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authorJulien Duroure <julien.duroure@gmail.com>2022-10-10 13:18:54 +0300
committerJulien Duroure <julien.duroure@gmail.com>2022-10-10 13:18:54 +0300
commit83290c67a63b216713a1f2e1d56f67aeddb34178 (patch)
treed9851e48650f078d98117a9a70e34e9be6eeac8c
parentc61b0758497d8d67bd600d14314d4ce28ae060ed (diff)
glTF exporter: Fix TRS when parent is skined
-rwxr-xr-xio_scene_gltf2/__init__.py2
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py18
2 files changed, 13 insertions, 7 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index b70934fb..af851de8 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,7 +4,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (3, 4, 33),
+ "version": (3, 4, 34),
'blender': (3, 3, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
index c399a8cc..a615ace2 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
@@ -26,6 +26,9 @@ def gather_node(vnode, export_settings):
blender_object = vnode.blender_object
skin = gather_skin(vnode.uuid, export_settings)
+ if skin is not None:
+ vnode.skin = skin
+
node = gltf2_io.Node(
camera=__gather_camera(blender_object, export_settings),
children=__gather_children(vnode, blender_object, export_settings),
@@ -50,9 +53,6 @@ def gather_node(vnode, export_settings):
vnode.node = node
- if node.skin is not None:
- vnode.skin = skin
-
return node
@@ -314,9 +314,15 @@ def __gather_trans_rot_scale(vnode, export_settings):
trans, rot, sca = vnode.matrix_world.decompose()
else:
# calculate local matrix
- trans, rot, sca = (export_settings['vtree'].nodes[vnode.parent_uuid].matrix_world.inverted_safe() @ vnode.matrix_world).decompose()
-
-
+ if export_settings['vtree'].nodes[vnode.parent_uuid].skin is None:
+ trans, rot, sca = (export_settings['vtree'].nodes[vnode.parent_uuid].matrix_world.inverted_safe() @ vnode.matrix_world).decompose()
+ else:
+ # But ... if parent has skin, the parent TRS are not taken into account, so don't get local from parent, but from armature
+ # It also depens if skined mesh is parented to armature or not
+ if export_settings['vtree'].nodes[vnode.parent_uuid].parent_uuid is not None and export_settings['vtree'].nodes[export_settings['vtree'].nodes[vnode.parent_uuid].parent_uuid].blender_type == VExportNode.ARMATURE:
+ trans, rot, sca = (export_settings['vtree'].nodes[export_settings['vtree'].nodes[vnode.parent_uuid].armature].matrix_world.inverted_safe() @ vnode.matrix_world).decompose()
+ else:
+ trans, rot, sca = vnode.matrix_world.decompose()
# make sure the rotation is normalized
rot.normalize()