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authorJulien Duroure <julien.duroure@gmail.com>2020-08-08 15:56:17 +0300
committerJulien Duroure <julien.duroure@gmail.com>2020-08-08 15:56:17 +0300
commit06c12fa7a83eb603ba16df964655b4c552618636 (patch)
tree1d8dddffdbb241d77e51a1948793c66f5d233c2a
parent7aa6363ee1fd1efb4f58419cbd6f916e10a2d109 (diff)
parent7cc963d96c2dd4fc4102750b843f2ba8688c6f24 (diff)
Merge branch 'blender-v2.90-release'
-rwxr-xr-xio_scene_gltf2/__init__.py26
1 files changed, 13 insertions, 13 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 4b65741c..3e8bb712 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (1, 4, 3),
+ "version": (1, 3, 46),
'blender': (2, 90, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
@@ -114,10 +114,10 @@ class ExportGLTF2_Base:
export_image_format: EnumProperty(
name='Images',
items=(('AUTO', 'Automatic',
- 'Save PNGs as PNGs and JPEGs as JPEGs.\n'
+ 'Save PNGs as PNGs and JPEGs as JPEGs. '
'If neither one, use PNG'),
('JPEG', 'JPEG Format (.jpg)',
- 'Save images as JPEGs. (Images that need alpha are saved as PNGs though.)\n'
+ 'Save images as JPEGs. (Images that need alpha are saved as PNGs though.) '
'Be aware of a possible loss in quality'),
),
description=(
@@ -276,8 +276,8 @@ class ExportGLTF2_Base:
export_nla_strips: BoolProperty(
name='Group by NLA Track',
description=(
- "When on, multiple actions become part of the same glTF animation if\n"
- "they're pushed onto NLA tracks with the same name.\n"
+ "When on, multiple actions become part of the same glTF animation if "
+ "they're pushed onto NLA tracks with the same name. "
"When off, all the currently assigned actions become one glTF animation"
),
default=True
@@ -868,8 +868,8 @@ class ImportGLTF2(Operator, ImportHelper):
description=(
'The glTF format requires discontinuous normals, UVs, and '
'other vertex attributes to be stored as separate vertices, '
- 'as required for rendering on typical graphics hardware.\n'
- 'This option attempts to combine co-located vertices where possible.\n'
+ 'as required for rendering on typical graphics hardware. '
+ 'This option attempts to combine co-located vertices where possible. '
'Currently cannot combine verts with different normals'
),
default=False,
@@ -887,15 +887,15 @@ class ImportGLTF2(Operator, ImportHelper):
name="Bone Dir",
items=(
("BLENDER", "Blender (best for re-importing)",
- "Good for re-importing glTFs exported from Blender.\n"
+ "Good for re-importing glTFs exported from Blender. "
"Bone tips are placed on their local +Y axis (in glTF space)"),
("TEMPERANCE", "Temperance (average)",
- "Decent all-around strategy.\n"
- "A bone with one child has its tip placed on the local axis\n"
+ "Decent all-around strategy. "
+ "A bone with one child has its tip placed on the local axis "
"closest to its child"),
("FORTUNE", "Fortune (may look better, less accurate)",
- "Might look better than Temperance, but also might have errors.\n"
- "A bone with one child has its tip placed at its child's root.\n"
+ "Might look better than Temperance, but also might have errors. "
+ "A bone with one child has its tip placed at its child's root. "
"Non-uniform scalings may get messed up though, so beware"),
),
description="Heuristic for placing bones. Tries to make bones pretty",
@@ -906,7 +906,7 @@ class ImportGLTF2(Operator, ImportHelper):
name='Guess Original Bind Pose',
description=(
'Try to guess the original bind pose for skinned meshes from '
- 'the inverse bind matrices.\n'
+ 'the inverse bind matrices. '
'When off, use default/rest pose as bind pose'
),
default=True,