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authorSpivak Vladimir (cwolf3d) <cwolf3d@gmail.com>2019-11-23 05:08:43 +0300
committerSpivak Vladimir (cwolf3d) <cwolf3d@gmail.com>2019-11-23 05:08:43 +0300
commitda9a0d0c51d87e96aa04cbaf84e790a606f76d5f (patch)
treedb4f06f784d801cf7df1faf7001e5f07ba99603e /add_curve_extra_objects
parentee818b2a28e769e1fec728da95b9235047141c4c (diff)
Fix T71782: Curve/Point doesn't get generated at Cursor.
Diffstat (limited to 'add_curve_extra_objects')
-rw-r--r--add_curve_extra_objects/__init__.py2
-rw-r--r--add_curve_extra_objects/add_curve_aceous_galore.py80
-rw-r--r--add_curve_extra_objects/add_curve_curly.py29
-rw-r--r--add_curve_extra_objects/add_curve_simple.py100
4 files changed, 101 insertions, 110 deletions
diff --git a/add_curve_extra_objects/__init__.py b/add_curve_extra_objects/__init__.py
index e5a1bbcd..e64944fe 100644
--- a/add_curve_extra_objects/__init__.py
+++ b/add_curve_extra_objects/__init__.py
@@ -23,7 +23,7 @@
bl_info = {
"name": "Extra Objects",
"author": "Multiple Authors",
- "version": (0, 1, 3),
+ "version": (0, 1, 4),
"blender": (2, 80, 0),
"location": "View3D > Add > Curve > Extra Objects",
"description": "Add extra curve object types",
diff --git a/add_curve_extra_objects/add_curve_aceous_galore.py b/add_curve_extra_objects/add_curve_aceous_galore.py
index c27d26dd..493b38d1 100644
--- a/add_curve_extra_objects/add_curve_aceous_galore.py
+++ b/add_curve_extra_objects/add_curve_aceous_galore.py
@@ -716,21 +716,6 @@ def NoiseCurve(type=0, number=100, length=2.0, size=0.5,
return newpoints
-# ------------------------------------------------------------
-# calculates the matrix for the new object
-# depending on user pref
-def align_matrix(context, location):
- loc = Matrix.Translation(location)
- obj_align = context.preferences.edit.object_align
- if (context.space_data.type == 'VIEW_3D' and
- obj_align == 'VIEW'):
- rot = context.space_data.region_3d.view_matrix.to_3x3().inverted().to_4x4()
- else:
- rot = Matrix()
- align_matrix = loc @ rot
-
- return align_matrix
-
# get array of vertcoordinates according to splinetype
def vertsToPoints(Verts, splineType):
@@ -756,7 +741,7 @@ def vertsToPoints(Verts, splineType):
# create new CurveObject from vertarray and splineType
-def createCurve(context, vertArray, self, align_matrix):
+def createCurve(context, vertArray, self):
# output splineType 'POLY' 'NURBS' 'BEZIER'
splineType = self.outputType
@@ -774,8 +759,6 @@ def createCurve(context, vertArray, self, align_matrix):
# create object with newCurve
Curve = object_utils.object_data_add(context, dataCurve, operator=self) # place in active scene
- Curve.matrix_world = align_matrix # apply matrix
- Curve.rotation_euler = self.rotation_euler
# set newSpline Options
newSpline.use_cyclic_u = self.use_cyclic_u
@@ -819,17 +802,35 @@ def createCurve(context, vertArray, self, align_matrix):
# move and rotate spline in edit mode
if bpy.context.mode == 'EDIT_CURVE':
- bpy.ops.transform.translate(value = self.startlocation)
- bpy.ops.transform.rotate(value = self.rotation_euler[0], orient_axis = 'X')
- bpy.ops.transform.rotate(value = self.rotation_euler[1], orient_axis = 'Y')
- bpy.ops.transform.rotate(value = self.rotation_euler[2], orient_axis = 'Z')
