#include #include #include #include #include inline float linear2sRGB( float v ) { float s1 = sqrt( v ); float s2 = sqrt( s1 ); float s3 = sqrt( s2 ); return 0.585122381f * s1 + 0.783140355f * s2 - 0.368262736f * s3; } float lerp( float v0, float v1, float t ) { return ( 1-t ) * v0 + t * v1; } inline float sRGB2linear( float v ) { return v * ( v * ( v * 0.305306011f + 0.682171111f ) + 0.012522878f ); } int main() { int c0 = 0x3333FF; int c1 = 0x33FF33; uint32_t t[256] = {}; float r0 = ( c0 & 0xFF ) / 255.f; float r1 = ( c1 & 0xFF ) / 255.f; float g0 = ( ( c0 >> 8 ) & 0xFF ) / 255.f; float g1 = ( ( c1 >> 8 ) & 0xFF ) / 255.f; float b0 = ( ( c0 >> 16 ) & 0xFF ) / 255.f; float b1 = ( ( c1 >> 16 ) & 0xFF ) / 255.f; for( int i=0; i<256; i++ ) { float m = i / 255.f; float rf = linear2sRGB( lerp( sRGB2linear( r0 ), sRGB2linear( r1 ), m ) ); float gf = linear2sRGB( lerp( sRGB2linear( g0 ), sRGB2linear( g1 ), m ) ); float bf = linear2sRGB( lerp( sRGB2linear( b0 ), sRGB2linear( b1 ), m ) ); int r = (int)std::clamp( rf * 255.f, 0.f, 255.f ); int g = (int)std::clamp( gf * 255.f, 0.f, 255.f ); int b = (int)std::clamp( bf * 255.f, 0.f, 255.f ); t[i] = 0xFF000000 | ( b << 16 ) | ( g << 8 ) | r; } printf( "uint32_t GoodnessColor[256] = {\n" ); for( int i=0; i<256; i += 8 ) { printf( " " ); for( int j=i; j