diff options
Diffstat (limited to 'Xamarin.PropertyEditing.Windows.Standalone')
11 files changed, 448 insertions, 0 deletions
diff --git a/Xamarin.PropertyEditing.Windows.Standalone/App.config b/Xamarin.PropertyEditing.Windows.Standalone/App.config new file mode 100644 index 0000000..88fa402 --- /dev/null +++ b/Xamarin.PropertyEditing.Windows.Standalone/App.config @@ -0,0 +1,6 @@ +<?xml version="1.0" encoding="utf-8" ?> +<configuration> + <startup> + <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" /> + </startup> +</configuration>
\ No newline at end of file diff --git a/Xamarin.PropertyEditing.Windows.Standalone/App.xaml b/Xamarin.PropertyEditing.Windows.Standalone/App.xaml new file mode 100644 index 0000000..58ad820 --- /dev/null +++ b/Xamarin.PropertyEditing.Windows.Standalone/App.xaml @@ -0,0 +1,9 @@ +<Application x:Class="Xamarin.PropertyEditing.Windows.Standalone.App" + xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" + xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" + xmlns:local="clr-namespace:Xamarin.PropertyEditing.Windows.Standalone" + StartupUri="MainWindow.xaml"> + <Application.Resources> + + </Application.Resources> +</Application> diff --git a/Xamarin.PropertyEditing.Windows.Standalone/App.xaml.cs b/Xamarin.PropertyEditing.Windows.Standalone/App.xaml.cs new file mode 100644 index 0000000..6d9be59 --- /dev/null +++ b/Xamarin.PropertyEditing.Windows.Standalone/App.xaml.cs @@ -0,0 +1,17 @@ +using System; +using System.Collections.Generic; +using System.Configuration; +using System.Data; +using System.Linq; +using System.Threading.Tasks; +using System.Windows; + +namespace Xamarin.PropertyEditing.Windows.Standalone +{ + /// <summary> + /// Interaction logic for App.xaml + /// </summary> + public partial class App : Application + { + } +} diff --git a/Xamarin.PropertyEditing.Windows.Standalone/MainWindow.xaml b/Xamarin.PropertyEditing.Windows.Standalone/MainWindow.xaml new file mode 100644 index 0000000..f8ac6cb --- /dev/null +++ b/Xamarin.PropertyEditing.Windows.Standalone/MainWindow.xaml @@ -0,0 +1,12 @@ +<Window x:Class="Xamarin.PropertyEditing.Windows.Standalone.MainWindow" + xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" + xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" + xmlns:d="http://schemas.microsoft.com/expression/blend/2008" + xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" + xmlns:local="clr-namespace:Xamarin.PropertyEditing.Windows.Standalone" + mc:Ignorable="d" + Title="MainWindow" Height="350" Width="525"> + <Grid> + + </Grid> +</Window> diff --git a/Xamarin.PropertyEditing.Windows.Standalone/MainWindow.xaml.cs b/Xamarin.PropertyEditing.Windows.Standalone/MainWindow.xaml.cs new file mode 100644 index 0000000..ead267f --- /dev/null +++ b/Xamarin.PropertyEditing.Windows.Standalone/MainWindow.xaml.cs @@ -0,0 +1,28 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using System.Windows; +using System.Windows.Controls; +using System.Windows.Data; +using System.Windows.Documents; +using System.Windows.Input; +using System.Windows.Media; +using System.Windows.Media.Imaging; +using System.Windows.Navigation; +using System.Windows.Shapes; + +namespace Xamarin.PropertyEditing.Windows.Standalone +{ + /// <summary> + /// Interaction logic for MainWindow.xaml + /// </summary> + public partial class MainWindow : Window + { + public MainWindow () + { + InitializeComponent (); + } + } +} diff --git a/Xamarin.PropertyEditing.Windows.Standalone/Properties/AssemblyInfo.cs b/Xamarin.PropertyEditing.Windows.Standalone/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..4a7f198 --- /dev/null +++ b/Xamarin.PropertyEditing.Windows.Standalone/Properties/AssemblyInfo.cs @@ -0,0 +1,55 @@ +using System.Reflection; +using System.Resources; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using System.Windows; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle ("Xamarin.PropertyEditing.Windows.Standalone")] +[assembly: AssemblyDescription ("")] +[assembly: AssemblyConfiguration ("")] +[assembly: AssemblyCompany ("")] +[assembly: AssemblyProduct ("Xamarin.PropertyEditing.Windows.Standalone")] +[assembly: AssemblyCopyright ("Copyright © 2017")] +[assembly: AssemblyTrademark ("")] +[assembly: AssemblyCulture ("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible (false)] + +//In order to begin building localizable applications, set +//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file +//inside a <PropertyGroup>. For example, if you are using US english +//in your source files, set the <UICulture> to en-US. Then uncomment +//the NeutralResourceLanguage attribute below. Update the "en-US" in +//the line below to match the UICulture setting in the project file. + +//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] + + +[assembly: ThemeInfo ( + ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located + //(used if a resource is not found in the page, + // or application resource dictionaries) + ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located + //(used if a resource is not found in the page, + // app, or any theme specific resource dictionaries) +)] + + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Build and Revision Numbers +// by using the '*' as shown below: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion ("1.0.0.0")] +[assembly: AssemblyFileVersion ("1.0.0.0")] diff --git a/Xamarin.PropertyEditing.Windows.Standalone/Properties/Resources.Designer.cs b/Xamarin.PropertyEditing.Windows.Standalone/Properties/Resources.Designer.cs new file mode 100644 index 0000000..426e80b --- /dev/null +++ b/Xamarin.PropertyEditing.Windows.Standalone/Properties/Resources.Designer.cs @@ -0,0 +1,70 @@ +//------------------------------------------------------------------------------ +// <auto-generated> +// This code was generated by a tool. +// Runtime Version:4.0.30319.42000 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// </auto-generated> +//------------------------------------------------------------------------------ + +namespace Xamarin.PropertyEditing.Windows.Standalone.Properties +{ + + + /// <summary> + /// A strongly-typed resource class, for looking up localized strings, etc. + /// </summary> + // This class was auto-generated by the StronglyTypedResourceBuilder + // class via a tool like ResGen or Visual Studio. + // To add or remove a member, edit your .ResX file then rerun ResGen + // with the /str option, or rebuild your VS project. + [global::System.CodeDom.Compiler.GeneratedCodeAttribute ("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute ()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute ()] + internal class Resources + { + + private static global::System.Resources.ResourceManager resourceMan; + + private static global::System.Globalization.CultureInfo resourceCulture; + + [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute ("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] + internal Resources () + { + } + + /// <summary> + /// Returns the cached ResourceManager instance used by this class. + /// </summary> + [global::System.ComponentModel.EditorBrowsableAttribute (global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Resources.ResourceManager ResourceManager + { + get + { + if ((resourceMan == null)) { + global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager ("Xamarin.PropertyEditing.Windows.Standalone.Properties.Resources", typeof (Resources).Assembly); + resourceMan = temp; + } + return resourceMan; + } + } + + /// <summary> + /// Overrides the current thread's CurrentUICulture property for all + /// resource lookups using this strongly typed resource class. + /// </summary> + [global::System.ComponentModel.EditorBrowsableAttribute (global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Globalization.CultureInfo Culture + { + get + { + return resourceCulture; + } + set + { + resourceCulture = value; + } + } + } +} diff --git a/Xamarin.PropertyEditing.Windows.Standalone/Properties/Resources.resx b/Xamarin.PropertyEditing.Windows.Standalone/Properties/Resources.resx new file mode 100644 index 0000000..af7dbeb --- /dev/null +++ b/Xamarin.PropertyEditing.Windows.Standalone/Properties/Resources.resx @@ -0,0 +1,117 @@ +<?xml version="1.0" encoding="utf-8"?> +<root> + <!