+ if self.align == "WORLD":
+ location = self.location - context.active_object.location
+ bpy.ops.transform.translate(value = location, orient_type='GLOBAL')
+ bpy.ops.transform.rotate(value = self.rotation[0], orient_axis = 'X', orient_type='GLOBAL')
+ bpy.ops.transform.rotate(value = self.rotation[1], orient_axis = 'Y', orient_type='GLOBAL')
+ bpy.ops.transform.rotate(value = self.rotation[2], orient_axis = 'Z', orient_type='GLOBAL')
+
+ elif self.align == "VIEW":
+ bpy.ops.transform.translate(value = self.location)
+ bpy.ops.transform.rotate(value = self.rotation[0], orient_axis = 'X')
+ bpy.ops.transform.rotate(value = self.rotation[1], orient_axis = 'Y')
+ bpy.ops.transform.rotate(value = self.rotation[2], orient_axis = 'Z')
+
+ elif self.align == "CURSOR":
+ location = context.active_object.location
+ self.location = bpy.context.scene.cursor.location - location
+ self.rotation = bpy.context.scene.cursor.rotation_euler
+
+ bpy.ops.transform.translate(value = self.location)
+ bpy.ops.transform.rotate(value = self.rotation[0], orient_axis = 'X')
+ bpy.ops.transform.rotate(value = self.rotation[1], orient_axis = 'Y')
+ bpy.ops.transform.rotate(value = self.rotation[2], orient_axis = 'Z')
return
# ------------------------------------------------------------
# Main Function
-def main(context, self, align_matrix):
+def main(context, self):
# options
proType = self.ProfileType
splineType = self.outputType
@@ -935,7 +936,7 @@ def main(context, self, align_matrix):
vertArray = vertsToPoints(verts, splineType)
# create object
- createCurve(context, vertArray, self, align_matrix)
+ createCurve(context, vertArray, self)
return
@@ -946,9 +947,6 @@ class Curveaceous_galore(Operator, object_utils.AddObjectHelper):
bl_description = "Construct many types of curves"
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
- # align_matrix for the invoke
- align_matrix : Matrix()
-
# general properties
ProfileType : EnumProperty(
name="Type",
@@ -1307,20 +1305,6 @@ class Curveaceous_galore(Operator, object_utils.AddObjectHelper):
description="Show in edit mode"
)
- # Line properties
- startlocation : FloatVectorProperty(
- name="",
- description="Start location",
- default=(0.0, 0.0, 0.0),
- subtype='TRANSLATION'
- )
- rotation_euler : FloatVectorProperty(
- name="",
- description="Rotation",
- default=(0.0, 0.0, 0.0),
- subtype='EULER'
- )
-
def draw(self, context):
layout = self.layout
@@ -1458,12 +1442,11 @@ class Curveaceous_galore(Operator, object_utils.AddObjectHelper):
col = layout.column()
col.row().prop(self, "edit_mode", expand=True)
- box = layout.box()
- box.label(text="Location:")
- box.prop(self, "startlocation")
- box = layout.box()
- box.label(text="Rotation:")
- box.prop(self, "rotation_euler")
+ col = layout.column()
+ # AddObjectHelper props
+ col.prop(self, "align")
+ col.prop(self, "location")
+ col.prop(self, "rotation")
@classmethod
def poll(cls, context):
@@ -1475,8 +1458,7 @@ class Curveaceous_galore(Operator, object_utils.AddObjectHelper):
bpy.context.preferences.edit.use_enter_edit_mode = False
# main function
- self.align_matrix = align_matrix(context, self.startlocation)
- main(context, self, self.align_matrix or Matrix())
+ main(context, self)
if use_enter_edit_mode:
