Age | Commit message (Collapse) | Author |
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State transitions request functions hid the synchronization
details to the caller:
- If the transition was requested from a Context, a subtask was
added or the transition ack was not awaited if the new transition
was requested from a running transition or an iteration function.
- If the transition was not requested from a Context, current
thread was blocked until the ack was received.
This strategy facilitated code in elements, but it suffered from
the following shortcomings:
- The `prepare` transition request didn't comply with the above
strategy and would always return an `Async` form. This was
designed to accomodate the `Prepare` function for elements
such as `ts-tcpclientsrc` which takes times due to the
TCP socket connection delays. The idea was that the actual
transition result would be available after calling `start`.
This was a disadvantage for elements which would prefer to
error immediately in the event of a preparation failure.
- Hidding the transition request synchronization to the caller
meant that they had no options but relying on the internal
mechanism. E.g.: it was not possible to `start` from another
async runtime without blocking. Also it was not possible
to request a transition and choose not to await for the
ack.
This commit introduces a more flexible API for state
transitions requests:
- The transition request function now return a `TransitionStatus`,
which is a Future.
- When an error occurs immediately (e.g. the transition
request is not autorized due to current state of the Task),
the `TransitionStatus` is resolved immediately and can be
`check`ed for errors. This is useful for functions such as
`pepare` in the case of `ts-tcpclientsrc` (see above).
This is also useful for `pause`, because in current design,
the transition is always async. Note however, that `pause` is
forseen to adhere to the same behaviour as the other transition
requests in the near future [1].
- If the caller chooses to await for the ack and they don't know
if they are running on a ts Context (e.g. in `Pad{Src,Sink}`
handlers), they can call `await_maybe_on_context`. This is mostly
the same behaviour as the one that used to be performed internaly.
- If the caller knows for sure they can't possibly block an async
executor, they can call `block_on` which is more explicite, but
will nonetheless make sure no ts Context is being blocked. This
last check was introduced as it was considered low overhead
while it should ease preventing missues in cases where the above
functions should be used.
[1]: https://gitlab.freedesktop.org/gstreamer/gst-plugins-rs/-/merge_requests/793#note_1464400
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Task state machines used to execute in an executor from the Futures
crate. State transitions actions and iteration functions were then
spawned on the target threadshare Context.
This commit directly spawns the task state machine on the threadshare
Context. This simplifies code a bit and paves the way for the changes
described in [1].
Also introduces struct `StateMachineHandle`, which gather together
fields to communicate and synchronize with the StateMachine. Renamed
`StateMachine::run` as `spawn` and return `StateMachineHandle`.
[1]: https://gitlab.freedesktop.org/gstreamer/gst-plugins-rs/-/merge_requests/793#note_1464400
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... and also with the default settings for ts-udpsink.
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The scheduler is awaken when aborting a task loop, but not after
a triggering event is pushed. This can cause throttling to induce
long state transitions for pipelines with many streams.
Observed for Unprepare with:
GST_DEBUG=ts-benchmark:4 ../../target/debug/examples/benchmark 2000 ts-udpsrc 2 20 5000
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During MR !793, the socket configuration mechanism was changed to
use commands passed to the Task via a channel. This worked properly
for user changes via settings and signals, however the default
clients setting was not used.
A simple solution could have been to send a command at initialization
to add the default clients, but it was considered a better solution
to just wait for the Task preparation to configure the sockets based
on the value of settings.clients at that time, thus avoiding
unnecessary successive removals and additions of clients which could
have happened before preparation.
Of course, users can still add or remove clients as before, before
and after Task preparation.
See also https://gitlab.freedesktop.org/gstreamer/gst-plugins-rs/-/merge_requests/793
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call"
This reverts commit 402500f79cdaf3cc267a25285428f76f3d7c1773.
This commit introduces race conditions. It was intended as solving
an issue with some pipelines which had their queues filling up,
causing the streams to stall. It is reverted as this solution is
considered a workaround for another issue.
