#define luaall_c #define LUA_CORE #include "WDS_Lua_C.h" #ifdef _WIN64 #pragma warning(push) #pragma warning(disable : 4324) #pragma warning(disable : 4334) #endif // Modules/Packages, individual functions #include "modules/winreg.c" #include "modules/isadmin.c" #include "modules/wow64.c" #include "modules/dbgprint.c" #include "modules/w32resembed.c" // Cheat a bit to redefine the list of "default" libraries ... #ifndef WDS_LUA_NO_INIT static const luaL_Reg lualibs[] = { { "", luaopen_base }, { LUA_LOADLIBNAME, luaopen_package }, { LUA_TABLIBNAME, luaopen_table }, { LUA_IOLIBNAME, luaopen_io }, { LUA_OSLIBNAME, luaopen_os }, { LUA_STRLIBNAME, luaopen_string }, { LUA_MATHLIBNAME, luaopen_math }, { LUA_DBLIBNAME, luaopen_debug }, { LUA_WINREGNAME, luaopen_winreg }, { NULL, NULL }, }; static void luaWDS_openlibs_(lua_State* L) { const luaL_Reg* lib = lualibs; for (; lib->func; lib++) { lua_pushcfunction(L, lib->func); lua_pushstring(L, lib->name); lua_call(L, 1, 0); } } #endif // WDS_LUA_NO_INIT // otherwise the implementer needs to define her own version ;) lua_State* luaWDS_open() { lua_State* L = lua_open(); if (L) { lua_gc(L, LUA_GCSTOP, 0); /* stop collector during initialization */ luaWDS_openlibs_(L); /* open libraries */ luaL_register(L, LUA_OSLIBNAME, wow64_funcs); luaL_register(L, LUA_OSLIBNAME, isadmin_funcs); luaL_register(L, LUA_OSLIBNAME, dbgprint_funcs); lua_gc(L, LUA_GCRESTART, 0); /* resume GC */ } return L; } #ifdef _WIN64 #pragma warning(pop) #endif