSE2 then _p(4,'EnableEnhancedInstructionSet="2"') end end if _ACTION < "vs2005" then if cfg.flags.FloatFast then _p(4,'ImproveFloatingPointConsistency="%s"', bool(false)) elseif cfg.flags.FloatStrict then _p(4,'ImproveFloatingPointConsistency="%s"', bool(true)) end else if cfg.flags.FloatFast then _p(4,'FloatingPointModel="2"') elseif cfg.flags.FloatStrict then _p(4,'FloatingPointModel="1"') end end if _ACTION < "vs2005" and not cfg.flags.NoRTTI then _p(4,'RuntimeTypeInfo="%s"', bool(true)) elseif _ACTION > "vs2003" and cfg.flags.NoRTTI and not cfg.flags.Managed then _p(4,'RuntimeTypeInfo="%s"', bool(false)) end if cfg.flags.NativeWChar then _p(4,'TreatWChar_tAsBuiltInType="%s"', bool(true)) elseif cfg.flags.NoNativeWChar then _p(4,'TreatWChar_tAsBuiltInType="%s"', bool(false)) end if not cfg.flags.NoPCH and cfg.pchheader then _p(4,'UsePrecompiledHeader="%s"', iif(_ACTION < "vs2005", 3, 2)) _p(4,'PrecompiledHeaderThrough="%s"', cfg.pchheader) else _p(4,'UsePrecompiledHeader="%s"', iif(_ACTION > "vs2003" or cfg.flags.NoPCH, 0, 2)) end _p(4,'WarningLevel="%s"', iif(cfg.flags.ExtraWarnings, 4, 3)) if cfg.flags.FatalWarnings then _p(4,'WarnAsError="%s"', bool(true)) end if _ACTION < "vs2008" and not cfg.flags.Managed then _p(4,'Detect64BitPortabilityProblems="%s"', bool(not cfg.flags.No64BitChecks)) end _p(4,'ProgramDataBaseFileName="$(OutDir)\\%s.pdb"', path.getbasename(cfg.buildtarget.name)) _p(4,'DebugInformationFormat="%s"', vc200x.Symbols(cfg)) if cfg.language == "C" then _p(4, 'CompileAs="1"') end _p(3,'/>') end -- -- Linker block for Windows and Xbox 360 platforms. -- function vc200x.VCLinkerTool(cfg) _p(3,' 0 then _p(4,'AdditionalOptions="%s"', table.concat(premake.esc(cfg.linkoptions), " ")) end if #cfg.links > 0 then _p(4,'AdditionalDependencies="%s"', table.concat(premake.getlinks(cfg, "all", "fullpath"), " ")) end _p(4,'OutputFile="$(OutDir)\\%s"', cfg.buildtarget.name) _p(4,'LinkIncremental="%s"', iif(premake.config.isincrementallink(cfg) , 2, 1)) _p(4,'AdditionalLibraryDirectories="%s"', table.concat(premake.esc(path.translate(cfg.libdirs, '\\')) , ";")) local deffile = premake.findfile(cfg, ".def") if deffile then _p(4,'ModuleDefinitionFile="%s"', deffile) end if cfg.flags.NoManifest then _p(4,'GenerateManifest="%s"', bool(false)) end _p(4,'GenerateDebugInformation="%s"', bool(vc200x.Symbols(cfg) ~= 0)) if vc200x.Symbols(cfg) ~= 0 then _p(4,'ProgramDataBaseFileName="$(OutDir)\\%s.pdb"', path.getbasename(cfg.buildtarget.name)) end _p(4,'SubSystem="%s"', iif(cfg.kind == "ConsoleApp", 1, 2)) if vc200x.optimization(cfg) ~= 0 then _p(4,'OptimizeReferences="2"') _p(4,'EnableCOMDATFolding="2"') end if (cfg.kind == "ConsoleApp" or cfg.kind == "WindowedApp") and not cfg.flags.WinMain then _p(4,'EntryPointSymbol="%s"', iif(cfg.flags.Unicode, "wmainCRTStartup", "mainCRTStartup")) end if cfg.kind == "SharedLib" then local implibname = cfg.linktarget.fullpath _p(4,'ImportLibrary="%s"', iif(cfg.flags.NoImportLib, cfg.objectsdir .. "\\" .. path.getname(implibname), implibname)) end _p(4,'TargetMachine="%d"', iif(cfg.platform == "x64", 17, 1)) else _p(4,'Name="VCLibrarianTool"') if #cfg.links > 0 then _p(4,'AdditionalDependencies="%s"', table.concat(premake.getlinks(cfg, "all", "fullpath"), " ")) end _p(4,'OutputFile="$(OutDir)\\%s"', cfg.buildtarget.name) if #cfg.libdirs > 0 then _p(4,'AdditionalLibraryDirectories="%s"', premake.esc(path.translate(table.concat(cfg.libdirs , ";")))) end local addlOptions = {} if cfg.platform == "x32" then table.insert(addlOptions, "/MACHINE:X86") elseif cfg.platform == "x64" then table.insert(addlOptions, "/MACHINE:X64") end addlOptions = table.join(addlOptions, cfg.linkoptions) if #addlOptions > 0 then _p(4,'AdditionalOptions="%s"', table.concat(premake.esc(addlOptions), " ")) end end _p(3,'/>') end -- -- Compiler and linker blocks for the PS3 platform, which uses Sony's SNC. -- function vc200x.VCCLCompilerTool_PS3(cfg) _p(3,' "vs2003" or cfg.flags.NoPCH, 0, 2)) end _p(4,'AdditionalOptions="%s"', premake.esc(table.concat(buildoptions, " "))) if #cfg.includedirs > 0 then _p(4,'AdditionalIncludeDirectories="%s"', premake.esc(path.translate(table.concat(cfg.includedirs, ";"), '\\'))) end if #cfg.defines > 0 then _p(4,'PreprocessorDefinitions="%s"', table.concat(premake.esc(cfg.defines), ";")) end _p(4,'ProgramDataBaseFileName="$(OutDir)\\%s.pdb"', path.getbasename(cfg.buildtarget.name)) _p(4,'DebugInformationFormat="0"') _p(4,'CompileAs="0"') _p(3,'/>') end function vc200x.VCLinkerTool_PS3(cfg) _p(3,' 0 then _p(4,'AdditionalOptions="%s"', premake.esc(table.concat(buildoptions, " "))) end if #cfg.links > 0 then _p(4,'AdditionalDependencies="%s"', table.concat(premake.getlinks(cfg, "all", "fullpath"), " ")) end _p(4,'OutputFile="$(OutDir)\\%s"', cfg.buildtarget.name) _p(4,'LinkIncremental="0"') _p(4,'AdditionalLibraryDirectories="%s"', table.concat(premake.esc(path.translate(cfg.libdirs, '\\')) , ";")) _p(4,'GenerateManifest="%s"', bool(false)) _p(4,'ProgramDatabaseFile=""') _p(4,'RandomizedBaseAddress="1"') _p(4,'DataExecutionPrevention="0"') else _p(4,'Name="VCLibrarianTool"') local buildoptions = table.join(premake.snc.getldflags(cfg), cfg.linkoptions) if #buildoptions > 0 then _p(4,'AdditionalOptions="%s"', premake.esc(table.concat(buildoptions, " "))) end if #cfg.links > 0 then _p(4,'AdditionalDependencies="%s"', table.concat(premake.getlinks(cfg, "all", "fullpath"), " ")) end _p(4,'OutputFile="$(OutDir)\\%s"', cfg.buildtarget.name) if #cfg.libdirs > 0 then _p(4,'AdditionalLibraryDirectories="%s"', premake.esc(path.translate(table.concat(cfg.libdirs , ";")))) end end _p(3,'/>') end -- -- Resource compiler block. -- function vc200x.VCResourceCompilerTool(cfg) _p(3,' 0 then _p(4,'AdditionalOptions="%s"', table.concat(premake.esc(cfg.resoptions), " ")) end if #cfg.defines > 0 or #cfg.resdefines > 0 then _p(4,'PreprocessorDefinitions="%s"', table.concat(premake.esc(table.join(cfg.defines, cfg.resdefines)), ";")) end if #cfg.includedirs > 0 or #cfg.resincludedirs > 0 then local dirs = table.join(cfg.includedirs, cfg.resincludedirs) _p(4,'AdditionalIncludeDirectories="%s"', premake.esc(path.translate(table.concat(dirs, ";"), '\\'))) end _p(3,'/>') end -- -- Manifest block. -- function vc200x.VCManifestTool(cfg) -- locate all manifest files local manifests = { } for _, fname in ipairs(cfg.files) do if path.getextension(fname) == ".manifest" then table.insert(manifests, fname) end end _p(3,' 0 then _p(4,'AdditionalManifestFiles="%s"', premake.esc(table.concat(manifests, ";"))) end _p(3,'/>') end -- -- VCMIDLTool block -- function vc200x.VCMIDLTool(cfg) _p(3,'') end -- -- Write out a custom build steps block. -- function vc200x.buildstepsblock(name, steps) _p(3,' 0 then _p(4,'CommandLine="%s"', premake.esc(table.implode(steps, "", "", "\r\n"))) end _p(3,'/>') end -- -- Map project tool blocks to handler functions. Unmapped blocks will output -- an empty element. -- vc200x.toolmap = { VCCLCompilerTool = vc200x.VCCLCompilerTool, VCCLCompilerTool_PS3 = vc200x.VCCLCompilerTool_PS3, VCLinkerTool = vc200x.VCLinkerTool, VCLinkerTool_PS3 = vc200x.VCLinkerTool_PS3, VCManifestTool = vc200x.VCManifestTool, VCMIDLTool = vc200x.VCMIDLTool, VCResourceCompilerTool = vc200x.VCResourceCompilerTool, VCPreBuildEventTool = function(cfg) vc200x.buildstepsblock("VCPreBuildEventTool", cfg.prebuildcommands) end, VCPreLinkEventTool = function(cfg) vc200x.buildstepsblock("VCPreLinkEventTool", cfg.prelinkcommands) end, VCPostBuildEventTool = function(cfg) vc200x.buildstepsblock("VCPostBuildEventTool", cfg.postbuildcommands) end, } -- -- Return a list of sections for a particular Visual Studio version and target platform. -- local function getsections(version, platform) if version == "vs2002" then return { "VCCLCompilerTool", "VCCustomBuildTool", "VCLinkerTool", "VCMIDLTool", "VCPostBuildEventTool", "VCPreBuildEventTool", "VCPreLinkEventTool", "VCResourceCompilerTool", "VCWebServiceProxyGeneratorTool", "VCWebDeploymentTool" } end if version == "vs2003" then return { "VCCLCompilerTool", "VCCustomBuildTool", "VCLinkerTool", "VCMIDLTool", "VCPostBuildEventTool", "VCPreBuildEventTool", "VCPreLinkEventTool", "VCResourceCompilerTool", "VCWebServiceProxyGeneratorTool", "VCXMLDataGeneratorTool", "VCWebDeploymentTool", "VCManagedWrapperGeneratorTool", "VCAuxiliaryManagedWrapperGeneratorTool" } end if platform == "Xbox360" then return { "VCPreBuildEventTool", "VCCustomBuildTool", "VCXMLDataGeneratorTool", "VCWebServiceProxyGeneratorTool", "VCMIDLTool", "VCCLCompilerTool", "VCManagedResourceCompilerTool", "VCResourceCompilerTool", "VCPreLinkEventTool", "VCLinkerTool", "VCALinkTool", "VCX360ImageTool", "VCBscMakeTool", "VCX360DeploymentTool", "VCPostBuildEventTool", "DebuggerTool", } end if platform == "PS3" then return { "VCPreBuildEventTool", "VCCustomBuildTool", "VCXMLDataGeneratorTool", "VCWebServiceProxyGeneratorTool", "VCMIDLTool", "VCCLCompilerTool_PS3", "VCManagedResourceCompilerTool", "VCResourceCompilerTool", "VCPreLinkEventTool", "VCLinkerTool_PS3", "VCALinkTool", "VCManifestTool", "VCXDCMakeTool", "VCBscMakeTool", "VCFxCopTool", "VCAppVerifierTool", "VCWebDeploymentTool", "VCPostBuildEventTool" } else return { "VCPreBuildEventTool", "VCCustomBuildTool", "VCXMLDataGeneratorTool", "VCWebServiceProxyGeneratorTool", "VCMIDLTool", "VCCLCompilerTool", "VCManagedResourceCompilerTool", "VCResourceCompilerTool", "VCPreLinkEventTool", "VCLinkerTool", "VCALinkTool", "VCManifestTool", "VCXDCMakeTool", "VCBscMakeTool", "VCFxCopTool", "VCAppVerifierTool", "VCWebDeploymentTool", "VCPostBuildEventTool" } end end -- -- The main function: write the project file. -- function vc200x.generate(prj) vc200x.header('VisualStudioProject') _p(1,'Name="%s"', premake.esc(prj.name)) _p(1,'ProjectGUID="{%s}"', prj.uuid) if _ACTION > "vs2003" then _p(1,'RootNamespace="%s"', prj.name) end _p(1,'Keyword="%s"', iif(prj.flags.Managed, "ManagedCProj", "Win32Proj")) _p(1,'>') -- list the target platforms vc200x.Platforms(prj) if _ACTION > "vs2003" then _p(1,'') _p(1,'') end _p(1,'') for _, cfginfo in ipairs(prj.solution.vstudio_configs) do if cfginfo.isreal then local cfg = premake.getconfig(prj, cfginfo.src_buildcfg, cfginfo.src_platform) -- Start a configuration vc200x.Configuration(cfginfo.name, cfg) for _, block in ipairs(getsections(_ACTION, cfginfo.src_platform)) do if vc200x.toolmap[block] then vc200x.toolmap[block](cfg) -- Xbox 360 custom sections -- elseif block == "VCX360DeploymentTool" then _p(3,' 0 then _p(4,'AdditionalOptions="%s"', table.concat(premake.esc(cfg.deploymentoptions), " ")) end _p(3,'/>') elseif block == "VCX360ImageTool" then _p(3,' 0 then _p(4,'AdditionalOptions="%s"', table.concat(premake.esc(cfg.imageoptions), " ")) end if cfg.imagepath ~= nil then _p(4,'OutputFileName="%s"', premake.esc(path.translate(cfg.imagepath))) end _p(3,'/>') elseif block == "DebuggerTool" then _p(3,'') -- End Xbox 360 custom sections -- else _p(3,'') end end _p(2,'') end end _p(1,'') _p(1,'') _p(1,'') _p(1,'') vc200x.Files(prj) _p(1,'') _p(1,'') _p(1,'') _p('') end