bpy.ops.object.mode_set(mode = 'EDIT')
diff --git a/add_curve_extra_objects/add_curve_curly.py b/add_curve_extra_objects/add_curve_curly.py
index 1ac76341..65990ee2 100644
--- a/add_curve_extra_objects/add_curve_curly.py
+++ b/add_curve_extra_objects/add_curve_curly.py
@@ -418,10 +418,6 @@ def make_curve(self, context, verts, lh, rh):
if types == 1 or types == 2 or types == 3:
newSpline.bezier_points[3].handle_left.xyz = lh[p][3]
- bpy.ops.transform.translate(value = self.location)
- bpy.ops.transform.rotate(value = self.rotation[0], orient_axis = 'X')
- bpy.ops.transform.rotate(value = self.rotation[1], orient_axis = 'Y')
- bpy.ops.transform.rotate(value = self.rotation[2], orient_axis = 'Z')
else:
# create curve
dataCurve = bpy.data.curves.new(name='CurlyCurve', type='CURVE') # curvedatablock
@@ -455,6 +451,31 @@ def make_curve(self, context, verts, lh, rh):
Curve.data.fill_mode = 'FULL'
else:
Curve.data.fill_mode = 'BOTH'
+
+ # move and rotate spline in edit mode
+ if bpy.context.mode == 'EDIT_CURVE':
+ if self.align == "WORLD":
+ location = self.location - context.active_object.location
+ bpy.ops.transform.translate(value = location, orient_type='GLOBAL')
+ bpy.ops.transform.rotate(value = self.rotation[0], orient_axis = 'X', orient_type='GLOBAL')
+ bpy.ops.transform.rotate(value = self.rotation[1], orient_axis = 'Y', orient_type='GLOBAL')
+ bpy.ops.transform.rotate(value = self.rotation[2], orient_axis = 'Z', orient_type='GLOBAL')
+
+ elif self.align == "VIEW":
+ bpy.ops.transform.translate(value = self.location)
+ bpy.ops.transform.rotate(value = self.rotation[0], orient_axis = 'X')
+ bpy.ops.transform.rotate(value = self.rotation[1], orient_axis = 'Y')
+ bpy.ops.transform.rotate(value = self.rotation[2], orient_axis = 'Z')
+
+ elif self.align == "CURSOR":
+ location = context.active_object.location
+ self.location = bpy.context.scene.cursor.location - location
+ self.rotation = bpy.context.scene.cursor.rotation_euler
+
+ bpy.ops.transform.translate(value = self.location)
+ bpy.ops.transform.rotate(value = self.rotation[0], orient_axis = 'X')
+ bpy.ops.transform.rotate(value = self.rotation[1], orient_axis = 'Y')
+ bpy.ops.transform.rotate(value = self.rotation[2], orient_axis = 'Z')
class add_curlycurve(Operator, AddObjectHelper):
bl_idname = "curve.curlycurve"
diff --git a/add_curve_extra_objects/add_curve_simple.py b/add_curve_extra_objects/add_curve_simple.py
index c73cb623..0e92c652 100644
--- a/add_curve_extra_objects/add_curve_simple.py
+++ b/add_curve_extra_objects/add_curve_simple.py
@@ -18,8 +18,8 @@
bl_info = {
"name": "Simple Curve",
- "author": "Spivak Vladimir (http://cwolf3d.korostyshev.net)",
- "version": (1, 6, 0),
+ "author": "Vladimir Spivak (cwolf3d)",
+ "version": (1, 6, 1),
"blender": (2, 80, 0),
"location": "View3D > Add > Curve",
"description": "Adds Simple Curve",
@@ -378,22 +378,6 @@ def SimpleTrapezoid(a=2.0, b=1.0, h=1.0, center=True):
# ------------------------------------------------------------
-# calculates the matrix for the new object
-# depending on user pref
-
-def align_matrix(context, location):
- loc = Matrix.Translation(location)
- obj_align = context.preferences.edit.object_align
- if (context.space_data.type == 'VIEW_3D' and
- obj_align == 'VIEW'):
