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authorBastien Montagne <montagne29@wanadoo.fr>2015-03-24 11:59:35 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-03-24 18:04:23 +0300
commitaa8d2c48543bb9b277f7ce58d6a6875144eb12c0 (patch)
tree3cbd6cbbe560f701136461d1fa06615391ad137b
parent06adc998b17cc6505b22ff3ade04c559693aea29 (diff)
Fix T44089: restore default orientation axes of each addons to stae before rBAbfbabc0592b8.v2.74-rc3
Now using a class factory to allow customization of those defaults axes, still way less verbose than previous code!
-rw-r--r--io_anim_bvh/__init__.py9
-rw-r--r--io_mesh_ply/__init__.py9
-rw-r--r--io_mesh_stl/__init__.py11
-rw-r--r--io_scene_3ds/__init__.py11
-rw-r--r--io_scene_fbx/__init__.py11
-rw-r--r--io_scene_obj/__init__.py11
-rw-r--r--io_scene_vrml2/__init__.py10
-rw-r--r--io_scene_x3d/__init__.py11
8 files changed, 54 insertions, 29 deletions
diff --git a/io_anim_bvh/__init__.py b/io_anim_bvh/__init__.py
index e7d6c7b2..f845bcf2 100644
--- a/io_anim_bvh/__init__.py
+++ b/io_anim_bvh/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "BioVision Motion Capture (BVH) format",
"author": "Campbell Barton",
- "blender": (2, 73, 0),
+ "blender": (2, 74, 0),
"location": "File > Import-Export",
"description": "Import-Export BVH from armature objects",
"warning": "",
@@ -46,12 +46,15 @@ from bpy.props import (StringProperty,
)
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
- OrientationHelper,
+ orientation_helper_factory,
axis_conversion,
)
-class ImportBVH(bpy.types.Operator, ImportHelper, OrientationHelper):
+ImportBVHOrientationHelper = orientation_helper_factory("ImportBVHOrientationHelper", axis_forward='-Z', axis_up='Y')
+
+
+class ImportBVH(bpy.types.Operator, ImportHelper, ImportBVHOrientationHelper):
"""Load a BVH motion capture file"""
bl_idname = "import_anim.bvh"
bl_label = "Import BVH"
diff --git a/io_mesh_ply/__init__.py b/io_mesh_ply/__init__.py
index 5fa9b264..6cf40830 100644
--- a/io_mesh_ply/__init__.py
+++ b/io_mesh_ply/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "Stanford PLY format",
"author": "Bruce Merry, Campbell Barton",
- "blender": (2, 73, 0),
+ "blender": (2, 74, 0),
"location": "File > Import-Export",
"description": "Import-Export PLY mesh data withs UV's and vertex colors",
"warning": "",
@@ -53,11 +53,14 @@ from bpy.props import (CollectionProperty,
)
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
- OrientationHelper,
+ orientation_helper_factory,
axis_conversion,
)
+IOPLYOrientationHelper = orientation_helper_factory("IOPLYOrientationHelper", axis_forward='Y', axis_up='Z')
+
+
class ImportPLY(bpy.types.Operator, ImportHelper):
"""Load a PLY geometry file"""
bl_idname = "import_mesh.ply"
@@ -88,7 +91,7 @@ class ImportPLY(bpy.types.Operator, ImportHelper):
return {'FINISHED'}
-class ExportPLY(bpy.types.Operator, ExportHelper, OrientationHelper):
+class ExportPLY(bpy.types.Operator, ExportHelper, IOPLYOrientationHelper):
"""Export a single object as a Stanford PLY with normals, """ \
"""colors and texture coordinates"""
bl_idname = "export_mesh.ply"
diff --git a/io_mesh_stl/__init__.py b/io_mesh_stl/__init__.py
index 56d56289..6c97db1b 100644
--- a/io_mesh_stl/__init__.py
+++ b/io_mesh_stl/__init__.py
@@ -22,7 +22,7 @@ bl_info = {
"name": "STL format",
"author": "Guillaume Bouchard (Guillaum)",
"version": (1, 1, 1),
- "blender": (2, 73, 0),
+ "blender": (2, 74, 0),
"location": "File > Import-Export > Stl",
"description": "Import-Export STL files",
"warning": "",
@@ -65,13 +65,16 @@ from bpy.props import (StringProperty,
)
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
- OrientationHelper,
