diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2021-11-19 14:19:51 +0300 |
---|---|---|
committer | Philipp Oeser <info@graphics-engineer.com> | 2022-01-18 13:00:33 +0300 |
commit | 85dab78f0086fe5aef4014fbb66f63dd90ef27fc (patch) | |
tree | 398aeecc8142efd06ac999373cb060cab9d30e14 | |
parent | 770d08b71f6bca3f7b3ab36b65469b571f859d60 (diff) |
Fix T93209: FBX export error if there is an action in NLA tweakmode
Code tried to set the action to None, but in this case, the action is
read-only.
If we find such a case, now set tweakmode to False temporarily and
restore after actions have been processed.
Maniphest Tasks: T93209
Differential Revision: https://developer.blender.org/D13286
-rw-r--r-- | io_scene_fbx/__init__.py | 2 | ||||
-rw-r--r-- | io_scene_fbx/export_fbx_bin.py | 11 |
2 files changed, 10 insertions, 3 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 48d02c73..569c2521 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (4, 20, 4), + "version": (4, 20, 5), "blender": (2, 81, 6), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py index 1c43180d..78c2f282 100644 --- a/io_scene_fbx/export_fbx_bin.py +++ b/io_scene_fbx/export_fbx_bin.py @@ -2088,8 +2088,14 @@ def fbx_animations(scene_data): ob = ob_obj.bdata # Back to real Blender Object. if not ob.animation_data: continue + + # Some actions are read-only, one cause is being in NLA tweakmode + restore_use_tweak_mode = ob.animation_data.use_tweak_mode + if ob.animation_data.is_property_readonly('action'): + ob.animation_data.use_tweak_mode = False + # We have to remove active action from objects, it overwrites strips actions otherwise... - ob_actions.append((ob, ob.animation_data.action)) + ob_actions.append((ob, ob.animation_data.action, restore_use_tweak_mode)) ob.animation_data.action = None for track in ob.animation_data.nla_tracks: if track.mute: @@ -2110,8 +2116,9 @@ def fbx_animations(scene_data): for strip in strips: strip.mute = False - for ob, ob_act in ob_actions: + for ob, ob_act, restore_use_tweak_mode in ob_actions: ob.animation_data.action = ob_act + ob.animation_data.use_tweak_mode = restore_use_tweak_mode # All actions. if scene_data.settings.bake_anim_use_all_actions: |