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author | GitLab Bot <gitlab-bot@gitlab.com> | 2020-02-18 21:09:07 +0300 |
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committer | GitLab Bot <gitlab-bot@gitlab.com> | 2020-02-18 21:09:07 +0300 |
commit | 6b8d671de726534a03c18e025a586e1bc9c04a4f (patch) | |
tree | f6a9168160b0d435641a1767b2e68487ec75ae46 /doc/ci/examples | |
parent | 163a7046ac76eb4109184e82ce0af911633e6626 (diff) |
Add latest changes from gitlab-org/gitlab@master
Diffstat (limited to 'doc/ci/examples')
-rw-r--r-- | doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md b/doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md index f59401c6f87..848808f65ea 100644 --- a/doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md +++ b/doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md @@ -63,7 +63,7 @@ Next, we'll create a small subset of tests that exemplify most of the states I e this `Weapon` class to go through. To get started, create a folder called `lib/tests` and add the following code to a new file `weaponTests.ts`: -```ts +```typescript import { expect } from 'chai'; import { Weapon, BulletFactory } from '../lib/weapon'; @@ -114,7 +114,7 @@ describe('Weapon', () => { To build and run these tests using gulp, let's also add the following gulp functions to the existing `gulpfile.js` file: -```ts +```typescript gulp.task('build-test', function () { return gulp.src('src/tests/**/*.ts', { read: false }) .pipe(tap(function (file) { @@ -140,7 +140,7 @@ to trigger the weapon. In the `src/lib` folder create a `weapon.ts` file. We'll to it: `Weapon` and `BulletFactory` which will encapsulate Phaser's **sprite** and **group** objects, and the logic specific to our game. -```ts +```typescript export class Weapon { private isTriggered: boolean = false; private currentTimer: number = 0; @@ -210,7 +210,7 @@ export class BulletFactory { Lastly, we'll redo our entry point, `game.ts`, to tie together both `Player` and `Weapon` objects as well as add them to the update loop. Here is what the updated `game.ts` file looks like: -```ts +```typescript import { Player } from "./player"; import { Weapon, BulletFactory } from "./weapon"; |