-- + Microsoft ResX Schema + + Version 2.0 + + The primary goals of this format is to allow a simple XML format + that is mostly human readable. The generation and parsing of the + various data types are done through the TypeConverter classes + associated with the data types. + + Example: + + ... ado.net/XML headers & schema ... + <resheader name="resmimetype">text/microsoft-resx</resheader> + <resheader name="version">2.0</resheader> + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> + <value>[base64 mime encoded serialized .NET Framework object]</value> + </data> + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> + <comment>This is a comment</comment> + </data> + + There are any number of "resheader" rows that contain simple + name/value pairs. + + Each data row contains a name, and value. The row also contains a + type or mimetype. Type corresponds to a .NET class that support + text/value conversion through the TypeConverter architecture. + Classes that don't support this are serialized and stored with the + mimetype set. + + The mimetype is used for serialized objects, and tells the + ResXResourceReader how to depersist the object. This is currently not + extensible. For a given mimetype the value must be set accordingly: + + Note - application/x-microsoft.net.object.binary.base64 is the format + that the ResXResourceWriter will generate, however the reader can + read any of the formats listed below. + + mimetype: application/x-microsoft.net.object.binary.base64 + value : The object must be serialized with + : System.Serialization.Formatters.Binary.BinaryFormatter + : and then encoded with base64 encoding. + + mimetype: application/x-microsoft.net.object.soap.base64 + value : The object must be serialized with + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter + : and then encoded with base64 encoding. + + mimetype: application/x-microsoft.net.object.bytearray.base64 + value : The object must be serialized into a byte array + : using a System.ComponentModel.TypeConverter + : and then encoded with base64 encoding. + --> + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> + <xsd:element name="root" msdata:IsDataSet="true"> + <xsd:complexType> + <xsd:choice maxOccurs="unbounded"> + <xsd:element name="metadata"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" /> + </xsd:sequence> + <xsd:attribute name="name" type="xsd:string" /> + <xsd:attribute name="type" type="xsd:string" /> + <xsd:attribute name="mimetype" type="xsd:string" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="assembly"> + <xsd:complexType> + <xsd:attribute name="alias" type="xsd:string" /> + <xsd:attribute name="name" type="xsd:string" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="data"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> + </xsd:sequence> + <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" /> + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="resheader"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> + </xsd:sequence> + <xsd:attribute name="name" type="xsd:string" use="required" /> + </xsd:complexType> + </xsd:element> + </xsd:choice> + </xsd:complexType> + </xsd:element> + </xsd:schema> + <resheader name="resmimetype"> + <value>text/microsoft-resx</value> + </resheader> + <resheader name="version"> + <value>2.0</value> + </resheader> + <resheader name="reader"> + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> + </resheader> + <resheader name="writer"> + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> + </resheader> +</root>
\ No newline at end of file diff --git a/Xamarin.PropertyEditing.Windows.Standalone/Properties/Settings.Designer.cs b/Xamarin.PropertyEditing.Windows.Standalone/Properties/Settings.Designer.cs new file mode 100644 index 0000000..e8a426f --- /dev/null +++ b/Xamarin.PropertyEditing.Windows.Standalone/Properties/Settings.Designer.cs @@ -0,0 +1,30 @@ +//------------------------------------------------------------------------------ +// <auto-generated> +// This code was generated by a tool. +// Runtime Version:4.0.30319.42000 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// </auto-generated> +//------------------------------------------------------------------------------ + +namespace Xamarin.PropertyEditing.Windows.Standalone.Properties +{ + + + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute ()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute ("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] + internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase + { + + private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized (new Settings ()))); + + public static Settings Default + { + get + { + return defaultInstance; + } + } + } +} diff --git a/Xamarin.PropertyEditing.Windows.Standalone/Properties/Settings.settings b/Xamarin.PropertyEditing.Windows.Standalone/Properties/Settings.settings new file mode 100644 index 0000000..033d7a5 --- /dev/null +++ b/Xamarin.PropertyEditing.Windows.Standalone/Properties/Settings.settings @@ -0,0 +1,7 @@ +<?xml version='1.0' encoding='utf-8'?