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authorRobert Guetzkow <rjg>2020-11-06 13:47:35 +0300
committerRobert Guetzkow <gitcommit@outlook.de>2020-11-06 13:52:09 +0300
commit69751991311a165e97a48ea67ed60e2c6022ee63 (patch)
tree43542749114b17c7b2f642ef8b59c82cc18af2e9 /add_mesh_BoltFactory
parent40e0792c3cae2cb95eef8d08d23364ca2e091eca (diff)
Fix T82405: Check if active object's data is None
Check if the active object's data is `None` before attempting to call functions on it. It is `None` if the object is an empty. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D9456
Diffstat (limited to 'add_mesh_BoltFactory')
-rw-r--r--add_mesh_BoltFactory/Boltfactory.py3
1 files changed, 2 insertions, 1 deletions
diff --git a/add_mesh_BoltFactory/Boltfactory.py b/add_mesh_BoltFactory/Boltfactory.py
index 244d9720..330df8ae 100644
--- a/add_mesh_BoltFactory/Boltfactory.py
+++ b/add_mesh_BoltFactory/Boltfactory.py
@@ -428,7 +428,8 @@ class add_mesh_bolt(Operator, AddObjectHelper):
if bpy.context.mode == "OBJECT":
if context.selected_objects != [] and context.active_object and \
- ('Bolt' in context.active_object.data.keys()) and (self.change == True):
+ (context.active_object.data is not None) and ('Bolt' in context.active_object.data.keys()) and \
+ (self.change == True):
obj = context.active_object
oldmesh = obj.data
oldmeshname = obj.data.name