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author | CoDEmanX <codemanx@gmx.de> | 2014-05-09 17:54:21 +0400 |
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committer | CoDEmanX <codemanx@gmx.de> | 2014-05-09 17:54:21 +0400 |
commit | 6e5f4cc63e76606bc762d1850df0d2a4dfe9e042 (patch) | |
tree | 8722fcda9d61f347f6a4208de8e650834db3a506 /add_mesh_ant_landscape.py | |
parent | 4dacb21127a6da84ac4f52bbcd5ac36dfbf3d88e (diff) |
ANT Landscape addon: Fix normals
As suggested by meta-androcto:
http://blenderartists.org/forum/showthread.php?336209-ANT-Landscape-generates-terrain-with-incorrect-normals
Diffstat (limited to 'add_mesh_ant_landscape.py')
-rw-r--r-- | add_mesh_ant_landscape.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/add_mesh_ant_landscape.py b/add_mesh_ant_landscape.py index 25fe5d3c..2b09b6a7 100644 --- a/add_mesh_ant_landscape.py +++ b/add_mesh_ant_landscape.py @@ -775,7 +775,7 @@ class landscape_add(bpy.types.Operator): # create mesh object obj = create_mesh_object(context, verts, [], faces, "Landscape") bpy.ops.object.mode_set(mode='EDIT') - bpy.ops.mesh.normals_make_consistent(inside=False) + bpy.ops.mesh.normals_make_consistent(inside=True) bpy.ops.object.mode_set(mode='OBJECT') # sphere, remove doubles if self.SphereMesh !=0: |