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/* init.cc
Copyright 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005
Red Hat, Inc.
This file is part of Cygwin.
This software is a copyrighted work licensed under the terms of the
Cygwin license. Please consult the file "CYGWIN_LICENSE" for
details. */
#include "winsup.h"
#include <stdlib.h>
#include "thread.h"
#include "perprocess.h"
#include "cygtls.h"
#include "pinfo.h"
#include <ntdef.h>
#include "ntdll.h"
int NO_COPY dynamically_loaded;
static char *search_for = (char *) cygthread::stub;
unsigned threadfunc_ix[8] __attribute__((section (".cygwin_dll_common"), shared));
DWORD tls_func;
HANDLE sync_startup;
#define OLDFUNC_OFFSET -1
static void WINAPI
threadfunc_fe (VOID *arg)
{
(void)__builtin_return_address(1);
asm volatile ("andl $-16,%%esp" ::: "%esp");
_cygtls::call ((DWORD (*) (void *, void *)) (((char **) _tlsbase)[OLDFUNC_OFFSET]), arg);
}
static DWORD WINAPI
calibration_thread (VOID *arg)
{
ExitThread (0);
}
/* We need to know where the OS stores the address of the thread function
on the stack so that we can intercept the call and insert some tls
stuff on the stack. This function starts a known calibration thread.
When it starts, a call will be made to dll_entry which will call munge_threadfunc
looking for the calibration thread offset on the stack. This offset will
be stored and used by all executing cygwin processes. */
static void
prime_threads ()
{
if (!threadfunc_ix[0])
{
DWORD id;
search_for = (char *) calibration_thread;
sync_startup = CreateThread (NULL, 0, calibration_thread, 0, 0, &id);
}
}
/* If possible, redirect the thread entry point to a cygwin routine which
adds tls stuff to the stack. */
static void
munge_threadfunc ()
{
int i;
char **ebp = (char **) __builtin_frame_address (0);
if (!threadfunc_ix[0])
{
char **peb;
char **top = (char **) _tlsbase;
for (peb = ebp, i = 0; peb < top && i < 7; peb++)
if (*peb == search_for)
threadfunc_ix[i++] = peb - ebp;
if (!threadfunc_ix[0])
{
try_to_debug ();
return;
}
}
char *threadfunc = ebp[threadfunc_ix[0]];
if (threadfunc == (char *) calibration_thread)
/* no need for the overhead */;
else
{
for (i = 0; threadfunc_ix[i]; i++)
ebp[threadfunc_ix[i]] = (char *) threadfunc_fe;
((char **) _tlsbase)[OLDFUNC_OFFSET] = threadfunc;
}
}
inline static void
respawn_wow64_process ()
{
NTSTATUS ret;
PROCESS_BASIC_INFORMATION pbi;
HANDLE parent;
BOOL is_wow64_proc = TRUE; /* Opt on the safe side. */
/* Unfortunately there's no simpler way to retrieve the
parent process in NT, as far as I know. Hints welcome. */
ret = NtQueryInformationProcess (GetCurrentProcess (),
ProcessBasicInformation,
(PVOID) &pbi,
sizeof pbi, NULL);
if (ret == STATUS_SUCCESS
&& (parent = OpenProcess (PROCESS_QUERY_INFORMATION,
FALSE,
pbi.InheritedFromUniqueProcessId)))
{
IsWow64Process (parent, &is_wow64_proc);
CloseHandle (parent);
}
/* The parent is a real 64 bit process? Respawn! */
if (!is_wow64_proc)
{
PROCESS_INFORMATION pi;
STARTUPINFO si;
GetStartupInfo (&si);
if (!CreateProcessA (NULL, GetCommandLineA (), NULL, NULL, TRUE,
CREATE_DEFAULT_ERROR_MODE
| GetPriorityClass (GetCurrentProcess ()),
NULL, NULL, &si, &pi))
api_fatal ("Failed to create process <%s>, %E", GetCommandLineA ());
CloseHandle (pi.hThread);
if (WaitForSingleObject (pi.hProcess, INFINITE) == WAIT_FAILED)
api_fatal ("Waiting for process %d failed, %E", pi.dwProcessId);
CloseHandle (pi.hProcess);
ExitProcess (0);
}
}
extern void __stdcall dll_crt0_0 ();
HMODULE NO_COPY cygwin_hmodule;
extern "C" BOOL WINAPI
dll_entry (HANDLE h, DWORD reason, void *static_load)
{
BOOL is_wow64_proc = FALSE;
// _STRACE_ON;
switch (reason)
{
case DLL_PROCESS_ATTACH:
cygwin_hmodule = (HMODULE) h;
dynamically_loaded = (static_load == NULL);
/* Is the stack at an unusual address? This is, an address which
is in the usual space occupied by the process image, but below
the auto load address of DLLs?
Check if we're running in WOW64 on a 64 bit machine *and* are
spawned by a genuine 64 bit process. If so, respawn. */
if (&is_wow64_proc >= (PBOOL) 0x400000
&& &is_wow64_proc <= (PBOOL) 0x10000000
&& IsWow64Process (GetCurrentProcess (), &is_wow64_proc)
&& is_wow64_proc)
respawn_wow64_process ();
dll_crt0_0 ();
prime_threads (); // this should be the last thing to happen
break;
case DLL_PROCESS_DETACH:
break;
case DLL_THREAD_ATTACH:
munge_threadfunc ();
break;
case DLL_THREAD_DETACH:
_my_tls.remove (0);
break;
}
return TRUE;
}
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