// Copyright (c) 2010-2013 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Threading; namespace ICSharpCode.NRefactory { /// /// Represents the role a node plays within its parent. /// public abstract class Role { public const int RoleIndexBits = 9; static readonly Role[] roles = new Role[1 << RoleIndexBits]; static int nextRoleIndex = 0; readonly uint index; [CLSCompliant(false)] public uint Index { get { return index; } } // don't allow NRefactory consumers to derive from Role internal Role() { this.index = (uint)Interlocked.Increment(ref nextRoleIndex); if (this.index >= roles.Length) throw new InvalidOperationException("Too many roles"); roles[this.index] = this; } /// /// Gets whether the specified node is valid in this role. /// public abstract bool IsValid(object node); /// /// Gets the role with the specified index. /// [CLSCompliant(false)] public static Role GetByIndex(uint index) { return roles[index]; } } /// /// Represents the role a node plays within its parent. /// All nodes with this role have type T. /// public class Role : Role where T : class { readonly string name; // helps with debugging the AST readonly T nullObject; /// /// Gets the null object used when there's no node with this role. /// Not every role has a null object; this property returns null for roles without a null object. /// /// /// Roles used for non-collections should always have a null object, so that no AST property returns null. /// However, if a role used for collections only, it may leave out the null object. /// public T NullObject { get { return nullObject; } } public override bool IsValid(object node) { return node is T; } public Role(string name) { if (name == null) throw new ArgumentNullException("name"); this.name = name; } public Role(string name, T nullObject) { if (name == null) throw new ArgumentNullException("name"); if (nullObject == null) throw new ArgumentNullException ("nullObject"); this.nullObject = nullObject; this.name = name; } public override string ToString() { return name; } } }