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-rw-r--r--doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md b/doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md
index 44d3ec8046c..e084d2fc20e 100644
--- a/doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md
+++ b/doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md
@@ -22,7 +22,7 @@ and the basics of game development.
Our [demo game](http://gitlab-game-demo.s3-website-us-east-1.amazonaws.com/) consists of a simple spaceship traveling in space that shoots by clicking the mouse in a given direction.
-Creating a strong CI/CD pipeline at the beginning of developing another game, [Dark Nova](http://darknova.io/),
+Creating a strong CI/CD pipeline at the beginning of developing another game, [Dark Nova](https://www.darknova.io),
was essential for the fast pace the team worked at. This tutorial will build upon my
[previous introductory article](https://ryanhallcs.wordpress.com/2017/03/15/devops-and-game-dev/) and go through the following steps:
@@ -509,7 +509,7 @@ deploy:
Within the [demo repository](https://gitlab.com/blitzgren/gitlab-game-demo) you can also find a handful of boilerplate code to get
[Typescript](https://www.typescriptlang.org/), [Mocha](https://mochajs.org/), [Gulp](https://gulpjs.com/) and [Phaser](https://phaser.io) all playing
-together nicely with GitLab CI/CD, which is the result of lessons learned while making [Dark Nova](http://darknova.io/).
+together nicely with GitLab CI/CD, which is the result of lessons learned while making [Dark Nova](https://www.darknova.io).
Using a combination of free and open source software, we have a full CI/CD pipeline, a game foundation,
and unit tests, all running and deployed at every push to master - with shockingly little code.
Errors can be easily debugged through GitLab's build logs, and within minutes of a successful commit,
@@ -527,6 +527,6 @@ Here are some ideas to further investigate that can speed up or improve your pip
- [Yarn](https://yarnpkg.com) instead of npm
- Set up a custom [Docker](../../../ci/docker/using_docker_images.md#define-image-and-services-from-gitlab-ciyml) image that can preload dependencies and tools (like AWS CLI)
-- Forward a [custom domain](https:/docs.aws.amazon.com/AmazonS3/latest/dev/website-hosting-custom-domain-walkthrough.html) to your game's S3 static website
+- Forward a [custom domain](https://docs.aws.amazon.com/AmazonS3/latest/dev/website-hosting-custom-domain-walkthrough.html) to your game's S3 static website
- Combine jobs if you find it unnecessary for a small project
- Avoid the queues and set up your own [custom GitLab CI/CD runner](https://about.gitlab.com/2016/03/01/gitlab-runner-with-docker/)