# frozen_string_literal: true require 'spec_helper' RSpec.describe Achievements::UpdateUserAchievementPrioritiesService, feature_category: :user_profile do describe '#execute' do let_it_be(:achievement_owner) { create(:user) } let_it_be(:group) { create(:group) } let_it_be(:achievement) { create(:achievement, namespace: group) } let!(:user_achievement1) do create(:user_achievement, achievement: achievement, user: achievement_owner, priority: 0) end let_it_be(:user_achievement2) { create(:user_achievement, achievement: achievement, user: achievement_owner) } let_it_be(:user_achievement3) { create(:user_achievement, achievement: achievement, user: achievement_owner) } subject(:response) { described_class.new(current_user, user_achievements).execute } context 'when user does not have permission' do let(:current_user) { create(:user) } let(:user_achievements) { [user_achievement1] } it 'returns an error', :aggregate_failures do expect(response).to be_error expect(response.message).to match_array(["You can't update at least one of the given user achievements."]) end end context 'when user has permission' do let_it_be_with_reload(:current_user) { achievement_owner } context 'with empty input' do let(:user_achievements) { [] } it 'removes all priorities', :aggregate_failures do expect(response).to be_success [user_achievement1, user_achievement2, user_achievement3].each do |ua| expect(ua.reload.priority).to be_nil end end end context 'with prioritised achievements' do let(:user_achievements) { [user_achievement3, user_achievement1] } it 're-orders the achievements correctly', :aggregate_failures do expect(response).to be_success expect(user_achievement1.reload.priority).to eq(1) expect(user_achievement2.reload.priority).to be_nil expect(user_achievement3.reload.priority).to be_zero end end context 'when no achievement is prioritized and no prioritizations are made' do let!(:user_achievement1) { create(:user_achievement, achievement: achievement, user: achievement_owner) } let(:user_achievements) { [] } it 'works without errors', :aggregate_failures do expect(response).to be_success [user_achievement1, user_achievement2, user_achievement3].each do |ua| expect(ua.reload.priority).to be_nil end end end end end end