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authorAaron Keith <aaroninusa@gmail.com>2018-12-13 11:12:46 +0300
committerAaron Keith <aaroninusa@gmail.com>2018-12-13 11:12:46 +0300
commit4de32a8d7c1b494e9cfd93f87d97477a26d8a55e (patch)
treec5b7c5943175c5333bdb1a976a6590e87b573ce6 /add_mesh_BoltFactory/createMesh.py
parente4f4053de64eaa04b0199eea8f55a5f6b8b456dd (diff)
BoltFactory (0,4,0)
Now works with Blender 2.8
Diffstat (limited to 'add_mesh_BoltFactory/createMesh.py')
-rw-r--r--add_mesh_BoltFactory/createMesh.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/add_mesh_BoltFactory/createMesh.py b/add_mesh_BoltFactory/createMesh.py
index c59c9939..71f22bf7 100644
--- a/add_mesh_BoltFactory/createMesh.py
+++ b/add_mesh_BoltFactory/createMesh.py
@@ -169,7 +169,7 @@ def Get_Phillips_Bit_Height(Bit_Dia):
# Returns a list of verts rotated by the given matrix. Used by SpinDup
def Rot_Mesh(verts, matrix):
from mathutils import Vector
- return [(matrix * Vector(v))[:] for v in verts]
+ return [(matrix @ Vector(v))[:] for v in verts]
# Returns a list of faces that has there index incremented by offset