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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-21 12:07:17 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-22 12:29:56 +0300
commit25f1c2b04e0d98587c88c5ea26b59650e5c2e3f7 (patch)
treec4e038cae798ff9c15fcee4fb54ffbb18295ed63 /add_mesh_extra_objects
parentf24ca278e8f67e8cf3f3635b138089d8e53681af (diff)
Add-ons: remove temporary disabling of use_global_undo
This can cause bugs where if the operator throws an exception, undo is not properly enabled again. There have been maybe a dozen Blender bug reports related to this. This could get worse now that we are autosaving preferences. Some add-ons guard against this, but turning off undo should not be needed in the first place. If the operator is set to do an undo push, any operators it calls will automatically not do any undo pushes. If this fail in some cases, it should be reported as a bug in Blender. I could not find issues or a performance impact testing a few add-ons though. Differential Revision: https://developer.blender.org/D4908
Diffstat (limited to 'add_mesh_extra_objects')
-rw-r--r--add_mesh_extra_objects/add_mesh_solid.py7
1 files changed, 0 insertions, 7 deletions
diff --git a/add_mesh_extra_objects/add_mesh_solid.py b/add_mesh_extra_objects/add_mesh_solid.py
index 98172d37..59e070df 100644
--- a/add_mesh_extra_objects/add_mesh_solid.py
+++ b/add_mesh_extra_objects/add_mesh_solid.py
@@ -449,10 +449,6 @@ class Solids(bpy.types.Operator):
previousSetting = ""
def execute(self, context):
- # turn off undo for better performance (3-5x faster), also makes sure
- # that mesh ops are undoable and entire script acts as one operator
- bpy.context.preferences.edit.use_global_undo = False
-
# piece of code to make presets remain until parameters are changed
if self.preset != "0":
# if preset, set preset
@@ -512,7 +508,4 @@ class Solids(bpy.types.Operator):
object_data_add(context, mesh, operator=None)
# object generation done
- # turn undo back on
- bpy.context.preferences.edit.use_global_undo = True
-
return {'FINISHED'}