/** * \file os_is64bit.c * \brief Native code-side checking for a 64-bit architecture. * \author Copyright (c) 2011 Jason Perkins and the Premake project */ #include "premake.h" #if PLATFORM_WINDOWS typedef BOOL(WINAPI* WowFuncSig)(HANDLE, PBOOL); #endif int os_is64bit(lua_State* L) { #if PLATFORM_WINDOWS HMODULE hKrnl32 = GetModuleHandle(TEXT("kernel32")); #endif if (sizeof(void*) == 8) // our premake build is 64-bit, so the runtime environment must be also (at least) 64-bit ... { lua_pushboolean(L, 1); return 1; } // If this code returns true, then the platform is 64-bit. If it // returns false, the platform might still be 64-bit, but more // checking will need to be done on the Lua side of things. #if PLATFORM_WINDOWS if (hKrnl32) { WowFuncSig func = (WowFuncSig)GetProcAddress(hKrnl32, "IsWow64Process"); if (func) { BOOL isWow = FALSE; if (func(GetCurrentProcess(), &isWow)) { lua_pushboolean(L, isWow); return 1; } } } #endif lua_pushboolean(L, 0); return 1; }