#include #include #ifdef __EMSCRIPTEN__ # include # include #else # include "../profiler/src/imgui/imgui_impl_opengl3_loader.h" #endif #include "TracyTexture.hpp" #include "../public/common/TracyForceInline.hpp" #ifndef COMPRESSED_RGB_S3TC_DXT1_EXT # define COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #endif namespace tracy { static bool s_hardwareS3tc; void InitTexture() { #ifdef __EMSCRIPTEN__ s_hardwareS3tc = emscripten_webgl_enable_extension( emscripten_webgl_get_current_context(), "WEBGL_compressed_texture_s3tc" ); #else s_hardwareS3tc = false; GLint num; glGetIntegerv( GL_NUM_EXTENSIONS, &num ); for( GLint i=0; i, bool) ) { auto tex = (GLuint)(intptr_t)_tex; runOnMainThread( [tex] { glDeleteTextures( 1, &tex ); }, false ); } static tracy_force_inline void DecodeDxt1Part( uint64_t d, uint32_t* dst, uint32_t w ) { uint8_t* in = (uint8_t*)&d; uint16_t c0, c1; uint32_t idx; memcpy( &c0, in, 2 ); memcpy( &c1, in+2, 2 ); memcpy( &idx, in+4, 4 ); uint8_t r0 = ( ( c0 & 0xF800 ) >> 8 ) | ( ( c0 & 0xF800 ) >> 13 ); uint8_t g0 = ( ( c0 & 0x07E0 ) >> 3 ) | ( ( c0 & 0x07E0 ) >> 9 ); uint8_t b0 = ( ( c0 & 0x001F ) << 3 ) | ( ( c0 & 0x001F ) >> 2 ); uint8_t r1 = ( ( c1 & 0xF800 ) >> 8 ) | ( ( c1 & 0xF800 ) >> 13 ); uint8_t g1 = ( ( c1 & 0x07E0 ) >> 3 ) | ( ( c1 & 0x07E0 ) >> 9 ); uint8_t b1 = ( ( c1 & 0x001F ) << 3 ) | ( ( c1 & 0x001F ) >> 2 ); uint32_t dict[4]; dict[0] = 0xFF000000 | ( b0 << 16 ) | ( g0 << 8 ) | r0; dict[1] = 0xFF000000 | ( b1 << 16 ) | ( g1 << 8 ) | r1; uint32_t r, g, b; if( c0 > c1 ) { r = (2*r0+r1)/3; g = (2*g0+g1)/3; b = (2*b0+b1)/3; dict[2] = 0xFF000000 | ( b << 16 ) | ( g << 8 ) | r; r = (2*r1+r0)/3; g = (2*g1+g0)/3; b = (2*b1+b0)/3; dict[3] = 0xFF000000 | ( b << 16 ) | ( g << 8 ) | r; } else { r = (int(r0)+r1)/2; g = (int(g0)+g1)/2; b = (int(b0)+b1)/2; dict[2] = 0xFF000000 | ( b << 16 ) | ( g << 8 ) | r; dict[3] = 0xFF000000; } memcpy( dst+0, dict + (idx & 0x3), 4 ); idx >>= 2; memcpy( dst+1, dict + (idx & 0x3), 4 ); idx >>= 2; memcpy( dst+2, dict + (idx & 0x3), 4 ); idx >>= 2; memcpy( dst+3, dict + (idx & 0x3), 4 ); idx >>= 2; dst += w; memcpy( dst+0, dict + (idx & 0x3), 4 ); idx >>= 2; memcpy( dst+1, dict + (idx & 0x3), 4 ); idx >>= 2; memcpy( dst+2, dict + (idx & 0x3), 4 ); idx >>= 2; memcpy( dst+3, dict + (idx & 0x3), 4 ); idx >>= 2; dst += w; memcpy( dst+0, dict + (idx & 0x3), 4 ); idx >>= 2; memcpy( dst+1, dict + (idx & 0x3), 4 ); idx >>= 2; memcpy( dst+2, dict + (idx & 0x3), 4 ); idx >>= 2; memcpy( dst+3, dict + (idx & 0x3), 4 ); idx >>= 2; dst += w; memcpy( dst+0, dict + (idx & 0x3), 4 ); idx >>= 2; memcpy( dst+1, dict + (idx & 0x3), 4 ); idx >>= 2; memcpy( dst+2, dict + (idx & 0x3), 4 ); idx >>= 2; memcpy( dst+3, dict + (idx & 0x3), 4 ); } void UpdateTexture( void* _tex, const char* data, int w, int h ) { auto tex = (GLuint)(intptr_t)_tex; glBindTexture( GL_TEXTURE_2D, tex ); if( s_hardwareS3tc ) { glCompressedTexImage2D( GL_TEXTURE_2D, 0, COMPRESSED_RGB_S3TC_DXT1_EXT, w, h, 0, w * h / 2, data ); } else { auto tmp = new uint32_t[w*h]; auto src = (const uint64_t*)data; auto dst = tmp; for( int y=0; y