+ orientation_helper_factory,
axis_conversion,
)
from bpy.types import Operator, OperatorFileListElement
-class ImportSTL(Operator, ImportHelper, OrientationHelper):
+IOSTLOrientationHelper = orientation_helper_factory("IOSTLOrientationHelper", axis_forward='Y', axis_up='Z')
+
+
+class ImportSTL(Operator, ImportHelper, IOSTLOrientationHelper):
"""Load STL triangle mesh data"""
bl_idname = "import_mesh.stl"
bl_label = "Import STL"
@@ -140,7 +143,7 @@ class ImportSTL(Operator, ImportHelper, OrientationHelper):
return {'FINISHED'}
-class ExportSTL(Operator, ExportHelper, OrientationHelper):
+class ExportSTL(Operator, ExportHelper, IOSTLOrientationHelper):
"""Save STL triangle mesh data from the active object"""
bl_idname = "export_mesh.stl"
bl_label = "Export STL"
diff --git a/io_scene_3ds/__init__.py b/io_scene_3ds/__init__.py
index 73459c12..208c13b3 100644
--- a/io_scene_3ds/__init__.py
+++ b/io_scene_3ds/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "Autodesk 3DS format",
"author": "Bob Holcomb, Campbell Barton",
- "blender": (2, 73, 0),
+ "blender": (2, 74, 0),
"location": "File > Import-Export",
"description": "Import-Export 3DS, meshes, uvs, materials, textures, "
"cameras & lamps",
@@ -44,12 +44,15 @@ from bpy.props import StringProperty, FloatProperty, BoolProperty, EnumProperty
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
- OrientationHelper,
+ orientation_helper_factory,
axis_conversion,
)
-class Import3DS(bpy.types.Operator, ImportHelper, OrientationHelper):
+IO3DSOrientationHelper = orientation_helper_factory("IO3DSOrientationHelper", axis_forward='Y', axis_up='Z')
+
+
+class Import3DS(bpy.types.Operator, ImportHelper, IO3DSOrientationHelper):
"""Import from 3DS file format (.3ds)"""
bl_idname = "import_scene.autodesk_3ds"
bl_label = 'Import 3DS'
@@ -95,7 +98,7 @@ class Import3DS(bpy.types.Operator, ImportHelper, OrientationHelper):
return import_3ds.load(self, context, **keywords)
-class Export3DS(bpy.types.Operator, ExportHelper, OrientationHelper):
+class Export3DS(bpy.types.Operator, ExportHelper, IO3DSOrientationHelper):
"""Export to 3DS file format (.3ds)"""
bl_idname = "export_scene.autodesk_3ds"
bl_label = 'Export 3DS'
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 6b6f39e4..bff1c478 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -22,7 +22,7 @@ bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
"version": (3, 2, 1),
- "blender": (2, 73, 0),
+ "blender": (2, 74, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, "
"textures, cameras, lamps and actions",
@@ -53,13 +53,16 @@ from bpy.props import (StringProperty,
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
- OrientationHelper,
+ orientation_helper_factory,
path_reference_mode,
axis_conversion,
)
-class ImportFBX(bpy.types.Operator, ImportHelper, OrientationHelper):
+IOFBXOrientationHelper = orientation_helper_factory("IOFBXOrientationHelper", axis_forward='-Z', axis_up='Y')
+
+
+class ImportFBX(bpy.types.Operator, ImportHelper, IOFBXOrientationHelper):
"""Load a FBX file"""
bl_idname = "import_scene.fbx"
bl_label = "Import FBX"
@@ -200,7 +203,7 @@ class ImportFBX(bpy.types.Operator, ImportHelper, OrientationHelper):
return import_fbx.load(self, context, **keywords)
-class ExportFBX(bpy.types.Operator, ExportHelper, OrientationHelper):
+class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
"""Write a FBX file"""
bl_idname = "export_scene.fbx"
bl_label = "Export FBX"
diff --git a/io_scene_obj/__init__.py b/io_scene_obj/__init__.py
index 4791b26a..80d2fcf9 100644
--- a/io_scene_obj/__init__.py
+++ b/io_scene_obj/__init__.py
@@ -22,7 +22,7 @@ bl_info = {
