-- -- globals.lua -- Global tables and variables, replacements and extensions to Lua's global functions. -- Copyright (c) 2002-2009 Jason Perkins and the Premake project -- -- A top-level namespace for support functions premake = { } -- The list of supported platforms; also update list in cmdline.lua premake.platforms = { Native = { cfgsuffix = "", }, x32 = { cfgsuffix = "32", }, x64 = { cfgsuffix = "64", }, Universal = { cfgsuffix = "univ", }, Universal32 = { cfgsuffix = "univ32", }, Universal64 = { cfgsuffix = "univ64", }, PS3 = { cfgsuffix = "ps3", iscrosscompiler = true, nosharedlibs = true, namestyle = "PS3", }, WiiDev = { cfgsuffix = "wii", iscrosscompiler = true, namestyle = "PS3", }, Xbox360 = { cfgsuffix = "xbox360", iscrosscompiler = true, namestyle = "windows", }, } -- -- A replacement for Lua's built-in dofile() function, this one sets the -- current working directory to the script's location, enabling script-relative -- referencing of other files and resources. -- local builtin_dofile = dofile function dofile(fname) -- remember the current working directory and file; I'll restore it shortly local oldcwd = os.getcwd() local oldfile = _SCRIPT -- if the file doesn't exist, check the search path if (not os.isfile(fname)) then local path = os.pathsearch(fname, _OPTIONS["scripts"], os.getenv("PREMAKE_PATH")) if (path) then fname = path.."/"..fname end end -- use the absolute path to the script file, to avoid any file name -- ambiguity if an error should arise _SCRIPT = path.getabsolute(fname) -- switch the working directory to the new script location local newcwd = path.getdirectory(_SCRIPT) os.chdir(newcwd) -- run the chunk. How can I catch variable return values? local a, b, c, d, e, f = builtin_dofile(_SCRIPT) -- restore the previous working directory when done _SCRIPT = oldfile os.chdir(oldcwd) return a, b, c, d, e, f end -- -- "Immediate If" - returns one of the two values depending on the value of expr. -- function iif(expr, trueval, falseval) if (expr) then return trueval else return falseval end end -- -- A shortcut for including another "premake4.lua" file, often used for projects. -- function include(fname) return dofile(fname .. "/premake4.lua") end -- -- A shortcut for printing formatted output. -- function printf(msg, ...) print(string.format(msg, unpack(arg))) end -- -- An extension to type() to identify project object types by reading the -- "__type" field from the metatable. -- local builtin_type = type function type(t) local mt = getmetatable(t) if (mt) then if (mt.__type) then return mt.__type end end return builtin_type(t) end