diff options
author | Chris Foster <cdbfoster@gmail.com> | 2011-04-26 13:04:13 +0400 |
---|---|---|
committer | Chris Foster <cdbfoster@gmail.com> | 2011-04-26 13:04:13 +0400 |
commit | 7eefc96995a902efc2c16296ade77df588467b0f (patch) | |
tree | 56b93256e98ffab599dc50b9b07a845cb8fed745 | |
parent | 23e2e59c0a9155ef494bee1268a3c60ac5ee75f0 (diff) |
Changed the way materials are exported to better work with DirectX's Phong-esque default specular shading.
-rw-r--r-- | io_export_directx_x.py | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/io_export_directx_x.py b/io_export_directx_x.py index 17aa10e0..a58bfb26 100644 --- a/io_export_directx_x.py +++ b/io_export_directx_x.py @@ -20,7 +20,7 @@ bl_info = { "author": "Chris Foster (Kira Vakaan)", "version": (2, 1), "blender": (2, 5, 7), - "api": 36079, + "api": 36302, "location": "File > Export > DirectX (.x)", "description": "Export DirectX Model Format (.x)", "warning": "", @@ -490,20 +490,20 @@ def WriteMaterial(Config, Material=None): Config.File.write("{}Material {} {{\n".format(" " * Config.Whitespace, LegalName(Material.name))) Config.Whitespace += 1 - Diffuse = list(Material.diffuse_color) + Diffuse = list(Vector(Material.diffuse_color) * Material.diffuse_intensity) Diffuse.append(Material.alpha) - Specularity = Material.specular_intensity - Specular = list(Material.specular_color) + Specularity = 1000 * (Material.specular_hardness - 1.0) / (511.0 - 1.0) # Map Blender's range of 1 - 511 to 1 - 1000 + Specular = list(Vector(Material.specular_color) * Material.specular_intensity) Config.File.write("{}{:9f};{:9f};{:9f};{:9f};;\n".format(" " * Config.Whitespace, Diffuse[0], Diffuse[1], Diffuse[2], Diffuse[3])) - Config.File.write("{}{:9f};\n".format(" " * Config.Whitespace, 2 * (1.0 - Specularity))) + Config.File.write("{} {:9f};\n".format(" " * Config.Whitespace, Specularity)) Config.File.write("{}{:9f};{:9f};{:9f};;\n".format(" " * Config.Whitespace, Specular[0], Specular[1], Specular[2])) else: Config.File.write("{}Material Default_Material {{\n".format(" " * Config.Whitespace)) Config.Whitespace += 1 - Config.File.write("{} 1.000000; 1.000000; 1.000000; 1.000000;;\n".format(" " * Config.Whitespace)) - Config.File.write("{} 1.500000;\n".format(" " * Config.Whitespace)) - Config.File.write("{} 1.000000; 1.000000; 1.000000;;\n".format(" " * Config.Whitespace)) + Config.File.write("{} 0.800000; 0.800000; 0.800000; 0.800000;;\n".format(" " * Config.Whitespace)) + Config.File.write("{} 96.078431;\n".format(" " * Config.Whitespace)) # 1000 * (50 - 1) / (511 - 1) + Config.File.write("{} 0.500000; 0.500000; 0.500000;;\n".format(" " * Config.Whitespace)) Config.File.write("{} 0.000000; 0.000000; 0.000000;;\n".format(" " * Config.Whitespace)) if Config.ExportTextures: Texture = GetMaterialTexture(Material) @@ -1238,4 +1238,4 @@ def unregister(): if __name__ == "__main__": - register() + register()
\ No newline at end of file |