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Diffstat (limited to 'app/assets/javascripts/behaviors/gl_emoji.js')
-rw-r--r--app/assets/javascripts/behaviors/gl_emoji.js206
1 files changed, 47 insertions, 159 deletions
diff --git a/app/assets/javascripts/behaviors/gl_emoji.js b/app/assets/javascripts/behaviors/gl_emoji.js
index d1d98c3919f..59741cc9b1a 100644
--- a/app/assets/javascripts/behaviors/gl_emoji.js
+++ b/app/assets/javascripts/behaviors/gl_emoji.js
@@ -1,11 +1,13 @@
-const installCustomElements = require('document-register-element');
-const emojiMap = require('emoji-map');
-const emojiAliases = require('emoji-aliases');
-const generatedUnicodeSupportMap = require('./gl_emoji/unicode_support_map');
-const spreadString = require('./gl_emoji/spread_string');
+import installCustomElements from 'document-register-element';
+import emojiMap from 'emojis/digests.json';
+import emojiAliases from 'emojis/aliases.json';
+import { getUnicodeSupportMap } from './gl_emoji/unicode_support_map';
+import { isEmojiUnicodeSupported } from './gl_emoji/is_emoji_unicode_supported';
installCustomElements(window);
+const generatedUnicodeSupportMap = getUnicodeSupportMap();
+
function emojiImageTag(name, src) {
return `<img class="emoji" title=":${name}:" alt=":${name}:" src="${src}" width="20" height="20" align="absmiddle" />`;
}
@@ -55,163 +57,49 @@ function glEmojiTag(inputName, options) {
`;
}
-// On Windows, flags render as two-letter country codes, see http://emojipedia.org/flags/
-const flagACodePoint = 127462; // parseInt('1F1E6', 16)
-const flagZCodePoint = 127487; // parseInt('1F1FF', 16)
-function isFlagEmoji(emojiUnicode) {
- const cp = emojiUnicode.codePointAt(0);
- // Length 4 because flags are made of 2 characters which are surrogate pairs
- return emojiUnicode.length === 4 && cp >= flagACodePoint && cp <= flagZCodePoint;
-}
-
-// Chrome <57 renders keycaps oddly
-// See https://bugs.chromium.org/p/chromium/issues/detail?id=632294
-// Same issue on Windows also fixed in Chrome 57, http://i.imgur.com/rQF7woO.png
-function isKeycapEmoji(emojiUnicode) {
- return emojiUnicode.length === 3 && emojiUnicode[2] === '\u20E3';
-}
-
-// Check for a skin tone variation emoji which aren't always supported
-const tone1 = 127995;// parseInt('1F3FB', 16)
-const tone5 = 127999;// parseInt('1F3FF', 16)
-function isSkinToneComboEmoji(emojiUnicode) {
- return emojiUnicode.length > 2 && spreadString(emojiUnicode).some((char) => {
- const cp = char.codePointAt(0);
- return cp >= tone1 && cp <= tone5;
- });
-}
-
-// macOS supports most skin tone emoji's but
-// doesn't support the skin tone versions of horse racing
-const horseRacingCodePoint = 127943;// parseInt('1F3C7', 16)
-function isHorceRacingSkinToneComboEmoji(emojiUnicode) {
- return spreadString(emojiUnicode)[0].codePointAt(0) === horseRacingCodePoint &&
- isSkinToneComboEmoji(emojiUnicode);
-}
-
-// Check for `family_*`, `kiss_*`, `couple_*`
-// For ex. Windows 8.1 Firefox 51.0.1, doesn't support these
-const zwj = 8205; // parseInt('200D', 16)
-const personStartCodePoint = 128102; // parseInt('1F466', 16)
-const personEndCodePoint = 128105; // parseInt('1F469', 16)
-function isPersonZwjEmoji(emojiUnicode) {
- let hasPersonEmoji = false;
- let hasZwj = false;
- spreadString(emojiUnicode).forEach((character) => {
- const cp = character.codePointAt(0);
- if (cp === zwj) {
- hasZwj = true;
- } else if (cp >= personStartCodePoint && cp <= personEndCodePoint) {
- hasPersonEmoji = true;
+function installGlEmojiElement() {
+ const GlEmojiElementProto = Object.create(HTMLElement.prototype);
+ GlEmojiElementProto.createdCallback = function createdCallback() {
+ const emojiUnicode = this.textContent.trim();
+ const {
+ name,
+ unicodeVersion,
+ fallbackSrc,
+ fallbackSpriteClass,
+ } = this.dataset;
+
+ const isEmojiUnicode = this.childNodes && Array.prototype.every.call(
+ this.childNodes,
+ childNode => childNode.nodeType === 3,
+ );
+ const hasImageFallback = fallbackSrc && fallbackSrc.length > 0;
+ const hasCssSpriteFalback = fallbackSpriteClass && fallbackSpriteClass.length > 0;
+
+ if (
+ isEmojiUnicode &&
+ !isEmojiUnicodeSupported(generatedUnicodeSupportMap, emojiUnicode, unicodeVersion)
+ ) {