See discussion in:
https://gitlab.freedesktop.org/gstreamer/gst-plugins-rs/-/merge_requests/803
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See: https://gitlab.freedesktop.org/gstreamer/gstreamer-rs/-/merge_requests/1068
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See https://gitlab.freedesktop.org/gstreamer/gstreamer-rs/-/merge_requests/1059
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- Moved UdpSrcPadHandlerState and related funtions to UdpSrcTask.
- Moved Socket preparation in UdpSrcTask. No longer need for
Context::enter.
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The way the runtime::Task is implemented, UdpSinkTask is available
as a mutable ref in all the TaskImpl functions, which offers the
opportunity to avoid using Mutexes.
Main higlights:
- Removed the back and forth calls between UdpSinkPadHandler
and UdpSinkTask.
- Udp sockets are now part of UdpSinkTask, which is also in
charge of preparing them instead of leaving this to UdpSink.
This removed the need for Context::enter since
TaskImpl::prepare already operates under the target Context.
- In order for the clients list to be visible from the UdpSink,
this list was maintained by UdpSinkPadHandler which was also
in charge of (un)configuring the Udp sockets. The sockets are
now part of UdpSinkTask, which is also in charge of the
(un)configuration. Add/remove/replace requests are passed as
commands to the UdpSinkTask via a channel.
- The clients list visible to the UdpSink is now part of the
Settings (it is also a read/write property). Since the actual
socket (un)configuration is asynchronously handled by the Task,
the clients list is updated by the add/remove/replace signals
and set_property("clients", ..). Should a problem occur during
the async (un)configuration, and only in this case, the
UdpSinkTask would update the clients lists in Settings
accordingly so that it stays consistent with the internal state.
- The function clear_clients was renamed as replace_with_clients.
- clients is now based on a BTreeSet instead of a Vec. All the
managing functions perform some sort of lookup prior to updating
the collection. It also ease implementation.
- Removed the UdpSinkPadHandler RwLock. Using flume channels, we
are able to clone the Receiver so it can be stored in UdpSink
and reused when preparing the UdpSinkTask.
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increasing
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Especially do it only after the initial fragment's information are all
known.
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Pass less data around and calculate the values we need to work with
earlier.
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first video track
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Previously first_sample_flags was never used so if the first sample was
a keyframe and all others not then each sample got its own flags.
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The I/O handle was dropped prior to removing it from the reactor,
which caused `Poller::delete` to fail due to an invalid file
descriptor. This used to happen silently unless the same fd was
added again, e.g. by changing states in the pipeline as follow:
Null -> Playing -> Null -> Playing.
In which case `Poller::add` failed due to an already existing file.
This commit makes sure the fd is removed from the reactor prior to
dropping the handle. In order to achieve this, a new task is spawned
on the `Context` on which the I/O was originally registered, allowing
it to access the proper `Reactor`. The I/O can then safely be dropped.
Because the I/O handle is moved to the spawned future, this solution
requires adding the `Send + 'static` bounds to the I/O handle used
within the `Async` wrapper. This appears not too restrictive for
existing implementations though. Other attempts were considered,
but they would cause deadlocks.
This new approach also solves a potential race condition where a
fd could be re-registered in a `Reactor` before it was removed.
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See https://github.com/clap-rs/clap/issues/3822
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On unclean input, PTS/DTS might go backwards a bit and in those cases
calculate a duration of 0 instead of panicking.
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accumulated durations
Durations might accumulate rounding errors and streams might not
actually start at the same time. For that reason also start with the
stream that has the lowest timestamp.
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This allows muxing even if some streams are sparse or have big gaps.
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This variant supports H264/5, JPEG, alaw, mulaw and G726.
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PTS/DTS might go backwards if the input is borderline broken but that
shouldn't cause a panic.
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Not yet exposed from the element.
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multiple streams
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Instead of declaring them to be in the `tfhd` but not writing them into
the `tfhd` but also not the `trun`.
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The internal (C) jitterbuffer needs to know about the configured
latency when calculating a PTS, as it otherwise may consider that
the packet is too late, trigger a resync and cause the element to
discard the packet altogether.
I could not identify when this was broken, but the net effect was
that in the current state, ts-jitterbuffer was discarding up to
half of all the incoming packets.
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