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authorGitLab Bot <gitlab-bot@gitlab.com>2020-01-09 06:07:56 +0300
committerGitLab Bot <gitlab-bot@gitlab.com>2020-01-09 06:07:56 +0300
commitafa0ab923d697a3e737b04d078d3f28e0d573901 (patch)
treefa06ad775e52d99f1bd0fa2107452a2853fce015 /doc/ci/examples
parente8793358645d6c84b46ef56dafcbf834f20d6415 (diff)
Add latest changes from gitlab-org/gitlab@master
Diffstat (limited to 'doc/ci/examples')
-rw-r--r--doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md b/doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md
index ffcc8195395..788d57b81f8 100644
--- a/doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md
+++ b/doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md
@@ -26,7 +26,7 @@ Creating a strong CI/CD pipeline at the beginning of developing another game, [D
was essential for the fast pace the team worked at. This tutorial will build upon my
[previous introductory article](https://ryanhallcs.wordpress.com/2017/03/15/devops-and-game-dev/) and go through the following steps:
-1. Using code from the previous article to start with a barebones [Phaser](https://phaser.io) game built by a gulp file
+1. Using code from the previous article to start with a bare-bones [Phaser](https://phaser.io) game built by a gulp file
1. Adding and running unit tests
1. Creating a `Weapon` class that can be triggered to spawn a `Bullet` in a given direction
1. Adding a `Player` class that uses this weapon and moves around the screen