> +<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)"> + <Profiles> + <Profile Name="(Default)" /> + </Profiles> + <Settings /> +</SettingsFile>
\ No newline at end of file diff --git a/Xamarin.PropertyEditing.Windows.Standalone/Xamarin.PropertyEditing.Windows.Standalone.csproj b/Xamarin.PropertyEditing.Windows.Standalone/Xamarin.PropertyEditing.Windows.Standalone.csproj new file mode 100644 index 0000000..66886e5 --- /dev/null +++ b/Xamarin.PropertyEditing.Windows.Standalone/Xamarin.PropertyEditing.Windows.Standalone.csproj @@ -0,0 +1,97 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProjectGuid>{070E46F6-916C-4987-8F90-C0CEF1572FFE}</ProjectGuid> + <OutputType>WinExe</OutputType> + <RootNamespace>Xamarin.PropertyEditing.Windows.Standalone</RootNamespace> + <AssemblyName>Xamarin.PropertyEditing.Windows.Standalone</AssemblyName> + <TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion> + <FileAlignment>512</FileAlignment> + <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> + <WarningLevel>4</WarningLevel> + <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> + <PlatformTarget>AnyCPU</PlatformTarget> + <DebugSymbols>true</DebugSymbols> + <DebugType>full</DebugType> + <Optimize>false</Optimize> + <OutputPath>bin\Debug\</OutputPath> + <DefineConstants>DEBUG;TRACE</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> + <PlatformTarget>AnyCPU</PlatformTarget> + <DebugType>pdbonly</DebugType> + <Optimize>true</Optimize> + <OutputPath>bin\Release\</OutputPath> + <DefineConstants>TRACE</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <ItemGroup> + <Reference Include="System" /> + <Reference Include="System.Data" /> + <Reference Include="System.Xml" /> + <Reference Include="Microsoft.CSharp" /> + <Reference Include="System.Core" /> + <Reference Include="System.Xml.Linq" /> + <Reference Include="System.Data.DataSetExtensions" /> + <Reference Include="System.Net.Http" /> + <Reference Include="System.Xaml"> + <RequiredTargetFramework>4.0</RequiredTargetFramework> + </Reference> + <Reference Include="WindowsBase" /> + <Reference Include="PresentationCore" /> + <Reference Include="PresentationFramework" /> + </ItemGroup> + <ItemGroup> + <ApplicationDefinition Include="App.xaml"> + <Generator>MSBuild:Compile</Generator> + <SubType>Designer</SubType> + </ApplicationDefinition> + <Page Include="MainWindow.xaml"> + <Generator>MSBuild:Compile</Generator> + <SubType>Designer</SubType> + </Page> + <Compile Include="App.xaml.cs"> + <DependentUpon>App.xaml</DependentUpon> + <SubType>Code</SubType> + </Compile> + <Compile Include="MainWindow.xaml.cs"> + <DependentUpon>MainWindow.xaml</DependentUpon> + <SubType>Code</SubType> + </Compile> + </ItemGroup> + <ItemGroup> + <Compile Include="Properties\AssemblyInfo.cs"> + <SubType>Code</SubType> + </Compile> + <Compile Include="Properties\Resources.Designer.cs"> + <AutoGen>True</AutoGen> + <DesignTime>True</DesignTime> + <DependentUpon>Resources.resx</DependentUpon> + </Compile> + <Compile Include="Properties\Settings.Designer.cs"> + <AutoGen>True</AutoGen> + <DependentUpon>Settings.settings</DependentUpon> + <DesignTimeSharedInput>True</DesignTimeSharedInput> + </Compile> + <EmbeddedResource Include="Properties\Resources.resx"> + <Generator>ResXFileCodeGenerator</Generator> + <LastGenOutput>Resources.Designer.cs</LastGenOutput> + </EmbeddedResource> + <None Include="Properties\Settings.settings"> + <Generator>SettingsSingleFileGenerator</Generator> + <LastGenOutput>Settings.Designer.cs</LastGenOutput> + </None> + </ItemGroup> + <ItemGroup> + <None Include="App.config" /> + </ItemGroup> + <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> +</Project>
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