"name": "Wavefront OBJ format",
"author": "Campbell Barton, Bastien Montagne",
"version": (2, 1, 0),
- "blender": (2, 73, 0),
+ "blender": (2, 74, 0),
"location": "File > Import-Export",
"description": "Import-Export OBJ, Import OBJ mesh, UV's, "
"materials and textures",
@@ -48,13 +48,16 @@ from bpy.props import (BoolProperty,
)
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
- OrientationHelper,
+ orientation_helper_factory,
path_reference_mode,
axis_conversion,
)
-class ImportOBJ(bpy.types.Operator, ImportHelper, OrientationHelper):
+IOOBJOrientationHelper = orientation_helper_factory("IOOBJOrientationHelper", axis_forward='-Z', axis_up='Y')
+
+
+class ImportOBJ(bpy.types.Operator, ImportHelper, IOOBJOrientationHelper):
"""Load a Wavefront OBJ File"""
bl_idname = "import_scene.obj"
bl_label = "Import OBJ"
@@ -170,7 +173,7 @@ class ImportOBJ(bpy.types.Operator, ImportHelper, OrientationHelper):
layout.prop(self, "use_image_search")
-class ExportOBJ(bpy.types.Operator, ExportHelper, OrientationHelper):
+class ExportOBJ(bpy.types.Operator, ExportHelper, IOOBJOrientationHelper):
"""Save a Wavefront OBJ File"""
bl_idname = "export_scene.obj"
diff --git a/io_scene_vrml2/__init__.py b/io_scene_vrml2/__init__.py
index 594833c7..5ec34567 100644
--- a/io_scene_vrml2/__init__.py
+++ b/io_scene_vrml2/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "VRML2 (Virtual Reality Modeling Language)",
"author": "Campbell Barton",
- "blender": (2, 73, 0),
+ "blender": (2, 74, 0),
"location": "File > Export",
"description": "Exports mesh objects to VRML2, supporting vertex and material colors",
"warning": "",
@@ -45,12 +45,16 @@ from bpy.props import (CollectionProperty,
FloatProperty,
)
from bpy_extras.io_utils import (ExportHelper,
- OrientationHelper,
+ orientation_helper_factory,
path_reference_mode,
axis_conversion,
)
-class ExportVRML(bpy.types.Operator, ExportHelper, OrientationHelper):
+
+ExportVRMLOrientationHelper = orientation_helper_factory("ExportVRMLOrientationHelper", axis_forward='Z', axis_up='Y')
+
+
+class ExportVRML(bpy.types.Operator, ExportHelper, ExportVRMLOrientationHelper):
"""Export mesh objects as a VRML2, colors and texture coordinates"""
bl_idname = "export_scene.vrml2"
bl_label = "Export VRML2"
diff --git a/io_scene_x3d/__init__.py b/io_scene_x3d/__init__.py
index e12dedc7..4d66eda3 100644
--- a/io_scene_x3d/__init__.py
+++ b/io_scene_x3d/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "Web3D X3D/VRML2 format",
"author": "Campbell Barton, Bart",
- "blender": (2, 73, 0),
+ "blender": (2, 74, 0),
"location": "File > Import-Export",
"description": "Import-Export X3D, Import VRML2",
"warning": "",
@@ -41,13 +41,16 @@ import bpy
from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatProperty
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
- OrientationHelper,
+ orientation_helper_factory,
axis_conversion,
path_reference_mode,
)
-class ImportX3D(bpy.types.Operator, ImportHelper, OrientationHelper):
+IOX3DOrientationHelper = orientation_helper_factory("IOX3DOrientationHelper", axis_forward='Z', axis_up='Y')
+
+
+class ImportX3D(bpy.types.Operator, ImportHelper, IOX3DOrientationHelper):
"""Import an X3D or VRML2 file"""
bl_idname = "import_scene.x3d"
bl_label = "Import X3D/VRML2"
@@ -71,7 +74,7 @@ class ImportX3D(bpy.types.Operator, ImportHelper, OrientationHelper):
return import_x3d.load(self, context, **keywords)
-class ExportX3D(bpy.types.Operator, ExportHelper, OrientationHelper):
+class ExportX3D(bpy.types.Operator, ExportHelper, IOX3DOrientationHelper):
"""Export selection to Extensible 3D file (.x3d)"""
bl_idname = "export_scene.x3d"
bl_label = 'Export X3D'