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# frozen_string_literal: true
require 'spec_helper'
RSpec.describe Achievements::UpdateUserAchievementPrioritiesService, feature_category: :user_profile do
describe '#execute' do
let_it_be(:achievement_owner) { create(:user) }
let_it_be(:group) { create(:group) }
let_it_be(:achievement) { create(:achievement, namespace: group) }
let!(:user_achievement1) do
create(:user_achievement, achievement: achievement, user: achievement_owner, priority: 0)
end
let_it_be(:user_achievement2) { create(:user_achievement, achievement: achievement, user: achievement_owner) }
let_it_be(:user_achievement3) { create(:user_achievement, achievement: achievement, user: achievement_owner) }
subject(:response) { described_class.new(current_user, user_achievements).execute }
context 'when user does not have permission' do
let(:current_user) { create(:user) }
let(:user_achievements) { [user_achievement1] }
it 'returns an error', :aggregate_failures do
expect(response).to be_error
expect(response.message).to match_array(["You can't update at least one of the given user achievements."])
end
end
context 'when user has permission' do
let_it_be_with_reload(:current_user) { achievement_owner }
context 'with empty input' do
let(:user_achievements) { [] }
it 'removes all priorities', :aggregate_failures do
expect(response).to be_success
[user_achievement1, user_achievement2, user_achievement3].each do |ua|
expect(ua.reload.priority).to be_nil
end
end
end
context 'with prioritised achievements' do
let(:user_achievements) { [user_achievement3, user_achievement1] }
it 're-orders the achievements correctly', :aggregate_failures do
expect(response).to be_success
expect(user_achievement1.reload.priority).to eq(1)
expect(user_achievement2.reload.priority).to be_nil
expect(user_achievement3.reload.priority).to be_zero
end
end
context 'when no achievement is prioritized and no prioritizations are made' do
let!(:user_achievement1) { create(:user_achievement, achievement: achievement, user: achievement_owner) }
let(:user_achievements) { [] }
it 'works without errors', :aggregate_failures do
expect(response).to be_success
[user_achievement1, user_achievement2, user_achievement3].each do |ua|
expect(ua.reload.priority).to be_nil
end
end
end
end
end
end
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