name: CMake on: [push, pull_request] jobs: CMakeVersionTest: name: Test build with CMake 3.1.0 runs-on: ubuntu-20.04 steps: - uses: actions/checkout@v3 with: fetch-depth: 0 - name: Download models run: ./autogen.sh - name: Install CMake 3.1 run: | curl -sL https://github.com/Kitware/CMake/releases/download/v3.1.0/cmake-3.1.0-Linux-x86_64.sh -o cmakeinstall.sh chmod +x cmakeinstall.sh sudo ./cmakeinstall.sh --prefix=/usr/local --exclude-subdir rm cmakeinstall.sh sudo apt-get install libidn11 - name: Create Work Dir run: mkdir build - name: Configure working-directory: ./build run: cmake .. -DOPUS_BUILD_PROGRAMS=ON -DBUILD_TESTING=ON - name: Build working-directory: ./build run: make -j 2 -s - name: Test working-directory: ./build run: ctest -j 2 CMakeMINGW: name: CMake MINGW runs-on: ubuntu-latest steps: - uses: actions/checkout@v3 with: fetch-depth: 0 - name: Download models run: ./autogen.sh - name: Install MINGW run: sudo apt-get install -y mingw-w64 - name: Create Work Dir run: mkdir build - name: Configure working-directory: ./build run: cmake .. -DOPUS_BUILD_PROGRAMS=ON -DBUILD_TESTING=ON -DCMAKE_SYSTEM_NAME=Windows -DCMAKE_C_COMPILER=x86_64-w64-mingw32-gcc - name: Build working-directory: ./build run: cmake --build . -j 2 --config Release --target package CMakeBuild: name: CMake/${{ matrix.config.name }} runs-on: ${{ matrix.config.os }} strategy: fail-fast: false matrix: config: - { name: "Android/So/ARMv8/Release", os: ubuntu-latest, config: Release, args: "-DCMAKE_TOOLCHAIN_FILE=${ANDROID_HOME}/ndk/25.2.9519653/build/cmake/android.toolchain.cmake -DANDROID_ABI=arm64-v8a -DBUILD_SHARED_LIBS=ON" } # TODO: Android ARMv7 # - { # name: "Android/So/ARMv7/Release", # os: ubuntu-latest, # config: Release, # args: "-DCMAKE_TOOLCHAIN_FILE=${ANDROID_HOME}/ndk/25.2.9519653/build/cmake/android.toolchain.cmake -DANDROID_ABI=armeabi-v7a -DBUILD_SHARED_LIBS=ON" # } - { name: "Android/So/X86/Release", os: ubuntu-latest, config: Release, args: "-DCMAKE_TOOLCHAIN_FILE=${ANDROID_HOME}/ndk/25.2.9519653/build/cmake/android.toolchain.cmake -DANDROID_ABI=x86 -DBUILD_SHARED_LIBS=ON" } - { name: "Android/So/X64/Release", os: ubuntu-latest, config: Release, args: "-DCMAKE_TOOLCHAIN_FILE=${ANDROID_HOME}/ndk/25.2.9519653/build/cmake/android.toolchain.cmake -DANDROID_ABI=x86_64 -DBUILD_SHARED_LIBS=ON" } - { name: "Windows/Dll/X86/Release", os: windows-latest, config: Release, args: -G "Visual Studio 17 2022" -A Win32 -DBUILD_SHARED_LIBS=ON } - { name: "Windows/Dll/X64/Release", os: windows-latest, config: Release, args: -G "Visual Studio 17 2022" -A Win32 -DBUILD_SHARED_LIBS=ON } - { name: "Windows/Dll/ARMv8/Release", os: windows-latest, config: Release, args: -G "Visual Studio 17 2022" -A ARM64 -DBUILD_SHARED_LIBS=ON } - { name: "Linux/So/X64/Release", os: ubuntu-latest, config: Release, args: -DBUILD_SHARED_LIBS=ON } - { name: "MacOSX/So/X64/Release", os: macos-latest, config: Release, args: -DBUILD_SHARED_LIBS=ON } - { name: "MacOSX/Framework/X64/Release", os: macos-latest, config: Release, args: -DBUILD_FRAMEWORK=ON -DCMAKE_INSTALL_PREFIX=install } # use unix makefiles for iOS to avoid Xcode to complain about signing. - { name: "iOS/Dll/arm64/Release", os: macos-latest, config: Release, args: -G "Unix Makefiles" -DBUILD_SHARED_LIBS=ON -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 } # use unix makefiles for iOS to avoid Xcode to complain about signing. - { name: "iOS/Framework/arm64/Release", os: macos-latest, config: Release, args: -G "Unix Makefiles" -DBUILD_FRAMEWORK=ON -DCMAKE_INSTALL_PREFIX=install -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 } - { name: "Windows/Lib/X86/Release", os: windows-latest, config: Release, args: -G "Visual Studio 17 2022" -A Win32 } - { name: "Windows/Lib/X64/Release", os: windows-latest, config: Release, args: -G "Visual Studio 17 2022" -A Win32 } - { name: "Windows/Lib/armv8/Release", os: windows-latest, config: Release, args: -G "Visual Studio 17 2022" -A ARM64 } - { name: "Linux/Lib/X64/Release", os: ubuntu-latest, config: Release, args: "" } - { name: "MacOSX/Lib/X64/Release", os: macos-latest, config: Release, args: "" } # use unix makefiles for iOS to avoid Xcode to complain about signing. - { name: "iOS/Lib/arm64/Release", os: macos-latest, config: Release, args: -G "Unix Makefiles" -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 } - { name: "Android/Lib/ARMv8/Release", os: ubuntu-latest, config: Release, args: "-DCMAKE_TOOLCHAIN_FILE=${ANDROID_HOME}/ndk/25.2.9519653/build/cmake/android.toolchain.cmake -DANDROID_ABI=arm64-v8a" } # TODO: Android ARMv7 # - { # name: "Android/Lib/ARMv7/Release", # os: ubuntu-latest, # config: Release, # args: "-DCMAKE_TOOLCHAIN_FILE=${ANDROID_HOME}/ndk/25.2.9519653/build/cmake/android.toolchain.cmake -DANDROID_ABI=armeabi-v7a" # } - { name: "Android/Lib/X86/Release", os: ubuntu-latest, config: Release, args: "-DCMAKE_TOOLCHAIN_FILE=${ANDROID_HOME}/ndk/25.2.9519653/build/cmake/android.toolchain.cmake -DANDROID_ABI=x86" } - { name: "Android/Lib/X64/Release", os: ubuntu-latest, config: Release, args: "-DCMAKE_TOOLCHAIN_FILE=${ANDROID_HOME}/ndk/25.2.9519653/build/cmake/android.toolchain.cmake -DANDROID_ABI=x86_64" } - { name: "CustomModes/Linux/Lib/X64/Release", os: ubuntu-latest, config: Release, args: "-DOPUS_CUSTOM_MODES=ON" } - { name: "AssertionsFuzz/Windows/Lib/X64/Release", os: windows-latest, config: Release, args: -G "Visual Studio 17 2022" -A Win32 -DOPUS_ASSERTIONS=ON -DOPUS_FUZZING=ON } - { name: "AssertionsFuzz/Linux/Lib/X64/Release", os: ubuntu-latest, config: Release, args: -DOPUS_ASSERTIONS=ON -DOPUS_FUZZING=ON } - { name: "AssertionsFuzz/MacOSX/Lib/X64/Release", os: macos-latest, config: Release, args: -DOPUS_ASSERTIONS=ON -DOPUS_FUZZING=ON } steps: - uses: actions/checkout@v3 with: fetch-depth: 0 - name: Install AutoConf, AutoMake and LibTool # Needed for autogen.sh if: matrix.config.os == 'macos-latest' run: brew install autoconf automake libtool - name: Download models Windows if: contains(matrix.config.name, 'Windows') run: .\autogen.bat - name: Download models if: contains(matrix.config.name, 'MacOSX') || contains(matrix.config.name, 'Linux') || contains(matrix.config.name, 'Android') || contains(matrix.config.name, 'iOS') run: ./autogen.sh - name: Create Work Dir run: mkdir build - name: Configure working-directory: ./build run: cmake .. ${{ matrix.config.args }} -DCMAKE_BUILD_TYPE=${{ matrix.config.config }} -DOPUS_BUILD_PROGRAMS=ON -DBUILD_TESTING=ON - name: Build working-directory: ./build run: cmake --build . -j 2 --config ${{ matrix.config.config }} --target package - name: Test if: contains(matrix.config.name, 'Windows') && !contains(matrix.config.name, 'ARM') && !contains(matrix.config.name, 'Dll') || contains(matrix.config.name, 'MacOSX') && !contains(matrix.config.name, 'ARM') && !contains(matrix.config.name, 'Dll') || contains(matrix.config.name, 'Linux') && !contains(matrix.config.name, 'ARM') && !contains(matrix.config.name, 'Dll') working-directory: ./build run: ctest -j 2 -C ${{ matrix.config.config }} --output-on-failure