- rot = context.space_data.region_3d.view_matrix.to_3x3().inverted().to_4x4()
- else:
- rot = Matrix()
- align_matrix = loc @ rot
-
- return align_matrix
-
-# ------------------------------------------------------------
# get array of vertcoordinates according to splinetype
def vertsToPoints(Verts, splineType):
@@ -421,7 +405,7 @@ def vertsToPoints(Verts, splineType):
# ------------------------------------------------------------
# Main Function
-def main(context, self, align_matrix, use_enter_edit_mode):
+def main(context, self, use_enter_edit_mode):
# output splineType 'POLY' 'NURBS' 'BEZIER'
splineType = self.outputType
@@ -432,7 +416,7 @@ def main(context, self, align_matrix, use_enter_edit_mode):
verts = SimplePoint()
if self.Simple_Type == 'Line':
- verts = SimpleLine(self.Simple_startlocation, self.Simple_endlocation)
+ verts = SimpleLine(self.location, self.Simple_endlocation)
if self.Simple_Type == 'Distance':
verts = SimpleDistance(self.Simple_length, self.Simple_center)
@@ -521,6 +505,7 @@ def main(context, self, align_matrix, use_enter_edit_mode):
# create object
if bpy.context.mode == 'EDIT_CURVE':
+
Curve = context.active_object
newSpline = Curve.data.splines.new(type=splineType) # spline
else:
@@ -531,8 +516,6 @@ def main(context, self, align_matrix, use_enter_edit_mode):
# create object with new Curve
Curve = object_utils.object_data_add(context, dataCurve, operator=self) # place in active scene
- Curve.matrix_world = align_matrix # apply matrix
- Curve.rotation_euler = self.Simple_rotation_euler
Curve.select_set(True)
for spline in Curve.data.splines:
@@ -796,13 +779,6 @@ def main(context, self, align_matrix, use_enter_edit_mode):
all_points[int(n / 2) - 1].handle_right_type = 'VECTOR'
all_points[int(n / 2)].handle_left_type = 'VECTOR'
- # move and rotate spline in edit mode
- if bpy.context.mode == 'EDIT_CURVE':
- bpy.ops.transform.translate(value = self.Simple_startlocation)
- bpy.ops.transform.rotate(value = self.Simple_rotation_euler[0], orient_axis = 'X')
- bpy.ops.transform.rotate(value = self.Simple_rotation_euler[1], orient_axis = 'Y')
- bpy.ops.transform.rotate(value = self.Simple_rotation_euler[2], orient_axis = 'Z')
-
# set newSpline Options
newSpline.use_cyclic_u = self.use_cyclic_u
newSpline.use_endpoint_u = self.endp_u
@@ -815,6 +791,32 @@ def main(context, self, align_matrix, use_enter_edit_mode):
Curve.data.fill_mode = 'FULL'
else:
Curve.data.fill_mode = 'BOTH'
+
+ # move and rotate spline in edit mode
+ if bpy.context.mode == 'EDIT_CURVE':
+ if self.align == "WORLD":
+ location = self.location - context.active_object.location
+ bpy.ops.transform.translate(value = location, orient_type='GLOBAL')
+ bpy.ops.transform.rotate(value = self.rotation[0], orient_axis = 'X', orient_type='GLOBAL')
+ bpy.ops.transform.rotate(value = self.rotation[1], orient_axis = 'Y', orient_type='GLOBAL')
+ bpy.ops.transform.rotate(value = self.rotation[2], orient_axis = 'Z', orient_type='GLOBAL')
+
+ elif self.align == "VIEW":
+ bpy.ops.transform.translate(value = self.location)
+ bpy.ops.transform.rotate(value = self.rotation[0], orient_axis = 'X')
+ bpy.ops.transform.rotate(value = self.rotation[1], orient_axis = 'Y')
+ bpy.ops.transform.rotate(value = self.rotation[2], orient_axis = 'Z')
+
+ elif self.align == "CURSOR":
