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authorCampbell Barton <ideasman42@gmail.com>2012-12-09 14:51:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-12-09 14:51:27 +0400
commit9ef28b56eb410fa96a7e733aee2da0d883837dcd (patch)
tree822ba8dff00793bd83b31f168f885761d9da2cfb
parenta7e025424149ecd0fe7084e08c84aea36032d353 (diff)
fix [#33453] OBJ Export, "d" Value is Invalid in ".mtl" File
-rw-r--r--io_scene_obj/export_obj.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_obj/export_obj.py b/io_scene_obj/export_obj.py
index a0926cc4..75443c3d 100644
--- a/io_scene_obj/export_obj.py
+++ b/io_scene_obj/export_obj.py
@@ -79,7 +79,7 @@ def write_mtl(scene, filepath, path_mode, copy_set, mtl_dict):
fw('Ni %.6f\n' % mat.ior) # Refraction index
else:
fw('Ni %.6f\n' % 1.0)
- fw('d %.6f\n' % mat.alpha) # Alpha (obj uses 'd' for dissolve)
+ fw('d %.6f\n' % (1.0 - mat.alpha)) # Alpha (obj uses 'd' for dissolve)
# 0 to disable lighting, 1 for ambient & diffuse only (specular color set to black), 2 for full lighting.
if mat.use_shadeless: