#include #include "TracyTexture.hpp" #ifndef COMPRESSED_RGB_S3TC_DXT1_EXT # define COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #endif namespace tracy { void* MakeTexture() { GLuint tex; glGenTextures( 1, &tex ); glBindTexture( GL_TEXTURE_2D, tex ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); return (void*)(intptr_t)tex; } void FreeTexture( void* _tex ) { auto tex = (GLuint)(intptr_t)_tex; glDeleteTextures( 1, &tex ); } void UpdateTexture( void* _tex, const char* data, int w, int h ) { auto tex = (GLuint)(intptr_t)_tex; glBindTexture( GL_TEXTURE_2D, tex ); glCompressedTexImage2D( GL_TEXTURE_2D, 0, COMPRESSED_RGB_S3TC_DXT1_EXT, w, h, 0, w * h / 2, data ); } }