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author | Sybren A. Stüvel <sybren@stuvel.eu> | 2022-10-20 12:37:32 +0300 |
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committer | Sybren A. Stüvel <sybren@stuvel.eu> | 2022-10-20 12:37:32 +0300 |
commit | 76ec1eb13abe74aeeeb14deb0e6e18b1fbab85ae (patch) | |
tree | e787cd1a2ce7fab7dd70e52da8851523e85b5f0f | |
parent | 7e2fa377ab1fcd622126e805f1ec7b15c077bbd0 (diff) |
BVH Import: fix scene FPS adjustment
The `scene.render.fps` setting must be an integer nowadays. Instead of
storing a `float` there, the rounded FPS is stored as integer, and the
`fps_base` property is used to scale this to the desired frame rate.
-rw-r--r-- | io_anim_bvh/import_bvh.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/io_anim_bvh/import_bvh.py b/io_anim_bvh/import_bvh.py index 1392e74f..832488d5 100644 --- a/io_anim_bvh/import_bvh.py +++ b/io_anim_bvh/import_bvh.py @@ -742,8 +742,8 @@ def _update_scene_fps(context, report, bvh_frame_time): if scene.render.fps != new_fps or scene.render.fps_base != 1.0: print("\tupdating scene FPS (was %f) to BVH FPS (%f)" % (scene_fps, new_fps)) - scene.render.fps = new_fps - scene.render.fps_base = 1.0 + scene.render.fps = int(round(new_fps)) + scene.render.fps_base = scene.render.fps / new_fps def _update_scene_duration( |