+ // CSS sprite fallback takes precedence over image fallback
+ if (hasCssSpriteFalback) {
+ // IE 11 doesn't like adding multiple at once :(
+ this.classList.add('emoji-icon');
+ this.classList.add(fallbackSpriteClass);
+ } else if (hasImageFallback) {
+ this.innerHTML = emojiImageTag(name, fallbackSrc);
+ } else {
+ const src = assembleFallbackImageSrc(name);
+ this.innerHTML = emojiImageTag(name, src);
+ }
}
- });
-
- return hasPersonEmoji && hasZwj;
-}
-
-// Helper so we don't have to run `isFlagEmoji` twice
-// in `isEmojiUnicodeSupported` logic
-function checkFlagEmojiSupport(unicodeSupportMap, emojiUnicode) {
- const isFlagResult = isFlagEmoji(emojiUnicode);
- return (
- (unicodeSupportMap.flag && isFlagResult) ||
- !isFlagResult
- );
-}
-
-// Helper so we don't have to run `isSkinToneComboEmoji` twice
-// in `isEmojiUnicodeSupported` logic
-function checkSkinToneModifierSupport(unicodeSupportMap, emojiUnicode) {
- const isSkinToneResult = isSkinToneComboEmoji(emojiUnicode);
- return (
- (unicodeSupportMap.skinToneModifier && isSkinToneResult) ||
- !isSkinToneResult
- );
-}
-
-// Helper func so we don't have to run `isHorceRacingSkinToneComboEmoji` twice
-// in `isEmojiUnicodeSupported` logic
-function checkHorseRacingSkinToneComboEmojiSupport(unicodeSupportMap, emojiUnicode) {
- const isHorseRacingSkinToneResult = isHorceRacingSkinToneComboEmoji(emojiUnicode);
- return (
- (unicodeSupportMap.horseRacing && isHorseRacingSkinToneResult) ||
- !isHorseRacingSkinToneResult
- );
-}
-
-// Helper so we don't have to run `isPersonZwjEmoji` twice
-// in `isEmojiUnicodeSupported` logic
-function checkPersonEmojiSupport(unicodeSupportMap, emojiUnicode) {
- const isPersonZwjResult = isPersonZwjEmoji(emojiUnicode);
- return (
- (unicodeSupportMap.personZwj && isPersonZwjResult) ||
- !isPersonZwjResult
- );
-}
-
-// Takes in a support map and determines whether
-// the given unicode emoji is supported on the platform.
-//
-// Combines all the edge case tests into a one-stop shop method
-function isEmojiUnicodeSupported(unicodeSupportMap = {}, emojiUnicode, unicodeVersion) {
- const isOlderThanChrome57 = unicodeSupportMap.meta && unicodeSupportMap.meta.isChrome &&
- unicodeSupportMap.meta.chromeVersion < 57;
+ };
- // For comments about each scenario, see the comments above each individual respective function
- return unicodeSupportMap[unicodeVersion] &&
- !(isOlderThanChrome57 && isKeycapEmoji(emojiUnicode)) &&
- checkFlagEmojiSupport(unicodeSupportMap, emojiUnicode) &&
- checkSkinToneModifierSupport(unicodeSupportMap, emojiUnicode) &&
- checkHorseRacingSkinToneComboEmojiSupport(unicodeSupportMap, emojiUnicode) &&
- checkPersonEmojiSupport(unicodeSupportMap, emojiUnicode);
+ document.registerElement('gl-emoji', {
+ prototype: GlEmojiElementProto,
+ });
}
-const GlEmojiElementProto = Object.create(HTMLElement.prototype);
-GlEmojiElementProto.createdCallback = function createdCallback() {
- const emojiUnicode = this.textContent.trim();
- const {
- name,
- unicodeVersion,
- fallbackSrc,
- fallbackSpriteClass,
- } = this.dataset;
-
- const isEmojiUnicode = this.childNodes && Array.prototype.every.call(
- this.childNodes,
- childNode => childNode.nodeType === 3,
- );
- const hasImageFallback = fallbackSrc && fallbackSrc.length > 0;
- const hasCssSpriteFalback = fallbackSpriteClass && fallbackSpriteClass.length > 0;
-
- if (
- isEmojiUnicode &&
- !isEmojiUnicodeSupported(generatedUnicodeSupportMap, emojiUnicode, unicodeVersion)
- ) {
- // CSS sprite fallback takes precedence over image fallback
- if (hasCssSpriteFalback) {
- // IE 11 doesn't like adding multiple at once :(
- this.classList.add('emoji-icon');
- this.classList.add(fallbackSpriteClass);
- } else if (hasImageFallback) {
- this.innerHTML = emojiImageTag(name, fallbackSrc);
- } else {
- const src = assembleFallbackImageSrc(name);
- this.innerHTML = emojiImageTag(name, src);
- }
- }
-};
-
-document.registerElement('gl-emoji', {
- prototype: GlEmojiElementProto,
-});
-
-module.exports = {
- emojiImageTag,
+export {
+ installGlEmojiElement,
glEmojiTag,
- isEmojiUnicodeSupported,
- isFlagEmoji,
- isKeycapEmoji,
- isSkinToneComboEmoji,
- isHorceRacingSkinToneComboEmoji,
- isPersonZwjEmoji,
+ emojiImageTag,
};