+ location = context.active_object.location
+ self.location = bpy.context.scene.cursor.location - location
+ self.rotation = bpy.context.scene.cursor.rotation_euler
+
+ bpy.ops.transform.translate(value = self.location)
+ bpy.ops.transform.rotate(value = self.rotation[0], orient_axis = 'X')
+ bpy.ops.transform.rotate(value = self.rotation[1], orient_axis = 'Y')
+ bpy.ops.transform.rotate(value = self.rotation[2], orient_axis = 'Z')
+
def menu(self, context):
oper1 = self.layout.operator(Simple.bl_idname, text="Angle", icon="DRIVER_ROTATIONAL_DIFFERENCE")
@@ -883,9 +885,6 @@ class Simple(Operator, object_utils.AddObjectHelper):
bl_description = "Construct a Simple Curve"
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
- # align_matrix for the invoke
- align_matrix : Matrix()
-
# change properties
Simple : BoolProperty(
name="Simple",
@@ -923,24 +922,12 @@ class Simple(Operator, object_utils.AddObjectHelper):
items=Types
)
# Line properties
- Simple_startlocation : FloatVectorProperty(
- name="",
- description="Start location",
- default=(0.0, 0.0, 0.0),
- subtype='TRANSLATION'
- )
Simple_endlocation : FloatVectorProperty(
name="",
description="End location",
default=(2.0, 2.0, 2.0),
subtype='TRANSLATION'
)
- Simple_rotation_euler : FloatVectorProperty(
- name="",
- description="Rotation",
- default=(0.0, 0.0, 0.0),
- subtype='EULER'
- )
# Trapezoid properties
Simple_a : FloatProperty(
name="Side a",
@@ -1093,7 +1080,7 @@ class Simple(Operator, object_utils.AddObjectHelper):
col = box.column(align=True)
col.label(text=self.Simple_Type + " Options:")
col.prop(self, "Simple_endlocation")
- v = Vector(self.Simple_endlocation) - Vector(self.Simple_startlocation)
+ v = Vector(self.Simple_endlocation) - Vector(self.location)
l = v.length
if self.Simple_Type == 'Distance':
@@ -1111,9 +1098,6 @@ class Simple(Operator, object_utils.AddObjectHelper):
col.prop(self, "Simple_length")
col.prop(self, "Simple_angle")
- #row = layout.row()
- #row.prop(self, "Simple_degrees_or_radians", expand=True)
-
if self.Simple_Type == 'Circle':
box = layout.box()
col = box.column(align=True)
@@ -1269,12 +1253,11 @@ class Simple(Operator, object_utils.AddObjectHelper):
col = layout.column()
col.row().prop(self, "edit_mode", expand=True)
- box = layout.box()
- box.label(text="Location:")
- box.prop(self, "Simple_startlocation")
- box = layout.box()
- box.label(text="Rotation:")
- box.prop(self, "Simple_rotation_euler")
+ col = layout.column()
+ # AddObjectHelper props
+ col.prop(self, "align")
+ col.prop(self, "location")
+ col.prop(self, "rotation")
if l != 0 or s != 0:
box = layout.box()
@@ -1297,8 +1280,7 @@ class Simple(Operator, object_utils.AddObjectHelper):
bpy.context.preferences.edit.use_enter_edit_mode = False
# main function
- self.align_matrix = align_matrix(context, self.Simple_startlocation)
- main(context, self, self.align_matrix, use_enter_edit_mode)
+ main(context, self, use_enter_edit_mode)
if use_enter_edit_mode:
bpy.ops.object.mode_set(mode = 'EDIT')
@@ -1312,6 +1294,12 @@ class Simple(Operator, object_utils.AddObjectHelper):
bpy.ops.object.mode_set(mode = 'OBJECT')
return {'FINISHED'}
+
+ def invoke(self, context, event):
+
+ self.execute(context)
+
+ return {'FINISHED'}
# Register
classes = [