/** * \file path_normalize.c * \brief Removes any weirdness from a file system path string. * \author Copyright (c) 2013 Jason Perkins and the Premake project */ #include "premake.h" #include int path_normalize(lua_State* L) { char buffer[0x4000]; char* src; char* dst; char last; const char* path = luaL_checkstring(L, 1); strcpy(buffer, path); src = buffer; dst = buffer; last = '\0'; while (*src != '\0') { char ch = (*src); /* make sure we're using '/' for all separators */ if (ch == '\\') { ch = '/'; } /* add to the result, filtering out duplicate slashes */ if (ch != '/' || last != '/') { *(dst++) = ch; } /* ...except at the start of a string, for UNC paths */ if (src != buffer) { last = (*src); } ++src; } /* remove any trailing slashes */ for (--src; src > buffer && *src == '/'; --src) { *src = '\0'; } /* remove any leading "./" sequences */ src = buffer; while (strncmp(src, "./", 2) == 0) { src += 2; } *dst = '\0'; lua_pushstring(L, src); return 1; } /* Call the scripted path.normalize(), to allow for overrides */ void do_normalize(lua_State* L, char* buffer, const char* path) { int top = lua_gettop(L); lua_getglobal(L, "path"); lua_getfield(L, -1, "normalize"); lua_pushstring(L, path); lua_call(L, 1, 1); path = luaL_checkstring(L, -1); strcpy(buffer, path); lua_settop(L, top); }